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[Competitive] Big Spell Elemental Mage

  • Last updated Dec 8, 2017 (Kobolds Patch)
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Standard

  • 20 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Elemental Mage
  • Crafting Cost: 9000
  • Dust Needed: Loading Collection
  • Created: 12/1/2017 (Marin's Treasure)
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  • Battle Tag:

    Alphalegend91

  • Region:

    US

  • Total Deck Rating

    58

View 3 other Decks by Alphalegend91
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Please give a +1 if you like the deck and leave a comment with ideas to make it better!

Depending on what the meta is like and how many weapon decks you see, you can sub out one or both Raven Familiar for Acidic Swamp Ooze

Tons of elemental synergy to upgrade your Lesser Ruby Spellstone quickly.

Raven Familiar has a 5 out of 9 chance to draw you a big spell, or even higher chances if you keep a spellstone or glyph in your opening hand. Most aggro decks won't be running any big spells so this gives you an even higher chance to draw a card.

There are 5 big spells in the deck, all of which are board clears. This is to help stall the game as well as set up Dragoncaller Alanna for a huge turn.

Turn 6 is meant to be a huge swing turn as you can play Meteor or Blizzard into Arcane Tyrant and then follow up on Turn 7 with a Blazecaller.

All the early and mid game elementals are there to power you through into the late game against aggro until your game winning cards such as Dragoncaller Alanna and Frost Lich Jaina come into play.

Cards you should always keep in your opening hand are: Fire Fly, Lesser Ruby Spellstone, Raven Familiar, Primordial Glyph, Shimmering Tempest, and Tar Creeper.

12/3 changes:

- 2 Firelands Portal, - 2 Spiteful Summoner, - 1 Flamestrike

+ 2 Primordial Glyph, + 2 Arcane Artificer, + 1 Meteor

These changes were made to help the early game of the deck and increase the chances of beating aggro while still keeping the core finishers of the deck.

12/6 changes:

- 1 Igneous Elemental

+1 Pyros

It was pointed out to me that Leyline Manipulator discounts all cards that didn't start in your deck, not just spells. So the synergy of being able to plop down a 2 or 4 mana 6/6 or 6 or 8 mana 10/10 is too good to pass up. Plus Pyros offers more value for the late game.

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