JHUS's Ultimate Hunter
- Last updated Nov 12, 2017 (Marin's Treasure)
- Edit
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Hunter
- Crafting Cost: 5880
- Dust Needed: Loading Collection
- Created: 11/5/2017 (Triggered)
- JHUS
- Registered User
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- 14
- 35
- 49
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Battle Tag:
JHUS#1777
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Region:
US
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Total Deck Rating
834
I. Introduction
Good day to all of you! I am JHUS, read as /ˈdʒʌs/, which is actually short for Jhustine and rhymes with justice. I am here to present to you probably the best configuration for hunter at the moment. It is notable that this list has no Eaglehorn Bow and Unleash the Hounds and it has pirates! Slightly different from what you are used to playing but I assure you those little changes will affect your winrate.
Reasons for not playing Eaglehorn Bow and Unleash the Hounds:
Eaglehorn Bow - for the value it gives, it is not worth 3 mana, you cannot utilize the addition of charges because you do not use secrets. This is basically a Fiery War Axe in most lists. In addition to this, Bloodsail Corsair is also everywhere and most likely destroys your bow.
Unleash the Hounds - this card is mostly a dead card on some matches and in the cases where your opponent actually plays many minions, such as Tempo Rogue, they are quite big and cannot be removed by the little 1/1 hounds.
II. Gameplay Videos
Before you begin reading below or before diving into a game, here's Sean Cool who not only explains the deck for you who do not actually want to read the guide below but he also shows you how to play the deck.
We also have The Abusive Sgt who I know absolutely hates hunter and decides to give it a try. Will he be convince to stop hating hunter? Come and see how it goes!
III. Deck Overview
The deck is basically divided into 4 sections namely: Beasts, Pirates, Buffers, and Finishers.
It is a good idea to be familiar with the deck and know your odds each turn.
Beasts (18)(60%) - these consists the backbone of the deck and will be your main source of damage and shows that you are indeed a hunter.
- Alleycat
- Jeweled Macaw
- Crackling Razormaw
- Golakka Crawler
- Kindly Grandmother
- Animal Companion*
- Bearshark
- Bittertide Hydra
- Savannah Highmane
*technically summons a beast
Pirates (5)(17%) - I added the pirate package because they can actually snowball games really quick.
Buffers (8)(27%) - These cards will support your minions on board to make them even more valuable and make efficient trades and of course help out with dealing damage
Finishers (3)(10%) - These will be mainly used for closing out games and can also be used to help you get out of sticky situations.
IV. Card Explanations
Alleycat
This card is basically a 1 mana for 2 beasts that can easily synergize with the deck e.g. being buffed by the Crackling Razormaw. Don't forget it can also act as a way to get the full 5 damage of your Kill Command.
Bloodsail Corsair
You will mainly use this card to summon Patches the Pirate from your deck. This is a very strong turn-1 play btw. It will also be useful against classes with weapons. This can destroy most weapons because common weapons used only have 2 charges and they use the first charge once they play it.
Jeweled Macaw
This card is a decent turn 1-play and provides you with another beast that you can play later on. Take note not to end your turn too fast when you play this card, you never know when you get a Snowflipper Penguin! This card can also potentially get you something good out of the 83(?) cards it can give you (remember that this has a 1% chance to give you something to finish a game with a charge beast! LOL!. Again, another card that can be used to get the whole 5 damage out of your Kill Command.
Patches the Pirate
This card is a very strong card because it will mostly be a free card unless you draw it. This could give you the tempo you need to gain board control. Always keep in mind if Patches the Pirate is still in the deck, make sure not to end your turn before this attacks.
Crackling Razormaw
This is usually your go-to followup card to your beasts. The effects of adapt can be really beneficial to you! Take note that you will be able to choose 3 out of the 10 choices for the adapt.
Don't know what to choose? Click this spoiler below.
- Crackling Shield: You usually want to take this whenever you will be trading with a minion or when you want to protect your minion. Take note that this effectively reduces the next damage dealt to it to 0 which means some effects such as Poisonous won't trigger.
- Flaming Claws: You usually want to get this to trade up a minion or when you are pushing for damage. This also pushes your 1 attack minions to 4 attack which can be harder for priests to remove.
- Living Spores: This summons two 1/1 Plants on your side. You would want to take this if you fear your board being cleared or if you think your opponent has an easy trade decision so they will think twice about triggering the deathrattle.
- Lightning Speed: You would get this everytime you have a high damage minion such as a buffed Scavenging Hyena or even a Savannah Highmane
- Liquid Membrane: Selected target can't be targeted by spells or Hero Powers: If you suspect that your opponent has a removal on his deck/hand and you want to protect your minion then go for this.
- Massive: You would rarely pick this because most of the time you are in control of the tempo of the game and you wouldn't need a taunt minion. If however you want to protect something like your other minions then pick this up.
- Volcanic Might: This pick is very versatile and you could do sorts of things like uptrading a minion, getting a minion out of a potential board clear.
