[K&C] Skull of the Man'ari Combo
- Last updated Dec 13, 2017 (Kobolds Patch)
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Wild
- 13 Minions
- 15 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 7300
- Dust Needed: Loading Collection
- Created: 12/7/2017 (Kobolds Patch)
- Poghy
- Registered User
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- 10
- 38
- 92
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
186
The deck is aiming for a long control game, trying to survive until we have the combo pieces. Then you play the legendary weapon, Skull of the Man'ari (most likely not on turn 5, much later, so you can do other stuff on that turn). Next turn the skull will pull your only demon from your hand, which is Doomguard. You can attack with it right away, since it has charge. After that you play Carnivorous Cube on the demon then Dark Pact on the Cube, so you will have 2 more Doomguards that can also attack. Thats 15 damage and 8 heal in 1 turn at the cost of 6 mana in that turn. You can repeat this one more time with your second Doomguard/Cube/Pact.
If thats not enough and your demons got somehow cleared, Bloodreaver Gul'dan will bring back 6 Doomguards which is exactly 30 damage.
I know that the combo has some counterplays, mainly weapon destruction (thats why I have a Rummaging Kobold there), but I dont think oozes or Harrison will be that common, at least not after the first few weeks. There is also room for refinements and tech cards, but we have to see the actual meta after K&C to make some adjustments.
Mulligan:
Just some general mulligan advices (at least until the meta settles). Im gonna state the obvious, that you want some early game cards in your opening hand, like Mistress of Mixtures, Mortal Coil and Tar Creeper. Since we dont have too many activators for it, I think its correct to keep the Lesser amethsyt spellstone, because it sucks when you draw it after you have played the self-damaging cards. Generally its not good to keep any of the combo pieces (Doomguard, Dark Pact, Carnivorous Cube), because they are not so useful in the early game and mostly just dead cards until you have the full combo, but there is an exception. I think that its wise to keep the Skull of the Man'ari, since unlike the other pieces you have only 1 copy of it and its really important to draw it.
Gameplay Video:
Thanks for KadakHS for showcasing the deck. He had an unlucky draw against a priest and he had to make some though choices. But I wont spoil the whole video, you should watch it if you are interested in the deck:
https://www.youtube.com/watch?v=M-S9o9wwey4
I have some technical issues about embedding the video. Im still working on it,
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Edit 1 : -1 Rummaging Kobold +1 Shadowflame
Edit 2 : Added some mulligan tips and a gameplay video from KadakHS.
Can you update this Deck?, at this point it is almost useless
useless deck 0-7 go out lucker
Is the skull worth crafting? I have the rest of the cards
For Cubelock, absolutely. It really adds to the consistency of the deck, and you don't have to risk discarding other combo pieces by playing Doomguard from hand.
Although, if you're playing Cubelock, I'd recommend playing one of the newer ones that also has Voidlord, so that you still have things to pull with Possessed Lackey and Skull other than Doomguard. Here is one such list.
any replacement for UMBRA??
can i replace the cube? is still worth to play it without the cube combo?
Cube is one of the key pieces. It's worth crafting as it can be used in a number of decks. Especially with anything death rattle
I don't think umbra triggers carnivorous cube even though it should. Other battlecry deathrattles get triggered like moat lurker.
It does work, I just did the combo with it
Greetings guys!
I am glad that someone come up with list using the weapon and I have to admit that you did some nice deck building right there! A really sick combo
I showcased this deck and I went against a Razakus priest. I played a more controlish game from the beginning trying to find all of the pieces. Sometimes your hand is just full and you are forced to throw away something like in my case the cube. But in the end eventually I got the last piece of the combo and I started doing some crazy work here and then I just finished with the DK hero and 4 doomguards. Feels very good <3
I hope you can enjoy the video guys! have a nice day :)
I have been having fun with this combo deck! I haven't been that consistent with it though, but definitely fun. I think I'm roughly 50/50 with that original build...
