Poisonous Paladin feat. Finja
- Last updated Jul 20, 2017 (Quest Rogue Nerf)
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Wild
- 20 Minions
- 6 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Paladin
- Crafting Cost: 9840
- Dust Needed: Loading Collection
- Created: 7/20/2017 (Quest Rogue Nerf)
- Kaioxys
- Registered User
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- 5
- 24
- 42
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
90
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Paladin has some absurdly broken cards.
Why not put them all in a deck?
After that, we have just enough room left over to throw in poisonous cards and some cards that give them divine shield, so that they destroy huge minions repeatedly for free.
Mulligan hard for Finja and Giant Wasp, but keep Light's Justice against aggro.
I gave it a try and it was really funny :)
Cut [card]Wickerflame Burnbristle[/card] and [card]Sunkeeper Tarim[/card] for 2 Stonehill Defender, because it's just too strong in paladin and it gives more flexibility to the deck. Also cut Ragnaros, Lightlord (i don't have the card) and the 2 Grimestreet Protectors (they're too slow). I felt like poisonous minions were just too weak, even with the divine shields to protect them, so i added 2 Smuggler's Run. Finally, i added 1 Darkspeaker just for fun. It could be actually useful to swap stats with a injured toxic minion.
Almost beated a quest mage on the first game, but with 3 ice blocks (2 regular and 1 from glyph), he had all the time to draw his whole deck and burst my face at the end. Didn't had any use with the poisonous minions though...
Then, 2 easy victories against Aggro Druid (toxic minions were really useful on this one, i buffed 2 of them on turn 1 with smuggler's run, then it was just a matter of time before he concede :) ) and Dragon Priest (poisonous minions put some pressure, then the murloc package finished the job).
The deck has some real potential, but i feel like the divine shields are pretty useless. Might be better with some Grimestreet buffs, also 1 Consecration could help against aggro.