Combo Quest Rogue 3.0
- Last updated Aug 11, 2017 (Frozen Throne)
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Wild
- 20 Minions
- 7 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Quest Rogue
- Crafting Cost: 10600
- Dust Needed: Loading Collection
- Created: 8/10/2017 (Frozen Throne)
- KitsuneRTC
- Registered User
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Total Deck Rating
353
Finally got to the final phase of my deck building for this.
Its a 3 card combo to go infinite 5/5 shadow casters late game basically its like jaraxxus just summons a board of 5/5s every turn.
Decent clear combos
pyro with back stab to basically do a 3 dmg swipe
Pyro + Plague + shadow step plague(it saves plague so it becomes a 2 for board clear combo)
Plague with Baron Geddon Late game can keep certain decks from being able to get on board (mostly low spell decks or ones that dont have hard removal)
shadowblade just feels really good here, you can coin it turn 2 to almost act like a fiery war axe or use it to make favorable trades honestly a card i wasn't expecting to be so good(also really good with the fact DK valeera doesn't have her weapon up anymore)
doomsayer is always nice
Explaining Corpse taker and its package
I truly think that Blood Worm is an amazing minion to heal with, in every situation it has helped me sustain out of danger zone, The only reason i play the psyc-o-tron is because i want to get the 3 effects on corpse taker. Usually its common to turn 4 corpse and turn 5 either worm or tron. All three cards are great for tanking and i think they will form a really strong "corpsetaker package" much like the "murloc package" or the "elemental package"
Psyco and blood worm also are really great after you play your DK. turn 10 you can drop 2 blood worms to start healing your face, or 2 psycos to take 4 hits.
MAIN DECK COMBO
Caverns bellow + shadow caster + valeera's passive
You play caverns turn 1 always just so you have it in case you have ways to finish it early (like mimic pods and shadow step if it happens doesn't often happen but its happened)
you play the game out tanking and removing as much as you can.
You reach turn 9+ and play valeera death knight
turn 10 you play shadow caster and use the Death knight passive to copy the shadow caster, you are now going into next turn with a 1/1 1 mana shadow caster in your hand.
the following turn if one of your 4/4 shadow casters are still alive you can play the quest this turn if not you will be summoning a ton of tokens and threatening to buff them to 5/5s the following turn.
next turn comes, you play caverns on whatever remains. good time to play a psyco or board clear with pyro/plague/shadowstep(or other spell)
after this you can summon 6 5/5s per turn and basically win against any hard control deck.
Final Comments
If anything right now i find it a very fun deck. It's pretty good since most people are not playing aggro and its worth giving a try if you want to try something besides Jade or Miracle
I upvoted it back to zero :p
I think it's a clever deck. I like seeing all the different variations of rogue decks in general.