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Fun Shaman quadruple deathrattle deck

  • Last updated Jan 22, 2016 (Explorers)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 4460
  • Dust Needed: Loading Collection
  • Created: 8/22/2014 (Naxx Launch)
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  • Total Deck Rating

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https://www.flickr.com/photos/51095029@N08/24550283595/in/dateposted-public/ - he decided to leave kt up with 1 health even though he had a weapon O.o

https://www.flickr.com/photos/51095029@N08/24181534829/in/dateposted-public/ -new pic.  (Had a couple multiple Thaddius but this was the best one so far today)

https://www.flickr.com/photos/51095029@N08/14811885930/

https://www.flickr.com/photos/51095029@N08/14816985898/in/photostream/

https://www.flickr.com/photos/51095029@N08/14817581980/

So I finally updated this deck.  Cairne photos are out of date but I'm leaving them there for fun.  The Healing Waves make this deck more viable than my original version, especially against aggro.  I'm experimenting with Sir Finley but I think I like him in here.  Whether you get card draw, healing, or a dmg hero power, they all feel stronger than totems...and they don't clog the board.  I'd like to get some taunt your neighbor cards in here but I haven't decided what to cut yet.  Loatheb would be nice as well.  My favorite things to do with this deck are to steal 2 minions with Sylvannas, to get Baron behind about 3 Belchers, or get a board full of Thaddius/KTs.  A good early Whirling/ Flametongue/ Rockbiter combo can end games quickly too.  This deck is super fun when it works.  Let me know how you would improve it.  GLHF.

*The quadruple deathrattle dream is to get 2 Ancestral Spirits on a card, kill or Reincarnate it with Baron out, and have 4 (or 5) of the minion come back.

 

-----------------------------------------------------------------------updated deck...orig info below

The goal of this deck is to get to a point where you can have multiple Cairnes, or Sylvanae, or even Thaddius to completely overwhelm in late game.  Baron can help do this but really all you need is a card with deathrattle, Ancestrial Spirit, and Reincarnate.  Having KT out when you use Reincarnate out is pretty cool too.  Ideally in early game, you totem, you might have a hex or lightning storm or feral spirit if in trouble on turn 3...or you could taunt up your totem with Sunfury Protector.  Turn 4 is ideally a bigger taunt like Sen'Jin or Sludge if you have the coin.  You could toss Baron out if you think he'll survive and you have a Sludge for next turn.  What the heavy hitters are going to be if your Cairne Sylvanas or Fueg/Stal (if one has died already) plus the Anc Spirit and Reincarnate for round 10.  You can start it sooner but that guarantees you'll get it off.  I like Faceless Manips for these guys but you might have to use them for taunts to get there.  Try to throw KT behind a taunt or your big boys to make it really tough to clear.  Ancestral Spirit and Reincarnate on KT produce 4 KTs which is kinda fun.

I'm still experimenting with Mulliganning.  The main things I throw back are KT, the taunt your neighbor cards unless I think its aggro, and Faceless Manips.  Ideal in most cases would be Earth Shocks Lightning Storm, Feral Spirits or Hex I guess but I totem to round 4 sometimes and win so its fun to set up mid and late game and hope for a little luck if you run into aggro.  I hope you guys have as much fun with this deck as I am having.  

 

*switched Loot Hoarders for Sunfury Protectors.  Taunts have saved me more than card draw so far though and I just play totems at the beginning more.

*took out 2 Ancestral Healing, Thalnos, 1 Sunfury Protector.  Put in 2 Defender of Argus, 2 Sunwalker,