RETURN OF THE FACE ROGUE
- Last updated Aug 21, 2014 (Naxx Launch)
- Edit
- |
Wild
- 18 Minions
- 11 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4420
- Dust Needed: Loading Collection
- Created: 8/17/2014 (Naxx Launch)
- Kennysteed
- Registered User
-
- 1
- 4
- 7
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
44
***RETURN OF THE FACE ROGUE***
***THE HUNTER KILLER***
JUST HIT LEGEND WITH THIS DECK TODAY
With the new cards that were introduced in Naxx, miracle rogue has kind of died out. With this there has been an increase in midrange hunters and even priests and paladins. I was having a very tough time beating hunters, so I was trying different decks and found that face rogue is viable again.
I am currently rank 5 with this deck and climbing well with it, may use this to hit legend again this season. Will keep everyone updated!
Shadowsteps: key to finishing the game, especially with early wombo combos with arcane golems. 8 damage then 4 and 4 again= 18 damage for 6 mana. This can be devastating especially if your opponent is clearing minions with his face.
Cold Bloods: These can be used in a variety of situations, for example the classic Leroy/Arcane Golem finisher. Or it can be used in the early game to apply pressure, for example on an argent squire. On turn 2 you could potential have a 6/1 divine shielded minion, and your opponent having to clear this minion will change the original game plan he or she had.
Leper Gnome: speaks for itself. good early game creature, beware of the salt storm they cause.
Southsea Deckhand: This could be another potential cold blood target, this is a great unit to apply pressure early game, or even a finisher, (assuming you have a weapon) damage from weapon+southsea+leroy+arcane golem at least 12 damage in one turn.
Bladefurry: especially against aggro deck, this could save the game. This is especially devastating if you have assassins blade + poison. Can really help clear an entire board of big minions. Blade+ deadly poison x2= 4 7 damage weapon charges
Deadly Poisons/Assassins blade: Assassins blade in my opinion is a great weapon, especially with deadly poison. I usually only keep deadly poison in my opening hand if I have bladefurry as well. Otherwise I toss it.
Loatheb: great card in general. This card played correctly can stall your opponent from using a combo against you, and this could possibly set you up the next turn for winning the game. This card really can be a lifesaver.
King Mukla: Best played on an open board. Still deciding if I like him in the deck or not. But coined out on an open board can really change how your opponent plays. I like cards that really throw off your opponent from their original curve or game plan.
Coldlight Oracle: I always keep one in my starting hand for the card draw. If you get two in your hand do not keep both, toss one. But this is your primary card draw mechanic, you can even combo it with shadowstep to draw even more cards, or even make your opponent overdraw if its handlock for example/
Sap: very important card to get rid of that taunt in your way and smash your opponents face. I like keeping this in my starting hand against druid because of early innervated out/coined turn 2 Cairnes haha
Defias/haunted creeper: Both very annoying and solid two drops. haunted creeper could also be a coldblood target early on.
Leeroy/Arcane Golems: Used primarily as the finishers of the deck. Obviously alot of people say Leeroy triple when miracle was the strongest deck. But an early cold blooded shadowstepped arcane golems can be just as powerful and can end the game early. Make sure you play these cards as the finisher or if you can set up lethal for next turn. Do not play these prematurely especially against a healing class like priest.
If anyone has any questions at all please feel free to PM me my battletag is Kennysteed#1987
I will update with class specific guides if it gets more upvotes!!
this deck works pretty well but to the people complaining about it not working... you gotta play it like it says to the face been beating ramp druid handlock and hunters all day with it.. nice deck man
I've lost every game I've played with this deck. Not sure if I'm playing it wrong but zoo outraces me with void terror, shamans use bloodlust to roll me once they have a bunch of shit on the board, hunter uses hounds to crush me with tons of traps. I have better luck with miracle
I'm currently using a version of this deck, and is running a lot better in current meta.
Still so much dependency of Cold Blood
I recommend 1 SI:7 Agent out, 1 Perdition's Blade in. Perdition's Blade has a damaging battlecry even without the combo and can attack immediately for more damage. Much quicker and versatile than Agent.
Somehow i keep getting beat by control decks. and 90% of all i am up against is control decks. For me i looks like, this deck only works against hunters, and like miracle rogue, you are to bound by getting the right card draws. i must therefor conclude there is to few Draws, and you are bound by the right cards comes up.
Pretty cool deck, I love trying out decks that aren't miracle. Burned some cards vs a lock with King Mukla and Coldlight Oracle combo, instant concede haha.
replacement for King Mukla?
Best I can think of is Dancing Swords. This is aggro, we don't care nearly as much about card advantage, plus it adds extra possibilities to mill a little.
i agree dancing swords is a good replacement or even shade of naxx!
I like the deck, and I've run a similar build with some success. I'd like to hear your opinion on some cards:
What do you think of Sinister Strike? I find it really fits in an aggro deck, and the fact that it's overhead damage has helped me win against late-game taunt decks
Also, I ran Faerie Dragon before Naxx and was wondering how it compared with Haunted Creeper?
Lastly, I started using Vanish for luls and found that it was actually pretty useful at times (especially when you have an Assassin's Blade equipped), and I was wondering if you've ever tried it
def haunted creeper, its alot sticker of a minion and faerie drake dies very easily to si agent or keeper of the grove, which mostly every rogue and druid deck runs
Hey man. My hand be empty very quickly. Doesn't fit Loot Hoarder and Thalnos at this deck?
you could replace defias ringleader with either of those options, also mulligan for one coldlight for starting hand for card draw!
This is a really fun deck. Great for doing quests as it is quick. Absolutely great against priests, just went 3-0 and they were slaughtered. Warlock is pretty even and tough to play. Druid is really tough but you should know by turn 5 if it is going well or just concede and not waste time.
My favorite win was against a Warlock who had me on the ropes. He had a full board with a taunted enraged berserker. Sapped it, Leeroy and cold blood FTW!
Thanks!
I am glad the deck is working for you!
Loatheb has saved me sooo many games from them having lethal and then the next turn I finish them off. I personally really like loatheb in this deck. Also the deckhands can be used to pop a freezing trap at the end of the game in order for you to use a leroy combo/arcane golem combo so I like having them in there. But try whatever you want out and see what works for you!
Even though it's used across 3 turns, a dropping Loatheb 3 times with shadowstep is second only to a 3x charge minion. Because his battlecry used 3 times, it's difficult for the opponent to deal with him. And at the same time, you can do other things to build up your board or remove, since he's only 3 mana on subsequent turns.
Win-rate is very good with this one, but...if a big fat ugly shield something stops your steam rolling, concede and play two other rounds instead
glad it is working for you just hit legend today with it
I put this deck together to complete a 5xrogue quest and it works very well. I didn't have Arcane Golems though so I replaced them with Harvest Golem. Argent squire was underperforming as there are no ways to boost his toughness. Didn't like Haunted Creeper either I have a feel Squire and Creeper aren't offensive enough for this kind of deck.
Other than that I managed to play 3x Leeroy + Cold Blood once and surprised a Mage who thought he was safe at 21 life. That was fun :D