67% winrate to Legendary Barnes Lich King Tempo...
- Last updated Nov 26, 2017 (Marin's Treasure)
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Rogue
- Crafting Cost: 15160
- Dust Needed: Loading Collection
- Created: 11/19/2017 (Marin's Treasure)
- hindered
- Registered User
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- 2
- 16
- 33
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
175
Deck Overview
I just hit legend with this deck, going on a 10-2 streak to climb from low rank 2 to legendary. Overall my winrate with this version of the deck is 67%, going 28-14 including games at rank 2, rank 1, and legendary . This deck performs very well against Rogue, going 9-1 against Rogue in that span. Since Rogue makes up ~25% of the metagame at rank 5 and above, this deck is a solid choice to climb with.
Card Choices
Check the video for more info on the core cards / cards you can swap in. Really, though, IMO the list as presented is best for climbing from rank 5 onwards.
Let's talk about some of the non-standard cards in the list:
1: Cairne Bloodhoof is pretty standard by now, but he is a tough-to-remove 6 drop that is likely to stick around to get Bonemare'd turn 7. Also, the 4 power means he is difficult for priest to deal with outside of Dragonfire Potion or the Pint-Size Potion / Shadow Word: Horror combo, and each of those leaves Baine Bloodhoof behind to be Bonemare'd up.
2: Barnes is a guaranteed 4/5 of stats, and sometimes you roll high and get The Lich King or Cobalt Scalebane or Cairne Bloodhoof off of him. Sometimes you roll medium and get a charging Leeroy Jenkins or Southsea Deckhand or Patches the Pirate, or your Tar Creeper, or even a Southsea Captain to buff your board. The rest of the time, yeah he's "just" a 4/5, but even then you can quite often Shadowstep the 1/1 to powerful effect (think SI:7 Agent, Vilespine Slayer, Edwin VanCleef)
3: The Lich King is a strong Barnes pull and just a strong 8 drop. My original version of this deck pulled the king in favor of Xaril, Poisoned Mind, but the version I played tonight ran the king. I honestly think both cards are good and have pros and cons. The King is a better pull off of Barnes, but a lot of games are over turn 7 and Xaril is actually castable in that time.. LK has a bigger body, Xaril's 3/2 frame kinda sucks. The toxins Xaril gives you are better combo enablers and give you small meaningful effects vs the King's big, expensive effects. It's too big to solve, run the one you like. Tonight, I liked the King and he did well for me.
The Coin
The Coin is powerful in this deck. When I watch people play this deck in the lower ranks of the ladder (5-15), I think people tend to throw the Coin away too frivolously. Many times Coin -> Prince Keleseth -> Shadowstep is the right play, but more often I think it's better to hang on to the coin as a combo enabler and just wait until turn 2 to play your Keleseth. You only sacrifice one unbuffed draw and get to hang on to the coin to enable your SI:7 Agent or do powerful things like turn 4 Coin -> Vilespine Slayer into turn 5 Cobalt Scalebane. This isn't to say that coining out Keleseth turn 1 is a bad play, there are some games where it is absolutely correct. But, it's not the slam-dunk no-brainer play that most people think it is. Stop to consider whether the coin can be put to better use on future turns before playing your Prince.
Beatdown vs Control
What am I talking about? Read this (almost 20 year old, my gosh I remember when this was written) article by Mike Flores. Who's the Beatdown?
Although the article is old and is written about Magic: the Gathering, the core concept 100% matters today and applies to Hearthstone, and understanding it is crucial to winning with this deck. The majority of people seem to consider this an "Aggro" deck, and think the goal is to attack face as much as you can. While some matchups are super clear (against Priest or Big Druid you are the obviously the beatdown deck), in many matchups (vs Zoolock, Murloc Paladin, and most 'mirror' matches), you are actually the control deck. Your goal is to use your minions, hero power, and combo abilities / battlecries (SI:7 Agent, Vilespine Slayer, Bonemare) not to beat your opponents face, but instead to clear your opponents board. This is vital against any deck that runs Bonemare, and doubly so against Murloc Paladins, who also have Blessing of Kings and Spikeridged Steed.
The trick to winning games (with any deck, but especially with this deck) is correctly identifying whether you are the beatdown or the control, and acting accordingly. If you've never seen that article before, or just need a refresher, read it. It's a core concept of understanding how to win any collectible card game, and applies to every game of Hearthstone you will ever play.
