[Wild] (Rank #1 legend) combo priest
- Last updated Jul 9, 2017 (Un'Goro Launch)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Combo Priest
- Crafting Cost: 3020
- Dust Needed: Loading Collection
- Created: 7/9/2017 (Un'Goro Launch)
- user-20374362
- Registered User
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- 2
- 5
- 12
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Battle Tag:
Hujo#2750
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Region:
EU
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Total Deck Rating
90
Hi guys I am Hujo a wild player from France and i wanted to present you the deck that made me arrive to top 1 legend this deck is an inner fire combo priest.
Proof of rank 1 legend : http://imgur.com/a/z8dvx
Legends Stats : http://imgur.com/a/LJ1b0
Card replacement : If you don't have Lyra the Sunshard you could replace it by an Acolyte of Pain.
Mulligan guide : In those guide I will only talk about the decks that are presents in the meta, for exemple i will not talk about hunter that I didn't even see this season
Druid:
Aggro Druid : Radiant Elemental, Zombie Chow, Northshire Cleric, Deathlord, Potion of Madness and Wild Pyromancer. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Jade Druid : Radiant Elemental, Zombie Chow, Northshire Cleric and Acolyte of Pain. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Warlock:
Renolock: Radiant Elemental, Zombie Chow, Northshire Cleric and Acolyte of Pain. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Rogue:
Quest Rogue: Radiant Elemental, Zombie Chow, Northshire Cleric. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Miracle Rogue: Radiant Elemental, Zombie Chow, Northshire Cleric. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Paladin :
Token Paladin: Radiant Elemental, Zombie Chow, Northshire Cleric and Wild Pyromancer. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Priest:
Combo Priest: Radiant Elemental, Zombie Chow, Northshire Cleric. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Reno Priest: Radiant Elemental, Zombie Chow, Northshire Cleric and Acolyte of Pain. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Warrior:
Pirate Warrior: Radiant Elemental, Zombie Chow, Northshire Cleric, Deathlord, Potion of Madness and Wild Pyromancer. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Control Warrior: Radiant Elemental, Zombie Chow, Northshire Cleric and Acolyte of Pain. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Mage:
Freeze Mage: Radiant Elemental, Zombie Chow, Northshire Cleric and Acolyte of Pain. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Reno Mage: Radiant Elemental, