Heeljin End of the World Mage (Wild)
- Last updated Aug 16, 2017 (Frozen Throne)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Secret Mage
- Crafting Cost: 11740
- Dust Needed: Loading Collection
- Created: 8/12/2017 (Frozen Throne)
- Heeljin
- Registered User
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- 4
- 25
- 38
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Battle Tag:
Heeljin#1898
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Region:
US
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Total Deck Rating
1407
DECK DESCRIPTION
This deck is centered on using the new Knights card Drakkari Enchanter to combo with the end of turn Mage cards Illuminator and Ethereal Arcanist as well as the powerful neutrals: Cobalt Scalebane, Emperor Thaurissan, Ragnaros the Firelord, The Lich King, Ysera and even Y'Shaarj, Rage Unbound!
DECK GOALS
Early on you are trying to set-up a long-term secrets Ice Block or Spellbender in order to take advantage of the synergy cards Medivh's Valet, Illuminator and Ethereal Arcanist. Setting up a Duplicate before playing Bright-Eyed Scout can give you many chances to cheat your end-game bombs out early.
THE MULLIGAN
The most important cards to keep are the early secret creatures Arcanologist, Mad Scientist and Kirin Tor Mage.
TECH CHOICES
Its the end of the world! Of course we will include a copy of Meteor. Volcanic Potion will also be included to round out the AoE spells.
THINGS TO NOTE
Drakkari Enchanter reads "your end of turn effects trigger twice" therefore having two in play does not grant addition benefit much like having two Baron Rivendares. Drakkari Enchanter into Cobalt Scalebane is exceptional as you end up with a 3-mana 7/5 and a 5/5 that continues to buff. If you can Duplicate a Saronite Chain Gang you can get many taunts to hide your Cobalt Scalebane behind.
SPECIAL MESSAGE FROM ME
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What do you think about Barnes over one of the Bright-Eyed Scouts? It seems like it has some powerful upside. I know there are some dead hits with Barnes, whereas you always get something with scout, but it seems like the upside might be worth it.
Seems good to me! Nice call.
Having a lot of fun with this deck. Feels like the game is missing about two good "end of your turn" cards that would make this a viable deck archetype.