Exodia Mage Without Quest
- Last updated Dec 5, 2017 (Marin's Treasure)
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Wild
- 14 Minions
- 15 Spells
- 1 Weapon
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 7280
- Dust Needed: Loading Collection
- Created: 12/5/2017 (Marin's Treasure)
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Total Deck Rating
13
The Problem With Quest Mage
So as we know, Quest mage is considered a Tier 3 deck right now. It crushes the slower decks like Jade Druid, Razakus Priest and Big decks, but it struggles hardly against aggro because of the inconsitent spells you get from random generation, the week muligan phase with one less card, and having not enough room to put more tools against aggro in the deck.
So, how about we skip the Quest?
With the new expansion, mage gets probably one of the strongest card in the set : Leyline Manipulator
This card not just broken itself, and will be probably the center of other mage decks, it enables mage a exodia combo WITHOUT THE QUEST, Quest quest
The combo:
- 1- Sorcerer's Apprentice
- 2- Simulacrum (Copying the Sorcerer's Apprentice)
- 1- Leyline Manipulator (reducing the 2 Apprentice's cost to 0)
- 1- Archmage Antonidas
- 1- Molten Reflection
You play the Antonidas the next turn with 2 copies of 0 Mana and the one 2 mana Sorcerer's Apprentice, then Molten Reflection for 1 mana, Archmage Antonidas for 7, exactly 10 mana. One 0 mana spell and you start spamming your 0 mana cost fireballs.
Why this is better then Quest Mage?
- You have a better mulligan, since you don't need the quest to use up a space
- This is only 6 cards, which parts can be done partly, so its pretty flexxible (You can copy a Sorcerer with Simulacrum or redcues the cost to 0 anytime it's possible)
- You dont have to play spells, that are bad against aggro like Babbling Book and Cabalist's Tome
- You have more space to tech against cards.
Considering that Quest Mage a Tier 3 deck right now, and this version looks just way better, I think this will be a very strong deck in this expansion.
Cardswaps compared to Quest Mage
It's not hard to imagine the best possible version of this deck early in the Expansion, since we have the best possible version of Quest mage, we just have to remove the cards that don't fit in this version.
(I think Primordial Glyph is a too strong card to take out, it was clearly the strongest card which also had the Quest Synergy)
Put in the Cards we need for this version:
(I think 2 Sorcerer and 2 Leyline is still good in the deck, yet one of each being enough for the OTK, they are still the well stated and strong cards in the combo, and 2 of them makes the deck more consistent + more protection against Dirty Rat, but I might be wrong about this)
And fill out the void with some anti-aggro, which could be the following cards:
Frostbolt: It needs no intrudoction
Arcane Artificer: I think this card might be good enough to put into these decks. It many time happened to me that my iceblock got procked, and i was against a Hunter/Druid/Rouge, and since i was in one hp, i knew I'm dead to a single heropower. HOWEVER for the cheap cost of 1 MANA you can prevent this. You play this on the board with a boardfreeze effect, and you wont just gonna get 3-6 armor, which can win you a turn, it presents a huge treath on the board, cause you might get even more armor the next turn. I have no doubt it's super powerful in this deck.
Aluneth : I swapped this card for a Coldlight Oracle, I don't know if it will work in the deck, because for sure it's a very strong draw mechanic, and in my opinion the stronges Legendary weapon. The problem with it that once you play it, you might wont be able to stop it, and you can overdraw burning the combo cards, so the Oracle might be better, we will see.
Another potential card might be Medivh's Valet to swap for these, time will tell.
But if you have any idea how to improve this deck leave it in the comments, and let's hit legend when the expansion hits. (Although I'm planning the do it before it hits)
Oh and upvote bla bla bla the usual stuff
this is not a good decklist
too less clear
i have put a flamestrike, meteor , dragon fury and such lot of consitens things in jaina tooo
I just tried this deck so take this as a feedback, no insults intended.
This deck increased the combo piece needed to replace the quest, there are many times where I find my hand totally dead with nothing to play. Unlike the original quest mage where you have more things to play from Cabalist Tome and Babbling books.
Aluneth is rarely playable because your hands are full of combo piece and it will easily overdraw you, not to mention its also dangerous to play when you have very less card in the deck.
This also does not make aggro matchup better, its still a very slow deck just that it takes a different way to complete the combo.
TL;DR Personally I prefer the original Quest Mage, but this is still a good idea.
This deck won't make it you need the quest
Played a similar deck to this in wild with emperor t to reduce card cost. I would go:
- 2x artificer + coldlight + frostbolt
You have the ordering wrong. You play the 3 Sorcerer's Apprentices, then Archmage Antonidas, then Molten Reflection on the Apprentice, giving you a Fireball. You don't need to play any 0 cost spells to get the combo going.
My version of the deck.
I think two artificers may be unnecessary. Although it would be strong to play both and then an iceblock for 6 armor and an extra turn, I think an additional frost bolt or molten reflection may be beneficial. Also running both Aluneth and Coldlight may be overkill, what happens when yoiu draw coldlight with alueneth? it's going to be dead weight in our hand. Overall I like your build the best so far though!