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[KnC] KRUL'DANGEROUS!

  • Last updated Dec 8, 2017 (Kobolds Patch)
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Wild

  • 19 Minions
  • 9 Spells
  • 1 Weapon
  • Deck Type: Theorycraft
  • Deck Archetype: Highlander Warlock
  • Crafting Cost: 13720
  • Dust Needed: Loading Collection
  • Created: 12/5/2017 (Marin's Treasure)
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  • Battle Tag:

    GrampaWalrus #1502

  • Region:

    N/A

  • Total Deck Rating

    49

View 3 other Decks by GrampaWalrus
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KnC is LIVE! - Deck updates and additional notes:

-1 Kabal Courier +1 Earthen Ring Farseer

So far the meta contains lots of tempo decks, (Who would have guessed?)  and the Kabal Courier was a little to ambitious. 

The darkness is really only useful vs. Razakus Priest, and a dead card most other times. Depending on what your facing consider replacing The Darkness with that new 4/4 heal 4 card. (Forgetting name)

Currently iv'e played the deck up to rank 6 with a solid 86% winrate! Ill be sure to update the deck with matchups once the meta calms a bit. In the meantime I hope you enjoy Krul'Dangerous!

 

 

"I greet you" Acolytes - The prophesied hour of KnC is almost upon us, and as a self proclaimed master of the Dark Arts, (And sometimes the bright vibrant Fel green arts.) I have made it my duty to share the diabolical deck of destruction I plan to demolish my dastardly opposition with on the first day of KnC: Enter...... Krul'Dangerous!

 

 

Krul'Dangerous!

Get it? it's a reference to Gul'Dangerous? But with Krul the Unshackled instead! No? Nobody gets me.  All jokes aside, this is a deck archetype iv'e been toying with since the beginning of KoFT - The general idea is you play Krul the Unshackled, and one of the following happens:

  1. The opponent cant deal with the board and promptly dies.
  2. The opponent can deal with the board, BUT THEN YOU BRING OUT BIG DADDY GUL'DANGEROUS AND BRING YOUR BOARD RIGHT ON BACK FROM RETIREMENT CAUSING.... YOUR OPPONENT TO PROMPTLY DIE!

Its... actually pretty ok, I've taken my homebrew up to rank 2, and provably could've hit legend. I didn't hit legend. Why? I got bored. The main weakness of the deck is that... well... you tend to die turn 4. BUT NOT THIS EXPANSION because theres a few new toys to play with: Amethyst Spellstone and Vulgar Homunculus to name a few - these bad boyz will hopefully stop you from dying turn 4 and allow you to actually play your deck. Can I get a "Pretttyyyy Goooood"?

IMPORTANT CLARIFICATION!                                                                                                                   This plays slightly differently from other Control Warlocks you may have dabbled in - These new fangled decks that emerged in KoFT often limited the cards they would draw playing a even slower pace, and almost exclusively playing reactive. This deck plays a lot the Reno decks of not-so-old: Draw without fear as if you can get the cards you need, you can generate an absurd amount of value and board presence. 

Odd inclusions from KnC                                                                                                                         Chances are you've already looked at the Decklist. and chances are you probably saw Rin, the First Disciple, The Darknessand Skull of the Man'ari and thought: "This guy is an idiot!" My rebuttal is: These cards are mostly to experiment with, and above all other reasons, for fun! My FAVOURITE time to play Hearthstone is the first few days of the expansion, Rin and friends are probably not the greatest inclusions, but for the first few days of the meta, you can get away with running a few Janky cards here and there, and get a +80 fun value as a result of doing so!

Im poor/I want the best possible deck ever - replacements?                                                       Instead of Rin, the First Disciple, chuck in a Bonemare! Other replacements for other "Odd Cards" include The Lich King Twilight Drake, or Mountain Giant. Even Earthen Ring Farseer is an ok inclusion. Some other cards worth looking at: Possessed LackeyBlastcrystal PotionBane of DoomCorrupting MistChittering TunnelerDirty Rat, Stonehill Defender and Tar Lurker.

Won't the Demon Resurrect pool be polluted by Bad Demons? (Rin Spawns, Excess Voidwalkers?)                                                                                                                                     Hmmmm.... Fair point. The deck counteracts this in four ways. 

  1.  So many good demons have died that getting ALL the bad ones back would be unlikely. 
  2.  Partial controlled summoning, ie: Rin spawns AFTER resurrection.
  3.  The "Bad" Demons are actually the best vs Agro. THIS IS HUGE!
  4. It... does not matter as much as you may think.

 The Darkness                                                                                                                                              This legendary is awesome! I can't resist talking about this: The Darkness is only included as a anti Razakus tool, requiring some sort of hard removal to be dealt with while slowing down Raza the Chained. When it works it will be so epic! Anduin will be all: "Total darkness will be revenge!" and Ill chuckle... and say "Anduin, Anduin, Anduin.... I CONTROL The Darkness!" and then proceed to kill Anduin with the literal darkness.  Also the darkness is pretty good vs this deck.

The Future                                                                                                                                                     Highlander warlock was.... passable in KoFT. KnC however, answers the decks biggest weaknesses (most notably staying alive) as well as bringing some new tools to experiment with. I'm optimistic. Not for this specific deck, but the Highlander Warlock Archetype as a whole. I'm just hoping to destroy one deck with Azari before the meta settles...

 

 

Thats all folks. Ill update/make a new one of these once the deck is properly refined if anyones interested. This is archetype is one of my favourites in ALL of Hearthstones history. Enjoy. Or don't. Or quit your job and pledge allegiance to our great lord C'thulu for all I care.