[Legend] Naxx Token (updated guide)
- Last updated Sep 3, 2014 (Naxx Launch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4160
- Dust Needed: Loading Collection
- Created: 8/29/2014 (Naxx Launch)
- Arspol
- Registered User
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Total Deck Rating
77
So naxxramas brought up a lot of high value cards including Haunted Creeper , wich was just a great replacement for Loot Holder in numerous decks. Token also was not an exception and kicked ass almost to everyone, then apparently hunters raised up and that was a really tough times for poor Tokerino. But not any more ...
To begin with I'd like to thank you guys for a great feedback, since it was my first deck released I didn't know what would you think about it. So know I present you a particular guide.
Overview and strategy.
Most of you know what does Token means and basic rules of palying it. But just in case concept of Token is getting board stuff for free , e.g. Harvest Golem ( second Golem for free) , Violet Teacher (free 1/1 after using a spell) and then pushing your opponent with them. Of course by itself those minions suck , but that's why we are holding combo cards such as Power of the Wild or Savage Roar.
Token is more likely an aggro deck with a main point of setting your opponent for a strong combo finisher, but I personaly don't like this classification, becase if you don't have a board control the game is more likely to change not in your favour . That's why I've set it as a combo deck , because you have an opportunity both controlling and rushing your opponent ( as druid class itself very situative). Long story short - fill up your board as fast as you can and eleminate your opponent's serious threats ( which can affect your winning scenario).
Mulligans and matchups.
Main thing here is to mulligan for an early game threats , such as Echoing Ooze, Argent Squire and Harvest Golem. In case of having coin also consider Shade of Naxxramas and Keeper of the Grove. Also keeping PoW in your starting hand isn't the worst thing to do, since it can be used as 3/2 ( not recommended but sometimes necessary).
Important thing! - never throw away an Innervate (only if you have two of them in your hand). This card is just too good to pass up . You can also keep Keeper of the Grove, Shade of Naxxramas or even Violet Teacher.
Hunters
Extremely popular class nowadays , but luckily for us not a difficult matchup. I personaly prefer to keep Echoing Ooze with PoW to play around Explosives . Also Shade of Naxxramas is a dangerous threat for Hunter to deal with, since it grows really fast and hard to remove.
Develope you board and rush him as fast as possible.
"Note"- In this matchup it's not so important to control your opponent's threats , simply because your board is much better and he will be liely trying to stabilize his position ( but in vain ). If the game is comming for the late I would recommend to keep Ancient of Lore for heal, just in case having Leeroy + Kill Command in his dirty hand.
Mages
Also a really popular mathcup , with 70% secret possibility. Play around Mirror Entity and you'll be fine. If it's an aggro then think about controling the board and watch for Pyroblast. In really-really rare case scenarios wild Doomsayer appers and from now you are playing against Freeze Mage , but that's literally the most rare matchup for now, so keep in mind you would need your Ancient for heal.
Mulligan for Keeper of the Grove and some early game threats.
Paladin
Not a favorable matchup, but still not the hardest one. I can't recommend anything specific just because I haven't seen much of them . Jyst try to push him before Tirion and when he does have an answer for it . Also don't overwhelm you board, giving him a chance to turn your minions into x/1 communisnts useless crap.
Zoo
Probably the best matchup. Simple strategy "controling and pwning" works just fine. Don't be afraid to use Force of Nature to clear his stuff and keep your Swipe for a wise swing.
Handlock
Also rare matchup , with all those pesky Hunters. But just in case you are so unlucky to play against one of them rush them as fast as possible and don't think much about Giants ( you won't be able to deal with them anyway) . Remember , you are looking for 1 turn kill so keep at least 3-4 minions on board and then savage roar them.
P.S. The Black Knight is a real MVP here.
Control Warrior
Also haven't played much against them . Nothing specific , except for playing Shade of Naxxramas as fast as possible and not letting him have any armour at all. The Black Knight here is also great.
Miracle
Play around Blade Fury and banish anything your opponent brings . You DONT want to take any damage at all so make your best. If sure your boad is superior go for the precious face, setting him up for combo.
Priest
Nothing much to say, for me it's basically 50/50 . If know something more please share your oppinion on it .
Cards to consider
Loatheb - really strong agaisnt mirror matchup and Hunters if used correctly , but NOT as just a 5/5 . In current meta I personally don't think he is much better then The Black Knight, but it's up to you.
Druid of the Claw- good card, I won't argue with that , but ask your self if it worth secon Force of Nature or Black Knight ?
Haunted Creeper - Very annoying card and adds some temp, but Ooze is the way better . since you can have 2- 1/2 immediately , making it good for combo.
Spectral Knight- Well, maybe I am not Kolento to listen to me, but I won't recommend you putting any of them in your deck. It's really hard to play it just in time and unfortunately easy to remove (basically +1 HP Yeti , but you can't use spells on him , which is not a big deal). But just a huge influence on your temp.
