[KFT] Ultimate Control Mage
- Last updated Aug 21, 2017 (Frozen Throne)
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Wild
- 11 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Elemental Mage
- Crafting Cost: 12760
- Dust Needed: Loading Collection
- Created: 7/28/2017 (Quest Rogue Nerf)
- HaruAritaRAM
- Registered User
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- 8
- 33
- 49
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Battle Tag:
HaruAritaRAM#2580
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Region:
EU
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Total Deck Rating
205
Looking at the last announced cards of the Knights of the Frozen Throne expansion, I could not but notice how interesting new Mage cards are. This is my prediction for a brand-new deck. Something we've never seen before.
Ultimate Control Mage
Early Game
- Drawing cards with Arcanologist and Arcane Intellect.
- Generating value with Primordial Glyph and Pyros.
- Using Frostbolt and Medivh's Valet as efficient single-target removals.
Mid Game
- Using strong single-target removals such as Fireball and Polymorph to keep control of the situation.
- Using efficient AoE removals such as Blizzard and Flamestrike to slow down the game.
- Clearing the board with the devastating Frost Nova + Doomsayer combo.
- Using Firelands Portal for a really nice tempo swing (removal + minion).
Late Game
- Upgrading your elementals and hero power with Frost Lich Jaina.
- Insane lifesteal synergy with Pyros and Baron Geddon.
- Extra value from Medivh, the Guardian and The Lich King.
Updates
08/08/17: - 2x Mana Wyrm, + Bloodmage Thalnos, + Ice Barrier. Mana Wyrm is not that impactful in this deck: we don't need to be so aggressive, minions should be used to trade in the early game. Bloodmage Thalnos is great: in one card you have a cheap +1 spell damage and draw engine. You could even ping it, after playing Frost Lich Jaina, to get a Water Elemental. It has synergy with N'Zoth, the Corruptor, too. Ice Barrier is useful against aggro decks and makes cards that interact with secrets more consistent.
11/08/17: - Medivh, the Guardian, + Polymorph. Thank you for your advices. Medivh, the Guardian is too slow and greedy for this deck, we already have several late game cards. An extra Polymorph can be very useful to improve our survivability, instead and has great synergy with Frost Lich Jaina. It's a sort of "6 mana, silence and destroy an enemy minion, summon a Water Elemental". Someone suggested Blazecaller, but I don't like the idea, because you must play an elemental in the previous turn in order to activate its effect and there aren't many elementals in this deck, so it doesn't look consistent enough.
22/08/17: - 2x Babbling Book, - Arcanologist, - Ice Barrier, - Volcanic Potion, - Firelands Portal, - Sindragosa, - N'Zoth, the Corruptor, + 2x Doomsayer, + 2x Frost Nova, + Blizzard, + Skulking Geist, + Medivh, the Guardian, + The Lich King. First of all I want to thank pennyyyy and khanhdop6, the users who suggested these changes in the comment section. Let's start with the inclusion of Doomsayers and Frost Novas, strong cards which will probably clear the board if used together. I also added an extra Blizzard to make this combo more consistent. I decided to cut Babbling Books, an Arcanologist, Ice Barrier and Volcanic Potion, because Babbling Books have a weak body, do not always provide good spells and thus are not good in the early game, a survivability tool such as Ice Barrier isn't needed since every elemental has Lifesteal after Frost Lich Jaina is played and therefore one Arcanologist is enough for the remaining Ice Blocks, finally Volcanic Potion isn't needed anymore with the addition of the stronger Frost Nova + Doomsayer combo. I decided to change Firelands Portal, Sindragosa and N'Zoth, the Corruptor with Skulking Geist, Medivh, the Guardian and The Lich King, since this deck is desperately in need of a tech card to deal with Jade Druids and the legendaries I chose when I first created this deck are too slow and not suitable for this meta-game.
Legendary Card Replacements and Crafting Priorities
These changes are not recommended if you wish to play a competitive and consistent deck. They are fit for those who are on a budget, though, or just want to play this deck for fun.
- Pyros. The value this card provides is unique and can't be replaced properly. Replacement: Elise the Trailblazer, Tar Creeper, Water Elemental.
- Baron Geddon. It is extremely good in this deck, because - once Frost Lich Jaina is played - it combines AoE Damage and hero healing. Replacement: Elise the Trailblazer, Volcanic Potion, Flamestrike.
- Bloodmage Thalnos. The versatility of this card helps in a lot of situations. Sometimes, +1 spell damage saves you when you're in a dangerous situation, whereas the card draw is useful when your hand looks bad. Replacement: Loot Hoarder, Novice Engineer.
