Wild Midrange Anyfin 65% Winrate (Rank 4)
- Last updated Jul 21, 2017 (Quest Rogue Nerf)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Paladin
- Crafting Cost: 7580
- Dust Needed: Loading Collection
- Created: 7/19/2017 (Quest Rogue Nerf)
- MightyHammer
- Registered User
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- 7
- 33
- 59
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Battle Tag:
MightyHammer
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Region:
EU
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Total Deck Rating
5
Hi,
This is my first deck posted on the site so bear with me. Wild is not the corrupted scary place people think it is, it is actually very fun and engaging mode. Yes there is the occasional pirate warrior (tons of them actually) but that doesn't take out the fun of the inconsistency and the wide variety of decks on the wild ladder.
Into the Deck then,
Anyfin paladin was always a great deck in the past but usually people went with a control type of deck with anyfin, which is fine. But the Midrange version is able to withstand the aggression on the ladder pretty well with tools that flood the board and help you trade efficiently.
How it works:
Early game you got Mistress of Mixtures, Shielded Minibot, haunted creeper and muster for battle. They do flood the board and help you trade and if you managed to drop Cult Master you can draw tons of cards to get your combo ready in time. Finja, Curator and Cult master all act as card draw engine.
Sunkeeper Tarim is outstanding card in the deck with cards like Muster for battle, Haunted Creeper and hero power you can have a huge tempo swing.
Tirion fordring, no need to talk about it.
Finja Deck defining card, helps you get your murlocs out and provide a serious threat to your opponent.
Curator, good body great for card draw and works well with Haunted creeper since it is a beast.
Went from rank 15 to 4 with about 65% winrate
I made a small video to demonstrate the deck will be posted soon!!
The deck is still in refining process but since I'm f2p player it is hard to try every card that might suit the deck however, I will try to keep you updated.
I might refine the description and add more tips if the deck gets more attention.
Hope the deck encourage you to try the wild ladder and have a good time playing it :)
Edit (1)
I am wondering what do advise taking out for Old Murk-Eye?
I'd say [card]Aldor Peacekeeper[/card]
Really? why?
most of the time it is played early on for tempo, having a stronger murloc will sure be better.
Climbed to wild rank 5 with Anyfin Paladin. It was a recruits synergy midrange build similar to the Awedragon list but slightly adapted. Finja is MVP. But, having alternate threats with Lost in the Jungle + Lightfused Stegodon felt pretty strong. I also had 1x Quartermaster. The Awedragon list is posted on the VS Wild Meta Report I think.
You absolutely, 100% need to add Old Murk-Eye to this list. He makes Anyfin and Finja MUCH more powerful. I also like Ragnaros, Lightlord over forbidden healing for health + significant board threat.
Since hitting rank 5, i've continued to climb using all in recruits synergy. At higher ranks, the Anyfin combo seemed like the only win condition.
indeed Old Murk-Eye would be amazing in this deck but the problem is I don't have it,
you are also right about the combo being the only win condition but usually it is enough, I tried adding Ragnaros, The firelord and Deathwing for an alternate win condition but they made the deck more heavy which lead to many loses from aggro decks.
Sunkeeper Tarim can also acts as a wind condition, kindly check the video I posted in the description both matches were won by tarim only.