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[Legend] Naxx Token (updated guide)

  • Last updated Sep 3, 2014 (Naxx Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4160
  • Dust Needed: Loading Collection
  • Created: 8/29/2014 (Naxx Launch)
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  • Arspol
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So naxxramas brought up a lot of high value cards including Haunted Creeper , wich was just a great replacement for Loot Holder in numerous decks. Token also was not an exception and kicked ass almost to everyone, then apparently hunters raised up and that was a really tough times for poor Tokerino. But not any more ...

To begin with I'd like to thank you guys for a  great feedback, since it was my first deck released I didn't know what would you think about it. So know I present you a particular guide.

          Overview and  strategy.

Most of you know what does Token means and basic rules of palying it. But just in case concept of Token is getting board stuff for free , e.g. Harvest Golem ( second Golem for free) , Violet Teacher (free 1/1 after using a spell) and then pushing your opponent with them. Of course by itself those minions suck , but that's why we are holding combo cards such as Power of the Wild or Savage Roar.

Token is more likely an aggro deck with a main point of setting your opponent for a strong combo finisher, but I personaly don't like this classification, becase if you don't have a board control the game is more likely to change not in your favour . That's why I've set it as a combo deck , because you have an opportunity both controlling and rushing your opponent ( as druid class itself very situative). Long story short - fill up your board as fast as you can and eleminate your opponent's serious threats ( which can affect your winning scenario). 

 

 

          Mulligans and matchups.

Main thing here is to mulligan for an early game threats , such as Echoing OozeArgent Squire and Harvest Golem. In case of having coin also consider Shade of Naxxramas and Keeper of the Grove. Also keeping PoW in your starting hand isn't the worst thing to do, since it can be used as 3/2 ( not recommended but sometimes necessary).

Important thing! - never throw away an Innervate (only if you have two of them in your hand). This card is just too good to pass up . You can also keep Keeper of the Grove,  Shade of Naxxramas or even Violet Teacher.

  Hunters

Extremely popular class nowadays , but luckily for us not a difficult matchup. I personaly prefer to keep Echoing Ooze with PoW to play around Explosives . Also  Shade of Naxxramas is a dangerous threat for Hunter to deal with, since it grows really fast and hard to remove.

Develope you board and rush him as fast as possible.

"Note"- In this matchup it's not so important to control your opponent's threats , simply because your board is much better and he will be liely trying to stabilize his position ( but in vain ). If the game is comming for the late I would recommend to keep Ancient of Lore for heal, just in case having Leeroy + Kill Command in his dirty hand.

 

  Mages

Also a really popular mathcup , with 70% secret possibility. Play around Mirror Entity and you'll be fine. If it's an aggro then think about controling the board and watch for Pyroblast. In really-really rare case scenarios wild Doomsayer appers and from now you are playing against Freeze Mage , but that's literally the most rare matchup for now, so keep in mind you would need your Ancient for heal.

Mulligan for Keeper of the Grove and some early game threats. 

 

  Paladin

Not a favorable matchup, but still not the hardest one. I can't recommend anything specific just because I haven't seen much of them . Jyst try to push him before Tirion and when he does have an answer for it . Also don't overwhelm you board, giving him a chance to turn your minions into x/1 communisnts  useless crap.

  Zoo 

Probably the best matchup. Simple strategy "controling and pwning" works just fine. Don't be afraid to use Force of Nature to clear his stuff and keep your Swipe for a wise swing. 

   

  Handlock

Also rare matchup , with all those pesky Hunters. But just in case you are so unlucky to play against one of them rush them as fast as possible and don't think much about Giants ( you won't be able to deal with them anyway) . Remember , you are looking for 1 turn kill so keep at least 3-4 minions on board and then savage roar them. 

P.S. The Black Knight is a real MVP here.

  Control Warrior

Also haven't played much against them . Nothing specific , except for playing Shade of Naxxramas as fast as possible and not letting him have any armour at all.  The Black Knight here is also great. 

 

  Miracle

Play around Blade Fury and banish anything your opponent brings . You DONT want to take any damage at all so make your best. If sure your boad is superior go for the precious face, setting him up for combo.

  Priest 

Nothing much to say, for me it's basically 50/50 . If know something more please share your oppinion on it .

 

        Cards to consider

Loatheb - really strong agaisnt mirror matchup and Hunters if used correctly , but NOT as just a 5/5 . In current meta I personally don't  think he is much better then The Black Knight, but it's up to you. 

Druid of the Claw- good card, I won't argue with that , but ask your self if it worth secon Force of Nature or Black Knight ? 

Haunted Creeper - Very annoying card and adds some temp, but Ooze is the way better . since you can have 2- 1/2  immediately , making it good for combo.

Spectral Knight- Well, maybe I am not Kolento to listen to me, but I won't recommend you putting any of them in your deck. It's really hard to play it just in time and unfortunately easy to remove (basically +1 HP Yeti , but you can't use spells on him , which is not a big deal). But just a huge influence on your temp. 

Force of Nature- Highly recommend you to have both of them in you deck , since your chance of having combo turn 9 is just great. Also you can use one of them to clear some of your opponent's stuff ( rare occasions). It's not an overkill and simply can't be changed with any other card. If you don't have the second one - that's the first card to craft.

 

Hope this guide will help you reach Legend rank even faster. If you have some difficulties in playing it or still have some questions simply ask me , I'll be more than happy to help you. 

P.S. If you have some difficulties in playing it or still have some questions simply ask me , I'll be more than happy to help you. And don't forget , if you are new to this deck practise a bit in Normal mode and wait at least until day 10 of the season ( if don't feel confident against current legend ).

And thank you guys , just to let know- you are awesome :) Keep practise and the result won't take long to appear!