- Rocky Carapace: Pick this one if you want to keep something healthy for later such as the Scavenging Hyena or even an Alleycat for you to easily pick off 1 other 1 health minions that your opponent may play.
- Shrouding Mist: You pick this one if you had already attacked using your minion and you want it to be safe until the next turn, or simply to avoid directed removals for a turn.
- Poison Spit: This is what you would pick once your opponent has bigger threats than you have or to help setup your board.
Golakka Crawler
The meta today includes many decks that include Pirates and what good way to beat them up is through this card. This card provides quite a big tempo shift if you could eat your opponent's pirate. Take note that the battlecry will also target your own pirate so you need to keep this in mind and make the correct order of play. Remember that there will be times where you will have to eat your own pirates in order to gain tempo.
Kindly Grandmother
This is technically two beasts in one body. Both of which can effectively synergize with your cards. This card can also provide you more value if the Big Bad Wolf actually comes after your initial board being hit by some aoe spell. Against priest, you would actually need to think twice before playing this card. It is a very good target for Potion of Madness where the opponent would actually get the Big Bad Wolf once the Kindly Grandmother dies so keep this in mind against priest.
Animal Companion
Even though this card relies on RNG I believe that all the animal companions are good (even Leokk at times). Huffer is mainly useful for the instant damage it can deal. Misha on the other hand provides protection for your other creatures. On the other hand if you already have a board then Leokk will really be good!
Bearshark
This card is very difficult for druid, mage, and priest to deal with and it becomes even deadlier if you could follow it up with a Houndmaster. However due to just having 3 hp it could easily be traded up with by aggro decks.
Kill Command
This is mainly used in the deck as a finisher, however if the need arises to use this to remove a threat then do so. Do take note that you need a beast on the board to utilize the full 5 damage out of this spell.
Southsea Captain
This card is included in the deck to buff the other pirates. A powerful play would be to coin this on turn-2 to summon Patches the Pirate, this will give you a 3/3 minion plus a 2/2 charge minion which is really very hard to deal with. The card is a 3 mana 3/3 so it is also good to play it just for its body.
Houndmaster
With the number of beasts in your deck there will be only a few cases where you will cast this and not get the +2/+2 and taunt that this card provides. This is effectively a 4 -mana 6/5 with taunt, value!
Bittertide Hydra
The 8/8 body of this minion makes is quite hard to remove from the board specially if you could play it as early as turn 4. You should however be wary that it could potentially be used against you too. One example is if you are against another hunter and you have minions on the board, an Unleash the Hounds could potentially be painful on your end so you should also take into account if your opponent can use the damage effect to their advantage.
Leeroy Jenkins
This is another notable finisher in the deck. However if the need arises to trade this with another big threat then do so, just keep in mind that it summons two 1/1 whelps on your opponent's side of the board.
Savannah Highmane
This card is such a powerful card that is very hard to remove from the board (unless they have something like silence). It is very difficult to kill both the 6/5 body and the two 2/2 bodies that it will produce. This most of the times ensures that there will be a target for your Bonemare.
Bonemare
This card will win you many games due to the fact that it provides so much value with the +4/+4 buff (plus taunt) and it also has a decent 5/5 body which potentially gives you two threats on the board if you could buff something with it.
V. Card Alternatives
Unfortunately for this deck, I won't be suggesting alternatives as the deck might be the best for the current meta and every bit of firepower helps.
If you lack most of the cards on the list then I suggest you check out my other deck which showcases an F2P version of the deck:
JHUS's Midrange Hunter (+F2P) <- Click here to see!
Bonus section: To use Pirate package or not?
This again is always the question, to pirate or not to pirate. Here I present to you how I decided to add the pirates in the deck. Percentage of game you encounter each type of archetype is from https://www.vicioussyndicate.com/vs-data-reaper-report-68/ and whether or not Golakka Crawler is included in each archetype is based from https://hsreplay.net/meta/.
Click below for the calculation:
Rogue: 17.6%
Nope = 0%
Priest: 17.5%
Highlander: 11.72% *occasional tech* + Dragon: 2.11% *popular tech* = 13.83%
Druid: 17.2%
Aggro: 4.51% *popular tech* + Jade: 10.25% *occasional tech* = 14.76%
Warlock: 15.1%
Demon Control: *occasional tech* and Highlander: *popular tech* = 4.45%
Mage: 9.3%
Highlander: 0.3% *occasional tech*
Hunter: 7.5%
Beast: *popular tech*; Deathrattle: CORE; Midrange: CORE; Secret: *occasional tech* = 7.5%
Shaman: 7.4%
Control: 0.2% *occasional tech*
Paladin: 5.0%
Control: 0.8% *occasional tech*
Warrior: 3.3%
Nope = 0%
Total: 0% + 13.83% + 14.76% + 4.45% + 0.3% + 7.5% + 0.2% + 0.8% + 0% = 41.84%
With this I can say that you will face roughly a deck archetype with a Golakka Crawler 41.84% of the time.
