Kobolds and Catacombs Guide
Total Deck Rating
A you rdy for a M I R A C L E?
This deck will be super good...
I made my own version, curves out a bit better :)
It remains to be seen if this can even remotely be pulled off..
Here you go:
Where's Yogg-Saron, Hope's End?
snipe is bullshit vs firefly and pirates meta. Same as freezing without board control.
10 secrets is wayyyy too much. I'd remove Snipe x2 and one Wandering Monster.
Not wandering thats the only hope you have for board control early, take out a freezing since thats a late game secret that is hard to play around once 10 mana comes around and you can start clearing the board
NO CANDLE SHOT!?!?!?
No Call of the Wild? This card is clearly a control/value deck (even if it does have the ability to gain crazy tempo with the right curve with Lesser Emerald Spellstone and To My Side!). Call of the Wild is one of the most powerful, standalone, value card. Therefore I think it merits a spot in this deck. I would also add a second Deadly Shot.Also your choice of secrets is qusetionable to say the least.
However I really hope this deck works as it would make such a fun deck to play and would definitely help the meta if a decent chunck of people played this deck.
Deck looks fun. One possible problem that the Spell Hunter may run into is the inability to tech in Weapon removal, since that is attached to a minion. But that may turn out to be a non-issue anyways.
I love this. def want to play it. Looks so fun.
Huh... there's a slim chance this might actually work (not criticising your deck building, just... it's spell only hunter, come on). Is there room for a snake trap? With such limited minion generation, the ability to generate three 1/1s might be good.
imo get rid of snipe and put in snake trap
Oh yeah, I didn't really notice snipe, I think swapping one or two out for snake trap would be good.
I dont think so. There is pretty good chance your snake trap on turn 2 has no way to activate until like turn 6 since you have no minions and few minion generation spells. Snipe always kill something even when played early.
Snake Trap + Hunter's Mark could be pretty good.