Crockett's Aggro Priest (70% Winrate/Updated De...
- Last updated Nov 19, 2017 (Marin's Treasure)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2460
- Dust Needed: Loading Collection
- Created: 11/15/2017 (Marin's Treasure)
- CrockettTAWHS
- Registered User
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- 2
- 5
- 13
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Battle Tag:
ColonelCrock#1303
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Region:
US
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Total Deck Rating
54
Firstly, in the interest of full disclosure let me say that I did not make a legend run with this deck. However, I am confident that had I continued to tweak the deck and fiddle with it it could maintain a legend climb with a better than average win-rate. Aggro archetype is definitely not the priest forte. Why? Because the class generally has poor draw mechanics among all the classes. Sooo … to compensate for this weakness I built a combo deck in an aggro shell. This means that using Divine Spirit + Inner Fire as a basis I built a deck that skirts around the meta's current common removals. You will see this later.
I used the deck in this form and one earlier form to climb from rank 13 to rank 7
The Mulligan
The only cards you keep irregardless of the matchup are the Northshire Clericand theRadiant Elemental. The temptation to keep Crystalline Oracle is a result of its being played in control priests in the past. This makes Shadow essence a little worse and just gets killed against pirate package and Firefly starts by opponents (As people pointed out in the comments). If you have the coin you can get away with keeping Kabal Talonpriest but I would still not keep the oracle in the hopes of turn two buffing it.
The Game Plan
Play the first 3 or four turns with mana efficiency trying to bait out early removal or play around it if you can. Making 4+ health guys with low attack takes precedence over removing enemy minions (except doomsayer of course).
Turn 4-6 you are trying to keep the board and accumulate combo pieces either through drawing them off the clerics or with Shadow Visions. Also, a well timed Bittertyde Hydra will either stick to the board or bait the removal after a combo (if you don't have lethal)
Turn 7 is the telling turn and I often found myself playing Shadow Visions (for either missing piece)+Divine Spirit+Divine Spirit+Inner Fire for lethal. In the rare case where I had to play a combo piece to preserve board I would play Shadow Essence to get a 5/5 to draw the heat of the opponents next turn and then chip away at the enemy health with my other minions for the next turn or two for lethal.
Substitutions
If you are seeing a lot of the pirate package You should definitely find a spot to put in Golakka Crawlers … Someone in the comments mentioned replacing the Crystalline Oracles and that makes a lot of sense.
One substitution that I like is taking out Arcane Anomoly and Shadow Essence for the Cairne Bloodhoof + Bonemare combo. However this may make your odd number earlier turns off-curve (the majority of your minions are even mana cost so turn 3 and 5 are potentially under-whelming or inefficient).
Deck Weaknesses
If you lose board you lose the game. This can save you time on a ladder climb. You can potentially Shadow Essence and get a worse Bittertyde Hydra but this is a small statitistical risk (if you replace the essence with Cairne that isn't a problem). Cobalt Scalebane is worth a spot somewhere perhaps but has anti-synergy with Lightspawn.
Deck Strengths
There is power in the anti-meta surprise. If the opponent expects the usual turn 1 pass and turn 2 heal face priest he may mulligan away Doomsayer, Backstab, or something equally anti-aggro. This works out well for this particular deck.
The strongest opener chain is Northshire Cleric+Shadow Ascendant+Kabal Talonpriest+Tortollan Shellraiser. This is a winning chain. The precise counter to this opening is what? The problem is that this is a “God draw” and is just luck. BUT it exists.
Archetype Notes
This archetype might actually be a better Tier if it had a few better support cards. Another 1 drop with 1/3 stats would be broken. Perhaps cards that buff minions with higher defense than attack for a small amount. As of now I would call it a Tier 3 or 4 deck with potential and it certainly can be fun for the builder and rage-enducing for an opponent at times if they never get into the game.
If you have a question post it in the comments
Irregardless is not a word. Regardless already means “no matter the situation.”
Irregardless was popularized in dialectal American speech in the early 20th century. Its increasingly widespread spoken use called it to the attention of usage commentators as early as 1927. The most frequently repeated remark about it is that "there is no such word." There is such a word, however. It is still used primarily in speech, although it can be found from time to time in edited prose. Its reputation has not risen over the years, and it is still a long way from general acceptance. Use regardless instead.
https://www.merriam-webster.com/dictionary/irregardless
Got crushed once or twice by this deck ... not because it's that good, but because I didn't expect anyone playing this shit and therefore mulliganed for a completely different matchup (e.g. razakus)
Whadda heck Shadow Essence forgot in this deck?! Summoning 5/5 Bittertide Hydra for 6? Pretty valuable! 1/3 or 2/1 that may be easily silenced to nothing? There are a lot of cool replacements for this one - from Silence and Potion of Madness to Lyra the Sunshard, Cobalt Scalebane and Bonemare. I would recommend Lyra the Sunshard, because she allows player to cycle away low value spells and because this deck lacks on draw power pretty badly.
Thank you for looking at the deck and making your suggestions. Scalebane was one of the cards I considered to replace the shadow essence.
A satisfying test drive of the deck. Well done on the video. Thank you for actually taking the time.
This meta is so dumb...
First: why is this in silence priest archetype?
Second: just why?
Ps: upvoted for the guide.
I need to fix the archetype. Must have been a misclick of some sort. Apologies. Secondly, becuase.
The deck doesn't even synergyse at all, except Divine Spirit and Inner Fire. Seriously.. And why do you play a 6 mana 5/5 with no or barely any upside? I doubt you won any game below rank 20 with this random arena deck.
As I said ... 70% winrate rank 13-7.
Yeah, sure. I have a 90% winrate with discard lock at rank 2. But unfortunately I can't prove it. But trust me, I really have 90%.
70% win-rate
"If this deck gets 20 likes I'll write a full guide"
https://www.youtube.com/watch?v=HQey-2LP1E4
Nope, just a small sample size (about 20 ranked games).
What kind of sample size is significant in a deck win-rate? The game is fairly balanced. The only high win-rate decks in top legend are simply countering the other players' choices.
Thanks for looking. It is essentially a combo deck ... the weakness is the mana cost of the pieces. Not an easy deck to play but see my other comments below.
What everyone is clearly telling you is to stop trying anything different and just play one of the popular priest builds already.
That's no fun.
Probably a 70% winrate in Rank25 because half this deck has anti-synergy with the other half (Shadow Essence?)
Not a legitimate deck and I wouldn't recommend bothering with it
Firstly, it is indeed legitimate as people tend to mulligan for their expected control match-up and this deck counters aggro by early minions with higher health than the aggro can dish out. As I said in an earlier comment this deck was played at rank 10 (I made it to rank 7) and with a relatively small sample size.