50 Shades Druid
- Last updated Sep 23, 2018 (Boomsday)
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Wild
- 6 Minions
- 23 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 11820
- Dust Needed: Loading Collection
- Created: 11/28/2017 (Marin's Treasure)
- SoupeAuxPois
- Registered User
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- 10
- 50
- 69
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Battle Tag:
SoupeAuxPois
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Region:
US
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Total Deck Rating
334
"- It's over Malfurion, I have the high ground.
- Don't undersetimate my power Anduin, I've assembled all
fiveseven special cards... allfiveseven pieces of the puzzle!- Exodia? It-it's not possible! No one's ever been able to call him!
- Exodia, obliterate!"
Hey everyone,
I'm SoupeAuxPois and proud to present 50 Shades Druid, the deck that keeps on giving and the new meta definer of wild rank 20.
The deck includes a lot of draw and stall in order to achieve the greatest combo of them all. There are tons of ways you can build around the main combo of the deck. This version is centered around drawing your whole deck as fast as possible while staying alive with a good defense.
The combo revolves around the Almighty Ancient Shade!
THE COMBO
The intent of your combo is filling your deck with the Ancient Curse and gift it to your opponent afterwards, thus forcing him to draw a deck full of successive mines. To accomplish this, the deck contains a ton of draw as your goal is to achieve fatigue the faster you can.
Once you enter fatigue and your side of the board is empty, your play is :
Aviana + Kun the Forgotten King + Brann Bronzebeard + Ancient Shade + Zola the Gorgon (targeting Ancient Shade) + Ancient Shade (x2) + kill Brann Bronzebeard (with Jasper Spellstone at 4 damage) + King Togwaggle + pass
Besides, you can add to the combo a hero power to the face from your remaining mana.
All in all, your opponent receives 42 damage from drawing 6 Ancient Curse in a row, an optional 1 damage from hero power (or 3) and finally 1 fatigue damage. The combo ends up in a minimum burst of 43 damage and optionally 44 or 46 damage.
Why is it necessary to kill Brann?
Killing Brann Bronzebeard is absolutely necessary, else King Togwaggle will trigger twice and you will get back your deck full of Ancient Curse and basically just kill yourself. To kill Brann, you must target him with Jasper Spellstone for 4 damage. Killing Brann will also free some space on your board, allowing you to play King Togwaggle.
What if my opponent's hand is full?
I have no confirmation of this but I suspect that if your opponent's hand is full, the combo won't go off since the curses will be burned instead of activating, just like the way Ambush! from Beneath the Grounds doesn't trigger in a full hand. Thus, we are not running Coldlight Oracle nor Naturalize to avoid overdrawing our opponent. All in all, your opponent must own a maximum of 8 cards in hand for the combo to go off, since you must consider the King's Ransom created by King Togwaggle as an extra card in his hand.
Poison Seeds feels useless and wasteful.
Word of advice for anyone playing against Warlock: Don't draw the combo pieces too early lest they Demonic Project your King Togwaggle, if you know what I'm saying.
I added Arcane Tyrant since I had a lot of games where my hand was full of combo pieces and I couldn't drop cards out. Arcane Tyrants basically allows for 2x Ultimate Infestation.
I've never felt more epic killing my opponent, THANK YOU!
I think that this deck is too cheap. I'll find another one more expensive.
*7
aviana jasper stone
Kun togwaggle
Zola I do believe that is 7 cards in total
Shade
Brann
I have all the other cards but i miss Aviana! Any replacements?
Nope she's the enabler of the combo. However don't forget my deck is a meme and not very competitive so don't go all the way to craft the pieces. However Aviana is amazing in many decks and I highly recommend her.
I miss only Aviana so I will craft her! Meme decks are fun :D
14k dust meme deck
a lot of meme decks are expensive, you need a lot of legendaries
The first meme deck from the expansion! I will support this for sure!
lol 14k dust
Haha, this is harder than Exodia in Yugioh
That's not a Exodia combo, that's a OTK combo. Exodia == Dealing infnite damage.
Cool Idea anyways though! :)
Since when does Exodia mean infinite damage? The original Exodia in YuGiOh does'nt deal damage, it just wins you the game, just like the Horseman from Exodia Paladin (which is called Exodia without even dealing dmg btw). So technically the only real Exodia in Hearthstone we have is with Paladin DK. But since the infinite fireball combo had 5 cards and it resembled Exodia from YuGiOh a lot (arms and legs of Exodia look really similar --> Apprentice, the head is the one with the special effect and art --> Antonidas), Quest Mage with Antonidas combo got nicknamed Exodia. Oh and the dmg from Exodia Mage isn't even infinite. There were some cases of Warrior shenanigans with so much armor, quest mage could'nt win. (maximum is around ~25 fireballs if you are really fast, but 15-20 is more likely)
Instantly winning the game == Infinite Damage (well, except from Ice Block) :P
Umm... whats wrong will milling and just using counterspell??? Damn druids.... making things complicated.
Man, this is a pretty cool combo idea and all, but can we reserve the title of 'Exodia' to combos that actually do infinite damage? I got a bit overhyped there for a second - Just imagine the despair of being able to pull it off, except your opponent is a fatigue warrior with exactly 18 armour and a copy of Dead Man's Hand in their hand :/
Edit: How about ShadeWaggle or smth like that? It's got a nice ring to it