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OTK Paladin - Rank 1, played 150 games

  • Last updated Aug 21, 2017 (Frozen Throne)
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Wild

  • 18 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Paladin
  • Crafting Cost: 11180
  • Dust Needed: Loading Collection
  • Created: 8/15/2017 (Frozen Throne)
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  • GhostD
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  • Region:

    EU

  • Total Deck Rating

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I have played around 150 games with this deck and i'm currently at rank 1, will try to take it to legend if i have enough time since the games are so long.

Took me a while to learn how to play this properly, made a lot of stupid mistakes in the start like bouncing the wrong horseman, not having room on the board to play all 4 etc.

My deck has a high winrate against any greedy control deck such as reno priest, big druid, control paladin, death knight warlock, and even destroys jade druid. The slower and greedier the deck you are facing, the better your chances are.

If you stay alive until you draw your death knight, 2 brewmasters and 1 Garrison Commander you win the game against any deck no matter how much value they have, nothing can stop it, even goes through ice block.

I have successfully killed the enemy with the horsemen 25+ times so far, and since there is some confusion on how the OTK works, i decided to write a little guide as well as some advice on the most common matchups.

1. Play the game as you would normally play a control paladin, goal is to survive till you draw the cards needed, when you draw Uther play him asap

2. When you draw your first brewmaster, hero power and bounce the horseman to your hand, simple

3. This part is a bit more tricky, when you draw your second brewmaster hero power and make sure that the horseman you rolled is NOT the same as the one in your hand(you have a 75% chance to roll the correct horseman) and brew it to your hand. If you get unlucky and it is the same one, wait till next turn and try again.

4. Since you now have 2 different horsemen in your hand, as soon as you draw your garrison commander the game ends. When you draw it make sure to play both the horsemen from your hand FIRST, then play garrison commander and hero power twice for the win. Also keep in mind that you need to have room for 5 minions on your board.

5.(optional) Make him beg for mercy, then deny him and summon the 4 horsemen.

Matchups:

Jade druid: probably the easiest, i am currently 18-2 vs jade druid, mulligan for card draw and equality, distract them with your taunts and big guys, save your equality and aldors for their biggest jades, and eventually you will draw the 4 cards needed. The 2 games i lost death knight was the last card in my deck.

Reno death knight priest: If it is the value version with n'zoth you always win unless you get really unlucky and their deathlord pulls out garrison commander which happened to me a couple times, if it pulls a brewmaster you can still win with 1 horseman from hand just save spikeridge steeds to use on your horseman and one should stick since they usually entomb tirion and death rag so in late game they will have a hard time instantly removing a 4-8. If it is the OTK variant with Anduin, it is up to who draws their combo first. Currently 29-20 vs priest. Mulligan for equality and card draw against n'zoth, if you are sure it's the otk version keep uther if you get it.

Token shaman/druid: very easy 26-8, deck has 5 board clears, 2 doomsayers and a ton of taunts and healing, not much to say really just mulligan for aoe, combo is irrelevant so play whatever you can no need to save anything.

Demon reno warlock: I met a lot of them for some reason, time is on your side because mal'ganis doesnt prevent horsemen lethal, but surviving against krul and death knight can be tough since pyro equality can't clear it due to the mal'ganis aura, you need to equality first, then pyro consecrate to clear. If you get unlucky and they draw mal'ganis krul + demons into death knight and you don't have the answer or combo ready you lose. Matchup is really up to draw, i am 14-11 vs warlock. Mulligan for equality, pyro, consecration and draw.

Pirate warrior: the hardest matchup, 24-31 so far. I tried a version where i cut acolyte and 1 vigil for corpsetaker + chillblade champion which made things better but its less consistent vs control. I guess you could also cut something for golaka if all you face is pirate warrior.