Mulligan Guide
Here's the basic mulligan guide, you can see live data on hsreplay.net here https://hsreplay.net/decks/vqVeNmlw86u061VV0g76Nf/
The above info is general mulligan data for this deck against all ranks vs all opponents. I agree with the information above, with the following quick and dirty guidelines: Always keep Prince Keleseth (and along with Keleseth, Shadowstep), Fire Fly, Swashburglar, Southsea Captain. Keep Tar Creeper if you think your opponent is aggro / tempo. Keep SI:7 Agent if you are on The Coin (or have Backstab) and think your opponent is not control. Keep Backstab unless you think your opponent is control. Keep Edwin VanCleef on the coin against Rogue, Priest, and Druid, and if you are keeping him, you will consider keeping Backstab and Shadowstep as well. Everything else always goes back IMO.
Sure! Edwin is _way way_ better than Xaril, and worth crafting if you plan to play Rogue in the future.
What would you sub in instead of the second Southsea Captain?
I'd probably rock a 2nd Tar Creeper in that case. You could try out Fal'dorei Strider or Vicious Fledgeling too.
I'm finding this deck is still good right now, but it gets eaten alive by the minionless hunter deck people are playing.
nice deck mate. went 9-0 starting from rank 10.
Awesome!
I don’t have Cairne so I subbed in Argent Commander... been working real good.
Interesting choice, I don't think I would have chosen Argent Commander myself, but I'm glad it's working out for you. Why did you choose it?
I chose it because it’s basically a 6 drop 4 attack sticky, like Cairne, which is great against all the priests, and I wanted to stick with your curve. Trades the staying power of Cairne for more speed, and still sticks around fairly often, plus it’s fun to have another super brutal charge if you get multiple keleseths in. What would you have chosen?
All well-reasoned choices, cool! Plus, it's not awful to get a 1/1 divine shield charge off of Barnes.
I think I probably would have put in a Xaril, Poisoned Mind, Shadowblade, or Saronite Chain Gang, personally. Nothing wrong with the Argent Commander, though, and I like your line of thought on it.
Replacement for lich king, I have the other cards but not that, which could be a possible replacement ?, Thanks.
You can try Xaril, Poisoned Mind.
I wish I could upvote this 50 times. Congratulations!
If Xaril, Poisoned Mind is that great, then why is Shaku in favor of him?
Because I think Shaku is even better? In addition to just flat out giving you "real" cards (real, relative to the toxins Xaril gives you), he's also a good turn 6 play to survive and get Bonemare'd on 7. To me, the debate is only between Xaril and The Lich King.
If you wanted to run Xaril + LK, scrapping the Shaku, I could see that working. The deck has a lot of 3 drops already and adding a 4 in place of a 3 smooths that out a bit. IMO Shaku / LK is the best combination _for this specific deck_ if you pick 2 of the 3.
U're probably right. Unfortunately I don't have Shaku. With Xaril+LK i was able to got to rank 3. Not sure if it's good. I've got massive problems with aggro Druids. Any additional tips how to deal with them?
Yeah, I think Xaril + LK is still good. Congratulations on rank 3!
As for playing against Aggro Druid, that is a tough matchup. In order to win you really want to find your Backstabs, SI:7 Agents and Tar Creeper, use your weapon and minions to effectively control the board, and hope they don't "just have it". Sometimes they just have it, you know? Yesterday I played a match where I had shadowstep/keleseth, but it just didn't matter because I still got Savage Roar'd out turn 5. It's winnable, but you are the underdog and things have to break your way to win.
If you're facing a lot of aggro druid, you could cut Shaku and/or LK for Tar Creeper / Saronite Chain Gang. That will weaken other matchups a bit to shore up this one.
Hi, nice deck! I have a question: against priest and druid, or control deck in general, so I play aggro? I mean, you go face with all possible and make no trade? How you play in that match up?
No, I don't think you should always go face. But you are clearly the aggressive deck, the longer the game goes, the more it turns in their favor. You should always make trades to protect your important minions, play around Spreading Plague (for example) by trading your small guys into his Mire Keeper, etc.
Just played three games, didn’t mull a card less than three mana. Those were some fun games.