Force of Nature- Highly recommend you to have both of them in you deck , since your chance of having combo turn 9 is just great. Also you can use one of them to clear some of your opponent's stuff ( rare occasions). It's not an overkill and simply can't be changed with any other card. If you don't have the second one - that's the first card to craft.
Hope this guide will help you reach Legend rank even faster. If you have some difficulties in playing it or still have some questions simply ask me , I'll be more than happy to help you.
P.S. If you have some difficulties in playing it or still have some questions simply ask me , I'll be more than happy to help you. And don't forget , if you are new to this deck practise a bit in Normal mode and wait at least until day 10 of the season ( if don't feel confident against current legend ).
And thank you guys , just to let know- you are awesome :) Keep practise and the result won't take long to appear!
I have a Illidan Stormrage, would he better a viable replacement for a violet teacher? Since he summons a 2/1 for each card that is played, it is easier to get creatures on the board and they are harder hitters too.
While he might on paper sound like a better version of Violet Teacher, he has some quite serious drawbacks imo.
- First issue are the price. Getting your tokens 2 rounds later, are leaving a lot of time, where you ain't getting ahead with tokens, as you would with Violet Teacher in r4.
- His stats are somewhat hilariously bad; just low enough on life, that you rarely need more than two cards to trade (and even better, cheap ones), and just high enough on damage, to get in Big Game Hunter range. Had the stats been 4/7 however...
- The tokens are only 2/1, so they will most likely die to random AoE damage after r6 anyway - perhaps even Violet tokens.
The good news is, that you can disenchant your Illidan, get two shiny Violet Teachers, and even have some dust in your pocket afterwards! That's almost free money, and two better cards. :)
Zoo
bestworst matchup. You don't get early plays in your hand, you die. Simple.Priest is horrible matchup as well. 2x Holy Nova & Auchenai killing circle. self explanatory. By the time you build up the board with Teachers and stuff, the Priest almost always will have already drawn at least one AoE.
Other than that pretty good
This is an excellent deck in a midrange-oriented meta. However, if the meta currently is Zoo/Hunter-infested, I would put in Haunted Creeper and Bloodmage Thalnos to provide early game and buff up Swipe respectively, while taking out The Black Knight and either Echoing Ooze or Shade of Naxxramas. This season in particular, I've found a Bloodmage-ed Swipe can really make a great difference, and has won me many games against Zoo-style decks.
I would personally also swap Druid of the Claw for a Sludge Belcher or two, to guard against Hunter's Mark since Hunters seem to be what I'm facing mostly, more than Control or Priests.
Zoo and hunter are hell with this deck
I'm following the tips in the description, but I'm still finding the zoo and hunter match-ups close to impossible. Does anybody have some extra help? Thanks in advance ^.^
Interesting. The oozes are very good in the synergy with the one attack of the druid.
I'm not feeling the oozes in this deck. The only thing it can synergize with is the power of the wild. You can't use savage roar because it will go away at the end of turn. It would be great in taunt druid. but I replaced the two oozes with a bloodmage and cairne bloodhoof. IMO, these two should be in the deck because they have value and they belong in a class that goes to value town.
Doesn't work for me.
I think it's quite a weak deck at high (15+) ranks, as I too am struggling with this deck.
Wow great deck. and also I make 1 change -black night +carni. I like carni more in token
Better for your temp , but heavy taunts is still a problem . In any case , a really good change
Didn't think much about undertaker , actually not really sure how good he would be since I don't use much of the deathrattles . And also card draw is still a problem.
I really like the shades in the deck. you can play it turn 1 or turn 2 or even turn 3 and it puts immense pressure on your opponent. It doesn't even have to attack to be a threat. Plus after a few turns, you can buff it to make it even more of a threat by use POW or Savage roar. It has a lot of utility in this deck and I think it is an underrated card.
It doesn't matter against hunters . Usually when the have unleash + starving combo , the amount of their health is below average , and there is no other chance but clearing the board ( usually this attempt is not very successful ). And after that you are just waiting for the combo to finish the game or develop your board even further
Thx bro. Very nice deck. Its looks like on hard german machine. xD
I'm not that familiar with warlock matchups with druid, so if you could go more into warlock matchups in general that would be absolutely amazing
I can tell you my strategy at least.
One thing is you need damage on the board. This is why I hated Haunted Creeper with its 1 damage. You need to get past the Voidwalker atleast. Mulligan for Wrath, Argent Squire, Ooze, Golem. Get the minions on the board asap so you can start trading. Keeper of the Grove is awesome to snipe Fire Imps btw.
Once you won the board, I usually want to play taunts, but this deck only has 1. So the only option is keep trading and finish him off asap.
Thank you kind sir!