How much silence you got?
- Last updated Aug 14, 2014 (Naxx Launch)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9300
- Dust Needed: Loading Collection
- Created: 8/14/2014 (Naxx Launch)
- senorpapel
- Registered User
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- 2
- 8
- 18
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Total Deck Rating
29
Is a new deck I've made with the advent of the construct quarter and death's bite. Have been having good luck with most matchups with this deck. Haven't gone against a shaman yet, so not sure of it's performance, but deck does great against the current popular matchups.
First let's go to some of the new all-stars of the deck.
Death's Bite : This weapon outperforms any expectations i had of it, having a 4 attack weapon allows for more creative trading, or just straight up answers. Also having access to 4 whirlwinds you can trigger on demand is very powerful in shoring up warrior's weaknesses and also allows for 14 damage reach with grom in a pinch.
Feugen : Great card for trading, and also part of the fabled thaddius combo, he is best used last out of the two, because there will be a lot of misplays against stallag and playing feugen when they've already used a removal means his value goes up.
Stalagg : Tries to act all big and scary, but is actually very soft, which is good. Stallag has two purposes in the deck, to eat a removal or look scary enough that they trade into him. It's usually best to play him first if you have the option because he will eat at least something without fail. Best case he eats a bgh or fireball. Worst case you somehow let magma rager live and he trades into it.
Baron Rivendare I am still up on debate about whether he is worth his spot instead of another gnomish, but I havn't gotten into any situations where he has caused problems. He is in the deck to help trigger your value death rattles. This includes sylvanas, cairne, feugen and stalagg, Being able to mc two creatures or summon double thaddius will be able to swing a game in control matchups.
The mulligan
Mulliganing is always a very key part of matchups, though for warrior only varies slightly based on matchups.
Mage: mulligan as if you were facing an aggro mage, wareaxe, armorsmith, death's bite, pyro etc. lost cost cards. The main reason you mulligan as if it were aggro is because you aggro mulligan is sufficient enough to deal with value mage, and freeze mage and giants mage are slow enough that you will usually draw into an answer or have sufficient enough armor to shield slam.
Warlock: This is always the toughest mulligan, if zoo, mulligan aggressively for pyro or waraxe, preferable both. Death's bite is also a good keeper to deal with dakr iron and nerubian, but I don't think it is as important of a mulligan.
Handlock: not as common, but mulligan hasn't changed, try and mulligan for shieldblock, shield slam, execute, or an acolyte to help draw into some answers. Hope to go first so you can get the first armor stacks
Demonlock: this one is a bit of a mystery, havn't encountered many after making the deck, so any advice or pointers is completely welcome.
Hunter: This one can be a bit of a tossup, but you wanna try and mulligan for taskmaster, death's bite or waraxe. taskmaster in case it's face hunter and you need to deal with gnome, axe because it kills everything he will drop, and death's bite because it evenly deals with every animal companion.
Rogue: If it's backspace, whirlwind, death's bite and taskmaster. If it's miracle, loatheb and execute, execute is for edwin, loatheb is just too valuable to not keep.
Druid: Oh boy is this a toughey, try and mulligan for at least an execute along with some early starters. You want to have an answer when they innervate out early big guys or if they ramp quickly.
Priest:???? not really sure, havn't encountered as many priests, so standard value mulligans like axe, armorsmith, acolyte, taskmaster, or death's bite apply.
Shaman:???? Have not encountered any shaman's since the advent of the deck, but your big keepers are waraxe(for wolves), death's bite for unbound and general value plays.
Possible tech ins: Spellbreaker substitute for rivendare, this is in case fuegen and stalagg or sylvanas start seeing incredible popularity, you want to make sure you can prevent their thaddius or mc. I already had a game where my opponent had two thaddius to my one, I won it, but the game could have snowballed quickly.
Wild Pyromancer If you start seeing more zoo, sub baron rivendare for wild pyro
Harrison Jones Again a sub for rivendare, but he is in the very rare circumstance that weapons start becoming more prevalent.
If the deck starts getting some popularity i'll go into how to play matchups. Again, any feedback is helpful, so feel free to leave comments
it has solid performance, but only because it's stuffed to the gills with the most powerful legendaries. How about adding some spellpower and a lower-cost alternative? As it is, with the legendaries, the deck's central theme is almost irrelevant.
There could be some budgets made to this, the legends though are sort of the control warrior style. I wouldn't really recommend any spellpower stuff, outside of azure drake because the deck doesn't really benefit from spellpower, unless it's an early game card, you don't really want slam to kill the card, you use it because it cycles. For a budgeted version you could replace cairne with a boulderfist, because both trade well. Rivendare is only in there as a tech against control games, so i'd replace him with a gnomish inventor for more draw. Rag could be replaced with a big guy, maybe wargolemn for that extra endgame punch. The hard ones to replace are fuegen, stallag, loatheb and grom. Fuegen and stallag are just there as efficient 5 drops to smooth the curve and eat removal/silence, you could maybe replace them with venture co, but venture co's drawback is a big tempo loss. Loatheb is tough to replace, because he's the only card like him. Same with grom.
forgot, you could also kinda replace geddon with abom, but they don't serve much of the same purpose
Ive made a pretty good varient to this deck for those who don't have the exact legend cards.
Execute x2
Shield Slam x1
Whirlwind x2
Fiery War Axe x2
Armorsmith x2
Cruel Taskmaster x2
Unstable Ghoul x2
Shield Block X2
Acolyte of Pain x2
Death's Bite x2
Brawl x1
Captain Greenskin x1
Feugen x1
Gurubashi Berserker x1
Sludge Belcher x2
Stalagg x1
Gorehowl x1
Grommash Hellscream x1
Ragnaros the Firelord x1
Alexstrasza x1
Keep in mind you want to try to save a Cruel Taskmaster for Grommash Hellscream and Gurubashi Berserker.
Save the Captain Greenskin for Gorehowl to get 14 rounds of minion kills.
I was toying around with the idea of greenskin, saving him for gorehowl is a nice idea, but he would actually be better used buffing a death's bite, or really any weapon. By the time you play gorehowl it's going to be pretty lategame so you won't get the full value of all the trades, while say a buffed death's bite is a 5/3 weapon, with the potential for 6 damage on the final swing, you can get a lot of versatility on that. Also tell me how ghoul is working for you, I tried him for a while, but was getting some lack lust performance, so i cut him for pyro
Yeah i have actually taken the greenskin out of the deck. However, I have also made an even heavier legendary warrior deck. If you have the cards to do it you should give this a go. I have been having some major success with it so far. On many occasion I have been quite a bit lower on life than my opponent but this deck as an awesome end game comeback ability with the heavy cards and mixture of spells. Nonetheless, it has a pretty solid attack from the beginning.
http://www.hearthpwn.com/decks/92520-heavy-legendary-deck