[KnC] KRUL'DANGEROUS!
- Last updated Dec 8, 2017 (Kobolds Patch)
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Wild
- 19 Minions
- 9 Spells
- 1 Weapon
- Deck Type: Theorycraft
- Deck Archetype: Highlander Warlock
- Crafting Cost: 13720
- Dust Needed: Loading Collection
- Created: 12/5/2017 (Marin's Treasure)
- GrampaWalrus
- Registered User
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- 2
- 5
- 15
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Battle Tag:
GrampaWalrus #1502
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Region:
N/A
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Total Deck Rating
49
KnC is LIVE! - Deck updates and additional notes:
-1 Kabal Courier +1 Earthen Ring Farseer
So far the meta contains lots of tempo decks, (Who would have guessed?) and the Kabal Courier was a little to ambitious.
The darkness is really only useful vs. Razakus Priest, and a dead card most other times. Depending on what your facing consider replacing The Darkness with that new 4/4 heal 4 card. (Forgetting name)
Currently iv'e played the deck up to rank 6 with a solid 86% winrate! Ill be sure to update the deck with matchups once the meta calms a bit. In the meantime I hope you enjoy Krul'Dangerous!
"I greet you" Acolytes - The prophesied hour of KnC is almost upon us, and as a self proclaimed master of the Dark Arts, (And sometimes the bright vibrant Fel green arts.) I have made it my duty to share the diabolical deck of destruction I plan to demolish my dastardly opposition with on the first day of KnC: Enter...... Krul'Dangerous!
Krul'Dangerous!
Get it? it's a reference to Gul'Dangerous? But with Krul the Unshackled instead! No? Nobody gets me. All jokes aside, this is a deck archetype iv'e been toying with since the beginning of KoFT - The general idea is you play Krul the Unshackled, and one of the following happens:
- The opponent cant deal with the board and promptly dies.
- The opponent can deal with the board, BUT THEN YOU BRING OUT BIG DADDY GUL'DANGEROUS AND BRING YOUR BOARD RIGHT ON BACK FROM RETIREMENT CAUSING.... YOUR OPPONENT TO PROMPTLY DIE!
Its... actually pretty ok, I've taken my homebrew up to rank 2, and provably could've hit legend. I didn't hit legend. Why? I got bored. The main weakness of the deck is that... well... you tend to die turn 4. BUT NOT THIS EXPANSION because theres a few new toys to play with: Amethyst Spellstone and Vulgar Homunculus to name a few - these bad boyz will hopefully stop you from dying turn 4 and allow you to actually play your deck. Can I get a "Pretttyyyy Goooood"?
IMPORTANT CLARIFICATION! This plays slightly differently from other Control Warlocks you may have dabbled in - These new fangled decks that emerged in KoFT often limited the cards they would draw playing a even slower pace, and almost exclusively playing reactive. This deck plays a lot the Reno decks of not-so-old: Draw without fear as if you can get the cards you need, you can generate an absurd amount of value and board presence.
Odd inclusions from KnC Chances are you've already looked at the Decklist. and chances are you probably saw Rin, the First Disciple, The Darknessand Skull of the Man'ari and thought: "This guy is an idiot!" My rebuttal is: These cards are mostly to experiment with, and above all other reasons, for fun! My FAVOURITE time to play Hearthstone is the first few days of the expansion, Rin and friends are probably not the greatest inclusions, but for the first few days of the meta, you can get away with running a few Janky cards here and there, and get a +80 fun value as a result of doing so!
Im poor/I want the best possible deck ever - replacements? Instead of Rin, the First Disciple, chuck in a Bonemare! Other replacements for other "Odd Cards" include The Lich King Twilight Drake, or Mountain Giant. Even Earthen Ring Farseer is an ok inclusion. Some other cards worth looking at: Possessed Lackey, Blastcrystal Potion, Bane of Doom, Corrupting Mist, Chittering Tunneler, Dirty Rat, Stonehill Defender and Tar Lurker.
Won't the Demon Resurrect pool be polluted by Bad Demons? (Rin Spawns, Excess Voidwalkers?) Hmmmm.... Fair point. The deck counteracts this in four ways.
- So many good demons have died that getting ALL the bad ones back would be unlikely.
- Partial controlled summoning, ie: Rin spawns AFTER resurrection.
- The "Bad" Demons are actually the best vs Agro. THIS IS HUGE!
- It... does not matter as much as you may think.
The Darkness This legendary is awesome! I can't resist talking about this: The Darkness is only included as a anti Razakus tool, requiring some sort of hard removal to be dealt with while slowing down Raza the Chained. When it works it will be so epic! Anduin will be all: "Total darkness will be revenge!" and Ill chuckle... and say "Anduin, Anduin, Anduin.... I CONTROL The Darkness!" and then proceed to kill Anduin with the literal darkness. Also the darkness is pretty good vs this deck.
The Future Highlander warlock was.... passable in KoFT. KnC however, answers the decks biggest weaknesses (most notably staying alive) as well as bringing some new tools to experiment with. I'm optimistic. Not for this specific deck, but the Highlander Warlock Archetype as a whole. I'm just hoping to destroy one deck with Azari before the meta settles...