I just tried swapping out the Rummaging Kobold for Barnes. So far had a couple nice games with Barnes - it complements the combo in that you have a chance at summoning an extra Doomguard when you drop the Bloodreaver Gul'dan... It's funny in my first time with this change, Barnes pulled a Doomguard and I finished with 7 Doomguards to wipe out a Shadowreaper Priest with almost full health! :D
I figure, in a pinch, if you haven't drawn the doomguard, you could even play a combo of Barnes --> Carnivorous Cube --> Dark Pact... Or in other cases Barnes draws one of the Tar elementals or mistress and you get some defense. Or it could draw a Bloodmage Thalnos or a Mistress of Mixtures which gets you card draw / health. Worst case you get the Kolbold Librarian...
Question: how do you guys mulligan? I generally mulligan for: bloodmage thalnos, kolbold librarian, mistress of mixtures, but I also always keep one copy of the combo cards if I get them so as to hit the combo sooner (Doomguard, Carnivorous Cube, Dark Pact, and Skull of Man-ari), since you really need to get all four of these to get to a win condition imho.
i this man ari deck is better https://www.google.com.tr/url?sa=t&source=web&rct=j&url=http://www.hearthpwn.com/decks/998182-25-7-win-summoner-warlock&ved=0ahUKEwjGse7t7IHYAhXM7BQKHal7Dl4QFggkMAA&usg=AOvVaw0J-MHzO6MVg1R4CllgVXJK
Don't get me wrong, I love this deck. On paper it's fucking awesome. When you pull it off it is extremely satisfying. I've been playing this deck extensively and I REALLY want to love it, however, with that said words cannot express how bad this deck sucks. It just sucks so bad. The only reason some of you are are praising it is because everyone is experimenting with decks right now. I guarantee when the meta settles you will all see how bad this deck really is. It's a MEME at best but even the holy wrath paladin has a better win rate. It's not a skill based deck... You either get the stall cards or you don't. If you don't you lose... Even if you do stall for awhile sometimes the man'ari is in the last 10 cards, meaning you drew 2/3rd's of your deck. That is not skill... That is luck in the draw... Also, If they play weapon removal or silence forget it. This deck is awesome but at the same time sucks balls. Down vote me all you want but that just means you can't handle the truth.
Very troll and fun deck. But sorry not for legend
Nice Deck, traded the 2 Tar Lurker for Psych-o-Trons, currently 6-0, have you tried Faceless Manipulator or Leeroy Jenkins, as suggested by Sp4cetime?
I'm trying Faceless Manipulator and Leeroy Jenkins in place of Tar Lurker. I found Shadowflame to be lackluster and tried Blastcrystal Potion it seems better. I also added another spell damage minion (i don't have Bloodmage so I'm running 2x Tainted Zealot and cut the Mortal Coil but I think I may add them back with the extra spell damage.
Most of my losses are because of armor and I'm about 1 turn away from a OTK most of the time I lose so its close.
Just a testing thought based on the fact that I was waiting for doomguard too many times. Leeroy's charge does the same thing to close out a game so its essentially a worse 3rd doomguard. The faceless may be the way to go since I've copied arcane giants and it seemed good. The deck just felt a bit threat light. Especially when there are a lot of acidic slimes roaming the higher ranks.
but it's 11 mana to play Doomguard, Carnivorous Cube & Dark Pact in one turn. I assume you mean to play Dark Pact on the next turn? what if your opponent kills cube, or do you think they'll avoid killing it? also it could be silenced as well.
I am thinking of trying this out, but I need to craft 1x cube, 2x lurker and 1x shadow flame to get this up and running. I know it's only a little over 500 dust, but it's 500 dust I don't currently have and would have to start dusting cards for it.
The deck does look like a lot of fun though I must say.
You don't play the Doomguard. The Doomguard gets summoned at the start of your turn by Skull of the Man'ari for free which you can then Carnivorous Cube & Dark Pact for 6 mana.