Kobolds and Catacombs Guide
Total Deck Rating
I would consider dropping 1 iceblock for an early game defense against aggro. As aggro is the decks biggest threat. That being said, you could add another secret or alternatively remove 1 arcanologist as well. I would probably put 2 tarcreepers in as a replacement for early game. What do you think?
It seems good.
is there a suitable replacement for valanar? I dusted him as was getting no use from the card.
Yes Tar Creeper
Have you considered Deck of Wonders? Everyone acting like it is a meme card but, like yogg, I see this being op af after the release
Yes I don't like. You can be ruined by this card :)
it is winning me games tbh, I love this deck but it is not this good, if your mulligan isn't good you have no early game and get screwd so bad by everyone
Well, I agree with you at some point, but you're not totally right...
lmao, poor guy, I also got pyroblasted by it, but it is so funny I can't take it out from my deck
Have you considered cutting the Mistress of Mixtures for Acolyte of Pain?
Eh yes. I am scared about his power level against aggro. It is quite slow as deck.
Your gonna need card draw
Quote from Arrow4721 >>
Your gonna need card draw
Acolyte is better then arcane intellect. It has no opposite synergies. 2 mixtress could be substituted for 2 acolyte the problem are the aggros.
I quite liked the Valanar. And I think Acolyte of pain is almost as good as arcane intellect as it makes your opponent answer it with a card. And late game you can definitely clear their minions before playing acolyte of pain. And it wont mess up dragon's fury.
What do you think of bloodmage thalnos?
It is another good card but it is bad against aggro (because you don't have early spells, the cheapest is Dragon's Fury for aggro) . I think that this deck has a really good burst. It is a deck very strong against control decks because it is able to summon many good stuff in one or 2 turns. (see medivh, spiteful summoner, arcane tyrant, dragon caller alanna and so on.) after you summon medivh for example and you will do firelands portal and arcane tyrant you have built in one turn a crazy board, your opponent is forced to board clear and you can start the turn after with dragon caller alanna. So, against control, the deck I think that it will be good. I am scared for the aggros because the deck as you can see it is pretty slow, so we have to adjust it during the game in order to be competitive against aggro. So in conclusion I think that card draw it is not fundamental there is 4 cards to draw, card draw is useful against control matches but in all the deck there are things to put big stuffs, opposite card draw is bad against aggro, you can't use arcane intellect in turn 3 against aggro because a good aggro will kill in turn 6 and use arcane intellect in turn 3 is a turn that you have lost.
My thought process vs aggro is a turn 5 dragon's fury that does at least 5 to all minions will clear any aggro board. So as long as you don't take too much damage before then you can just keep clearing board and win turn 9. Adding 3 cost spells can mess you up and decrease winrate vs aggro over the course of many games, hence in my deck I am only running 1 ice block and 1 arcanologist. All other spells are 5 or more.
Between mistress of mixtures, 2 cost minions, tar creeper, doomsayer and valanar that should be enough anti-aggro to drop a turn 5 DF and win.
In that we hope, but you don't have card draw with this cards. Only ravens and arcanologists.
I also am going to play 2 acolytes of pain but after testing I might put in novice engineer since as long as I draw my board clears I win.