+36
Favorite this Deck

HDQ - 55% Winrate Sea Giant Zoolock w/Video Guide!

  • Last updated Nov 13, 2017 (Marin's Treasure)
  • Edit
  • |

Wild

  • 28 Minions
  • 2 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Zoolock
  • Crafting Cost: 7520
  • Dust Needed: Loading Collection
  • Created: 11/8/2017 (Marin's Treasure)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    175

View 17 other Decks by hindered
BBCode:
Export to

Due to the overwhelming support I'm getting from you guys on this deck, I decided to make a video guide for it. If you like it, please like and subscribe to let me know you want me to do more decks and videos like this: 

I just went 9-1 with this deck in standard climbing from rank 5 to rank 4, beating 4 Prince Rogue, 1 Zoo Warlock, 1 Control Warlock, 1 Quest Mage, 1 Frost Lich Jaina Control Mage and 1 Big Druid.  The only loss came to a Prince Rogue that got an early Edwin VanCleef I couldn't deal with.  EDIT: After playing a lot more games, the win rate came down to reality, but still a respectable 55% at rank 3.

This takes the standard Zoo deck and cuts Bloodreaver Gul'dan and a Bonemare for double Sea Giant. We also include two Dark Iron Dwarf to help your minions trade up, double Saronite Chain Gang to stall the board and fuel your Sea Giant and we eschew Acherus Veteran in favor of Glacial Shard

Losing the Deathknight feels incorrect at first, but in reality these games are ending turns 8-10, the DK just isn't relevant right now. 

It's a little counter-intuitive to include Sea Giant as a counter to Rogue because they run Vilespine Slayer, but

  • Because we run no AoE, Rogues feel free to dump out every creature in their hand, making our Giants cheap,
  • They won't always draw the Vilespine,
  • We have plenty of other targets for them to 'spine in Tar Creeper, Doomguard, Despicable Dreadlord, and Bonemare. Basically, we have more big threats than they have 'spines.

-----------------------------------

Quick and dirty Mulligan Guide: 

The general mulligan plan is "if it costs more than 4, throw it back". I'm having trouble thinking of a 4+ drop that I would keep in my opener, regardless of opponent, just pitch them back. In addition, you also obviously always throw Patches the Pirate back. I also never keep Soulfire, it's a card better drawn.

Against all classes, you are looking for and keeping (obviously) Prince Keleseth, Fire Fly, Flame Imp, and Voidwalker. Darkshire Councilman and Southsea Captain are kept on the coin, but you can consider tossing them back if you don't have the coin. I usually keep them myself. If you think your opponent is control, you always throw back Glacial Shard and Malchezaar's Imp

Changes

If you like the deck but want to change it up, these cards are not considered "core" and you can try substituting them for other cards in the list (see discussion in the thread here http://www.hearthpwn.com/forums/class-discussion/warlock/206508-prince-keleseth-sea-giant-deck-90-win-rate-at-rank):

Glacial Shard can sub out for Acherus Veteran, Bloodsail Corsair.

Based on community response and my own testing, this deck is different from the original version (and the video guide). The changes were -1 Dark Iron Dwarf -1 Tar Creeper +1 Bonemare +1 Leeroy Jenkins.  Thumbs up to the community for these changes.