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[KFT] Scrapyard Rogue

  • Last updated Aug 7, 2017 (Quest Rogue Nerf)
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Wild

  • 19 Minions
  • 7 Spells
  • 3 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Oil Rogue
  • Crafting Cost: 8640
  • Dust Needed: Loading Collection
  • Created: 8/5/2017 (Quest Rogue Nerf)
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  • Battle Tag:

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  • Region:

    EU

  • Total Deck Rating

    35

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hey folks,
my name's Balckovic and this is my first theorycraft for Knight's of the frozen throne, that I could see working, even though we're still getting new cards until monday.

During GvG I was a big fan of Oil rogue and this deck has the same goal: deal facedamage with weapons.
But this version is played a lot slower, because of one addition: Roll the Bones. Many of rogue's deathrattle toolset are weapon based, so I tried making their effects worth something.

I'd love to add way more cards like Violet IllusionistBarnes or N'Zoth, the Corruptor, but I already have "only" 12 deathrattles within the deck, so cutting even more would render Roll the Bones useless, which was the original idea behind it.

Edit: The first changes are made! Arfus is a great card to fetch with The Curator, as it provides a very powerful tool, even later in the game with the rogue hero card. On the other hand, Bone Drake helps with the general deck strategy with its deathrattle and Curator synergy, just like Arfus

The full write-up will follow soon!

I also love Skulking Geist simply for its disruptive nature and will try it out!

Due to the deck limit, I had to cut it and even though Doomerang is a great candidate for the deck, I couldn't make room for it. If 1 mana spells are the bane of this deck, I'll probably drop the second SI:7 Agent to keep the DR minions high.