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Divine Army (Token Paladin)

  • Last updated Sep 23, 2017 (Evergreen Nerfs)
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Wild

  • 18 Minions
  • 9 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Divine Shield Paladin
  • Crafting Cost: 9240
  • Dust Needed: Loading Collection
  • Created: 9/23/2017 (Evergreen Nerfs)
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*Currently on testing, more description and modifications are likely to happen later*

Pretty straight forward, flood the board constantly and buff it to no end. 

You have few control capacities use them wisely, if you have the board however, try to have a midrange approach to it, control it and push for damage when you can, the deck is a snowball, the longer you have the board the more the deck will shine. The priority is to protect that snowalling capacity by protecting your tokens from board clears, and therefore hold it.

Try not to loose tempo early game.

Board clears are a problem if you don't manage to protect your board with divine shield or by giving your tokens the deathrattle adapt with Lightfused Stegodon.

Card draw is very poor, however, I haven't found the problem to be particulary imparing, when you play various card in the same turn, in mid-late game, you are either close to victory or trying to get back on board which at this stage if you are really behind you will struggle to comeback most of the time. Feel free to add 1 or 2 Cult Master to the deck, if you get it, you will most likely be able to completely refill your hand in that turn.

This is still a work in progress, any suggestions will be greatly appreciated, with some optimization I can see this deck being able to stand it's ground in the meta. So feel free to tweak it and do please comment me the results. 

Cheers and have fun testing it!