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Ra Ra Razduin [Top 5 legend]

  • Last updated Oct 13, 2017 (Evergreen Nerfs)
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Wild

  • 19 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Priest
  • Crafting Cost: 16040
  • Dust Needed: Loading Collection
  • Created: 10/12/2017 (Evergreen Nerfs)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    12

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Hi everyone

This is my variant of Reno Priest that I took to rank 5 legend. (Sorry for not so humble brag).
Proof:

Notable differences from most other decks, is perhaps the exclusion of spawn of shadows.  In the mirror I don't think that it matters what your finisher is as long as you draw more and hit your combo first (Or failing that disrupt their game plan enough to either deny them a win condition or buy yourself enough time to win first).

I run the N'zoth package. This is because it is great against midrange and tempo decks that are fairly common and often can be used for stalling your opponent while drawing cards in the mirror.

I use recruiter and Elise the Trailblazer as my finisher.  As I said before I don't think it matters what your finisher is (probably just personal preference) but having one is important and Elise puts so many cards in your hand, so she provides plenty of fuel.  Recruiter has the advantage that it is more effective against aggro and midrange, because it doubles as a pseudo board clear while developing a threatening board and can be played as a tempo play as well (unlike spawn).

My stats on the climb:
Total: 94-51

Druid: 11-9
The difficulty is knowing what type of Druid you're facing and then mulliganing correctly. Aggro you want your early answers and if on the coin excavate can be great, doomsayer is almost game winning if it goes off.
Jade you just need to find your draw and then clear their board with dragonfire potion and then lightbomb and then anduin and then they don't normally have enough steam to finish you before you kill them.
Malygos, you need to deathlord or dirty rat the maly or aviana and then they can't win.

Hunter: 9-6 
Face hunter is the most common and can often kill you through a reno because of how cat trick interacts with board clears. Look for reno, doomsayer, pain, and Kazakus.

Mage: 8-2
If its non-quest exodia, hold the dirty rat until after the emperor has been dropped, resist the urge to drop it when they play doomsayer. Because they can't otk unless at least 4 pieces have been discounted, so if you pull something once emperor is dropped you often remove the otk possibility altogether. Look for dirty rat, deathlord, Kazakus, and draw.
If its secret, then you need to save a cheap, fairly low impact spell for counterspell, and try save doomsayer until you know that the secret is mirror entity. Look for Doomsayer, Kazakus, pain, and Reno.

Paladin: 9-2
Most of the time its recruit, but murloc has still seen some play, although against murloc you play the same, but they're slightly more high roll than recruits. Look for doomsayer, Shadow visions, potion of madness, spirit lash, Kazakus, and Excavate.
If however secret Paladin, you need mostly the same, but I would keep lightbomb if I have enough early answers.

Priest: 30-16
More often than not it was Reno priest, but the occasional Big priest and Dragon priest did show up.
Always keep potion of madness.
Against Reno, the mirror, you need to find your draw, and Raza + Anduin. Keep literally only Raza, Kazakus, Anduin, and any draw.
Against Big priest, its even more important to find potion of madness, and entomb. Ideally you find entomb off shadow visions and then draw your entomb, this often buys you enough time to the point where they can't cheese you anymore.  Slyvanas + Death is also very useful.
Dragon priest is probably a hard matchup, but I only faced it once and he had a terrible hand (Sorry Sipiwi94)

Rogue: 7-7
Very hard match-up regardless of which type; Malygos is probably the easiest, because they think they can take it slower than other types and don't realize how much disruption you run.
Against Oil you need to find an early Shadow word death, Reno, and hope you can board clear enough times. Remember to play around double the burst of double Oil for 12 extra (which with Leroy and prep + evis or prep + double Oil can be more than 20 damage from hand)
Against Keleseth, I haven't faced it enough to know really what to expect, I think wild lists are still developing to be optimal.

Shaman: 9-6
I've been high-rolled by modification of traditional aggro shaman with whirling zip-o-matics and Power mace a few times when expecting a token shaman. It comes down to if you find a board clear and pain, and then follow up with reno, and this can not even matter if they just have the nuts.
Token evolve shaman is about finding board clears before key turns and then simply winning once you exhaust them of board floods. Look for excavate, Kazakus, pain, and if you have one of those, dragonfire potion.

Warlock: 6-1
Most of the time its Reno or Demonlock, and all you need to do is find your draw and make sure you have an answer for Succ man and then you kill them before they do.

Warrior: 4-2
Still mostly pirate warrior. Look for pain, doomsayer, Reno, Kazakus.