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RANK 3 TO LEGEND 89% WIN – TRUMP WALL WARRIOR

  • Last updated Sep 30, 2017 (Evergreen Nerfs)
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Wild

  • 19 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Warrior
  • Crafting Cost: 8860
  • Dust Needed: Loading Collection
  • Created: 9/24/2017 (Evergreen Nerfs)
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  • Total Deck Rating

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Hey guys,

I decided to share a deck with you, that took me to the legend in just few hours. It basically has no auto-lose matchup in current meta and is able to pull out some incredible combacks thanks to Armorsmith and Alley Armorsmith.

As you can see, I had more versions of the deck. The last one is the one you can see here and it has done the best. I started using it at rank 3 with 89% winrate. What you can see here are stats from rank 5 to legend (about 83% winrate and score of 37-8)

 

You probably already get why it is Donald Trump Warrior. It builds a wall no mexic-… sorry, no aggro player can pierce. 
I will not talk a lot about strategy since most of you have already played the taunt warrior most likely...  Our goal is of course to get the quest done (unless you play against super fast aggro, then it´s just to survive and stabilize the board). With this deck you should be able to finish the quest between turns 8-10, maybe later depending on the opponent and your card draws. Against aggro matchups you will be looking for the 3-drops and Armorsmith. If you have a good hand and a coin, you can also go for Saronite Chain Gang which  is actually one of the mvp´s against fast decks. In slower matchups you won´t care about Armorsmith or even Ravaging Ghoul. Just look for stonehill deffender , Tar Creeper and again –  saronite chain gang . 

If you are really sure you are facing super fast deck, you can mulligan away your quest. But you should do that only against really fast decks that are not going into the late game. (Pirate warrior, token druid, aggro rogue usually doesn´t go into late game too… with hunters it is not that simple since people started playing the death knight so the game might last a bit longer.

 

Cards:
Battle Rage

It gives you a good card draw whenever needed. Since you have so many taunts, there usually is something damaged and you get at least two cards. Definitely not a mulligan keeper, but very usefull card later in the game.

Dirty Rat

Dirty rat is a very situational card and you have to think twice before using it in every game. TBH the main reason to have this card are not fast decks. It can help too, but Dirty Rat is always risky so be ready to remove whatever comes on board. It is actually your win condition against exodia mage – In this matchup, you have to wait with Dirty Rat as long as possible. Let your opponent get rid of murlocs, Arcanologists etc. and when these cards have been played, just go for it. You will have enough mana, the board and should be able to destroy Archmage Antonidas, in worse case you will get Sorcerers Apprentice which is not great, but still can win you the game. Against “razakus” priest, it is good to use it before turn 4 or 5 so you have a chance to remove Kazakus   or even Raza the Chained. You need to be careful tho, because you can also pull Lyra the Sunshard. In other matchups you mostly use it to get better value of the brawl or as a “handbrake” to stop your opponent.

Saronite Chain Gang

 

 Might not seem like that, but it is one of the cards that make this deck so strong. Since it summons two taunt minions it makes it really hard to get around it for aggro. Silence effects are played now a lot in fast decks, so it is much better than for example  Bloodhoof Brave. These slaves also gave amazing synergy with Armorsmith and cards like Sleep with the Fishes because they help to get the damage done.

EDIT: Adding matchups and some Q&A, also a video from one guy commenting on the deck

Matchups:

Great matchups, above 70% win: Evolve shaman, Token Paladin, Frostlich Jaina Freeze mage, Fatigue Warrior
Good matchups - favoured unless you are unlucky, around 70% win: Hunter, Keleseth rogue, Token druid
50/50 matchups: Control DK Warlock, Big priest, Secret mage
Bad Matchups: Highlander priest, Jade druid - If you meet them a lot add a skulking geist instead of tar creeper. 

FAQ:

Q:Is the deck viable without Lich King? I don´t have it.
A: Lich King is a nice addition to the taunt warrior but not core card. The deck should work quite well without it too. 

Q: When do I mulligan quest away?
A: Right now, anytime you see a Rogue or Hunter. Other classes have more archetypes (Warrior, druid) so you can´t be sure it is aggro. If you are sure, send the quest away against those two too.

Q: I lose to Highlander priests, am I doing something wrong?
A: Not necessary. It is the hardest matchup. You put your hopes into the dirty rat pulling Raza. T4 should be ideal time to play it since the priests keep it in hand whenever they can. Also try to get value out of armorsmiths, you have many minions in SWP range, play them before Armorsmith and Alley armorsmith to make sure they do not get killed without any value.

Q: Hunters rush me down, why?
A: Right now I am not meeting hunters with deathstalker, If you are not too, mulligan away your quest.
Keep the board clear at all costs. Ghoul/razorblade even for one 1/1 beast. The 1/1 can bring some big value for them (Turning it into 3/3 or 4/1, poisonous minion etc.)
If you play the razorblade just for whirlwind effect, hit face so you have another one ready for next turn.
Dropping more smaller taunts is better than dropping a big guy because of deadly shot, silence effects. 
Do not be affraid to trade with face.
Use armorsmith wisely - when you drop chain gang, alley armorsmith (it at least give you chance to avoid deadly shot). If you are in a bad spot at the start of the game sacrifice it.Especially in a position when there are 3 1/1 minions on board (alleycat and grandmother usually). You risk a big hyena that would lose you the game but it gets you more time to get to play aoe and if you don´t do anything you would probably lose anyway. Turns 5-7 should be the point where you start taking control of the game with SWTF, Brawl etc. 
Aslo if you are in a bad spot early and have ghoul and SWTF, drop ghoul and go SWTF next turn. Again - it is not ideal play but what we are trying to do against hunters is stalling the game as much as possible. 

Q: Jade druid destroys me, does Skulking Geist help?
A: Yes, yes and yes! I have been meeting them recenly quite a lot, since adding it instead of tar creeper I haven´t lost a single game against them yet.

Gameplay video by Kadakk:

One of you tried the deck and sent me a video so you can see, how the deck looks in action, thanks to KadakkAs I myself do not make Videos, I will be happy if anyone of you who try the deck makes a video to show people how the games go with the deck. 

 

If you want to know anything else, just let me know. I hope you will enjoy success with this deck as much as I have. All comments and support feedback are welcome. Thanks for reading and have fun.