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"Frozen Throne" Rogue

  • Last updated Aug 18, 2017 (Frozen Throne)
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Wild

  • 13 Minions
  • 12 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6720
  • Dust Needed: Loading Collection
  • Created: 8/3/2017 (Quest Rogue Nerf)
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  • Total Deck Rating

    136

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Two Weeks Ago:

This is a deck of 30 cards.

What those cards do exactly is up for debate.

In Frozen Throne, Rogue gets some tools that help the class not die.  Those tools are tied to its new class legendary and...weapons.  Here to help flesh out the control shell are some Pirates.

What is this deck...?

With Doomerang:

Removal, big guys, tempo, sustain; this deck has it all!  The 4-drops are spread evenly as they all have situations they're strong in and the deck doesn't desperately need 2 copies of any of them.  The Lich King might be a bit slow but doubling a Death Knight spell with Valeera the Hollow - or getting Frostmourne - sounds like Christmas!  The new Furnacefire Colossus might seem crazy to run but the deck can ensure that it keeps a weapon after playing him by equipping a weapon beforehand and Doomeranging it afterwards, or by holding a Deadly Fork.

What a set of cards!  I can't wait to try this out.

 After the release:  

Wow!  

And...yeesh haha.  The idea is fun but the original deck was not good; surprise surprise, downvoters!  Funny enough, the solution was to make the deck less "deadly".  

As much as I love Deadly Fork it was both overkill and underwhelming at the same time - often the deck didn't need the additional weapon and often it was wanting to do more than to just play a 3/2 for 3 mana.  Also, two Deadly Poisons was overkill as well; it's a great spell in this deck but it doesn't come with a body whereas Naga Corsair is a weapon buff while being the type of body that the deck so desperately desires to play on curve. The Lich Kingis not only flavorful but is too good to not be running in a deck aiming to make it to turn 8+!  

The deck seems a lot better off now than it was before.  The solution was to cut back on spells and focus on minions and a mixture of both weapon cards and weapon buffs.

Side Note: Leeching Poison turns out to be excellent in this particular deck; I have no plans of cutting even one of them.  If one only heals for 6 that's typically more than enough to keep the deck alive; if both are drawn the second one will often heal for 9+ which is a real boon in a deck that swings so often!