In addition to this, here's the odds of them having Golakka Crawler in their starting hand:
- If they don't hard mulligan for Golakka Crawler:
a. without coin: 19.31%
b. with coin: 25.29% - If they hard mulligan for Golakka Crawler:
a. without coin: 36.55%
b. with coin: 46.80%
*special thanks to people on the forum for crunching the numbers for the Golakka Crawler (shout out to Brbs, Th3D4rkL0rd, MystikArcher, and onjens9k!)*
People don't actually expect pirates from a hunter so I think it is safe to assume that they don't really hard mulligan for it and if they do the odds are again less than 50%.
TL:DR I then decided to use the pirate package because more than 50% of the time it will not go answered and you snowball the game to victory.
Hi! Reposting this again, I already commented the answer for this:
I would say that the older deck, JHUS's Midrange Hunter, actually works better. This more pirate oriented deck doesn't work quite well according to statistical data. Right now at 5,000 games in total, the JHUS's Midrange Hunter has the following stats:
Overall winrate
▲65.74%
While this deck with 4,200 games has the following stats:
You can check the stats for this deck on this link: https://hsreplay.net/decks/WQVpssDUy7E9lG55I3fVlb/
While the stats for JHUS's Midrange Hunter is found here: https://hsreplay.net/decks/ZUYPn3tyfjr5bx8toA5BYf/
Hope this helps you! :P
Ive logged about 60 games with this deck. And only managed a 53% win rate from rank 11-15. Its very avg.
Well, it is a tier 3 deck so I can't say that I disagree with your stats. Kinda hard for the class at the moment.
According to hsreplay its global winrate is exactly 53% atm
I mean, I'm not knocking you or the time you put into this guide, but its not exactly an "ultimate" deck then.
It´s as far as a Hunter deck can go so it is the "Ultimate" Hunter Deck
Are you guys having as much trouble with Bittertide Hydra as I am? I swear, I've taken more damage than I've dealt with this thing. I'm thinking of trading them for Sabretooth Stalkers.
Thoughts?
I agree hydras suck I have been taking more damage then I did. They were good from rank 20-10 which I got with his other deck the midrange in 2 nights of playing but now people just attack the hydras and get like 9-12 damage off on me with it
If I’d replace something for Bittertide Hydra, it would be Cobalt Scalebane. Hope this helps you guys.
"read as /ˈdʒʌs/" this is not helpful
Here’s a link where you can learn to use this: public.oed.com/how-to-use-the-oed/key-to-pronunciation
This might be something you can use someday! :)
What do you think about Crazed Alchemist or Hunter's Mark? I've been trying them out in Hunter to great effect. The main issue is drawing them when you need burn or minions, but if there is some huge Taunt minion in the way then having the ability to deal tons of damage to it is very good. I don't know if it is actually viable to run either card but they feel great when you get to use them, which in my experience is fairly often (assuming they don't get clogged in your hand).
As what you have pointed out, with these cards you will still need a minion or a spell to deal damage and kill the target. However, the hunter class do not have other decent damage spells other than Kill Command which can deal up to 5 damage which is usually enough to finish the target of in the first place. The 2 mana 2/2 body of the Crazed Alchemist on the other hand is a loss in tempo, you can use it if you are ahead but if you are not, this cannot fight for board plus it lacks the beast tag (obviously) so it doesn't have synergy with the deck. If only we could actually have decent spells, card draw and, a pretty useful hero power modifier then these cards could have been added to a control hunter, which doesn't exist atm, let's wait and see when the next expansion comes. Hope this helps.
Same deck over and over again. There is nothing new. This deck posted before. So what is your point?
Hmmm. How is it the same deck again? If you would carefully check the deck, it is really unique. Not most lists have removed Eaglehorn Bow and Unleash the Hounds. If only you had read what I actually wrote then you'd understand. The pirate package is not used by most hunter decks too. Hope this lightens you up.
So you remove two cards from the original deck and your new deck becomes unique :)) Such a change wow! Besides you are wrong about Eaglehorn Bow. It is a 3 mana clear that help hunter to gain early board advantage(tempo). Your Bearsharks or Southsea Captains do not help you with clear dangerous minion like Vicious Fledging.
Which deck are you even talking about? Are you talking about JHUS's Midrange Hunter ? What is this even about? Have you even tested out the deck? I am not trying to make a whole new archetype btw so you will of course see many cards in the same decks cause of course they have what we call core cards. Here's a comparison so I won't have to keep on explaining.
Maybe after seeing this you will know what makes my decks unique. Thank you very much for taking the time to comment btw and clarify this. :)
This is a great deck!! Doing some climbing on the ladder this morning for sure.
Yes it is. Good luck climbing! :D
Hey how can I replace patches and Leeroy? Those are the only two cards I don’t have :( thanks for the help!