- The Lich King*. This card provides a lot of value which can be useful in every situation, both in aggro and in control match-ups. Notice that the taunt body can slow down aggressive decks, giving you time to react. Replacement: Elise the Trailblazer.
- Medivh, the Guardian*. This card is a great deal in almost any mage deck, because it allows the player not only to use spells in order to remove enemy threats, but also to generate tempo with random minions on his side of the board, thus forcing his opponent to deal with them. Replacement: Elise the Trailblazer.
*These cards can be replaced together with Sindragosa and N'Zoth, the Corruptor, which are significantly slower but provide a lot of value in the late game.
Frost Lich Jaina can't be replaced, because it's the core of the deck.
Thank you, guys, for all the upvotes you gave to this deck. I am not a pro player, though and this deck may not be perfect. If you want to give me some advice to improve it, that will be appreciated. Special thanks to pennyyyy and khanhdop6, two users that contributed a lot to an improved version of the deck.
hi any update?
https://hsreplay.net/replay/VpkKTytTZCKcyCZoRMkTcM
My replay fighting a Buffadin. Really shows the potential of Baron Gedon, took me from 1HP to winning the game!
So far, I've experience an 82% WR around rank 12 with this deck (25+ games)
I am playing this deck, altough without Lich king, Thalnos and Pyros. Replaced them with Loot Hoarder, Tar Creeper and Anomalus.
None of these cards are proper replacements, although Anomalus can provide significant value with board clear and huge heal after Jaina is played. With these replacements, I am currently around rank 15 and can't seem to climb at all.
This deck looks really good but I don't have Pyros or medivh, I have Elise and tar creeper but they are just the replacements. I do have enough dust to make 1 of them. Should I craft pyros or medivh?
Pyros is better for this specific deck, but Medivh, the Guardian is way stronger in a classic Control Mage. Since this deck isn't performing well right now, I suggest you craft Medivh, the Guardian, unless you want to play this particular deck regardless of its viability in ranked games.
cant craft mediv unless you buyed the adventure,
Is it just me or does this deck get destroyed by every aggro deck? I don't think I beat a single hunter
I tech 1 Skulking Geist and have massive win rate vs jade druid. Also good agaisnt rogue, priest, shaman's evolve
Also I believe that Medivh + 1 Fireland Portal gain more board present than Sindragosa.
And the inclusion of N'zoth is too greedy, I dont want my hand more clunky so I cut him.
Doomsayer + Frost Nova is core board clear for Mage like Pyromancer + Equality, as well as open a clear board to play big boys: Medivh, Frost Lich Jaina ... frost nova can use with Baron Geddon after Frost Lich.
I also like Alextraza mostly for extra heal in case not drawing Frost Lich
Baron Geddon is better, but didn't have it so I replaced it with Anomalus. You have to think a little more about how you play it with Frost Lich Jaina and your Ice Blocks but it has taken me from 1 to 30 life in so many games (it procs lifesteal on its deathrattle).
I also want to fit those cards in the deck, but I don't know if it is worth it. I wouldn't cut Babbling Books, though, because they provide huge value with Frost Lich Jaina and are nice cards to have in the early game. I would cut Firelands Portals instead of Fireballs, because the latter provide more direct damage and cost less. If this deck becomes a sort of Control Freeze Mage the tempo plays provided by Firelands Portals - which are strong cards indeed - aren't needed anymore. Plus, I think there are already enough single-target removals. Ice Barrier is good versus aggro decks but it is not a strong secret overall, whereas Flamestrike isn't needed with the addition of Doomsayers and Frost Novas. Also, having less high cost cards guarantees a solid early game. What do you think?
i suggest u to cut fireballs, babling books, Bloodmage. And exchange 1 polymorph for 1 more blizzard
I posted a Kazakus control this morning then i saw this,it is really effective mate,thanks for sharing,just tested it and was impressed on how good it works.
Keep it up!
Hey, nice deck. May i suggest you to -1 Ice Block +1 Spellbender ?
Mmm... Ice Block is much more useful than Spellbender, because it gives you an extra turn to bring back control of the situation. It's basically the strongest mage secret of the game. Spellbender is very situational, instead. In fact, it requires your opponent to use a spell on a minion and it is worth it only if he wastes a good buff or removal.
Babbling Book.
You're welcome :)
im sorry but there is not enough early games minions to really survive till late game here (
Was considering playing something very similar, but most DK jaina decks I see are much heavier on elementals. Is she able to make enough with the hero power?
I think Pyros and Baron Geddon are the only elementals that it is worth including. With Frost Lich Jaina you can ping a 1-health minion almost every turn to get a Water Elemental with Lifesteal, thanks to cards such as Babbling Book, Polymorph and Sindragosa.