Thats all folks. Ill update/make a new one of these once the deck is properly refined if anyones interested. This is archetype is one of my favourites in ALL of Hearthstones history. Enjoy. Or don't. Or quit your job and pledge allegiance to our great lord C'thulu for all I care.
Hey, I'm loving this deck so far and has been really fun. However I edited the deck, adding a sort of cubelock package involving cube and umbra, along with taldaram. just wanted to hear some thoughts ### The meme man krul
# Class: Warlock
# Format: Standard
# Year of the Mammoth
#
# 1x (1) Dark Pact
# 1x (1) Kobold Librarian
# 1x (1) Mistress of Mixtures
# 1x (1) Mortal Coil
# 1x (2) Acidic Swamp Ooze
# 1x (2) Defile
# 1x (2) Doomsayer
# 1x (2) Drain Soul
# 1x (2) Plated Beetle
# 1x (2) Vulgar Homunculus
# 1x (3) Prince Taldaram
# 1x (4) Hellfire
# 1x (4) Hooked Reaver
# 1x (4) Kazakus
# 1x (4) Lesser Amethyst Spellstone
# 1x (4) Spellbreaker
# 1x (4) Spiritsinger Umbra
# 1x (4) The Darkness
# 1x (5) Carnivorous Cube
# 1x (5) Despicable Dreadlord
# 1x (5) Doomguard
# 1x (5) Possessed Lackey
# 1x (5) Skull of the Man'ari
# 1x (6) Dread Infernal
# 1x (6) Siphon Soul
# 1x (7) Abyssal Enforcer
# 1x (8) Twisting Nether
# 1x (9) Krul the Unshackled
# 1x (9) Voidlord
# 1x (10) Bloodreaver Gul'dan
#
AAECAf0GHooB9wTyBdsGige2B/sHxAjMCNi7Atm8At28AsnCAt7EAufLAqLNAvfNAvHQAvLQAvjQAv3QAojSApfTAovhAp3iAvzlAurmAujnAtvpAvbqAgAA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Still using this deck (with courier), got to rank 10. I've found out that in mirror, you save Darkness to after you Azari.
With priest, ALWAYS play Darkness ASAP, but don't forget to bai the SW: Death and DK Anduin.
Warrior just gets overwhelmed.
Miracle Rogue can be a bother, just don't go all in.
Spell Hunter you gotta take board before he does.
Only Taunt druid (that sees little play despite the strenght) does very well agaisnt this deck, you have to SMOrc on every breach on their wall of taunt.
Didn't have some of the cards... replacements are in parenthesis... your advice is most welcomed:
Bloodmage Thainos (Kobold Geomancer)
Doomsayer (Coldlight Oracle)
Gluttenous Ooze (Acidic Swamp Ooze)
Rin, the First Disciple (Silver Vanguard)
Siphon Soul (Charged Devilsaur)
how to beat spell hunter?this deck is good, but I lose lots of games vs hunter.
Nice late-game combo: Azari into Darkness
So far, the only struggle I found was agaisnt Murloc Paladin and mirror matches (but mirror is decided by who awakens Darkness first).
just missing rin,what about gogonzola instead of her for double darkness or kazakus?
edit:just noticed darkness is not a valid target while dormient
Honsetly.... the deck isnt the same without Rin. (Who would have knew?!?) Id personally replace her with The Lich King and swap out Bloodmage Thalnos for a "Only a fool rejects the lich king!" (Sorry forgetting name) in the process. Who knows, maybe it makes the deck better? Though the deck isnt the same without her, she is in no way essential! Enjoy tinkering around with her replacements.
Absolutely loving this deck. Played my second game and chose a 10 mana kazakus potion to give me 3 demons to combo with the weapon. I got Unlicensed Apothecary that was pulled by the skull. Later on I decide to bloodreaver gul'dan and die because of the Apothecary...not even mad. Brilliant deck man!
Destroying decks with rin might be the most satisfying thing ever I made a Rin deck with mostly spells and some bigger demons and destroyed 2 decks with it but I feel like rin is not a build around card but instead a tech choice against control decks blowing away a mages 10-15 cards including the combo pieces is sweet. I think she will be a fine addition to control lock for those occasional control match ups and having one dead card isn't that big of a deal
My favourite thing about Rin so far is I can tap like a madman and still fatuige later in the match. Best of luck in your endeavours to eat your opponents deck's!
~80% winrate here with this deck (rank 20-15)
I wonder why are people downvoting this :thonk:
8-0 right now with this deck. Well done
Really love the deck. Very fun to play
Loving it, the skull helps you to be able to play the seals
This was a neat little surprise for me as well! If your using all your mana for the seals the skull will keep you up to speed tempo wise with your opponent, kinda a shame Azari can be pulled however. Missing out on his battlecry is heartbreaking.
Also, Darkness + Rin is really good, here is why:
Azari makes your opponent want to draw as fast as possible to get their win condition, but Darkness is there on the board reminding: If you do that, I kill you.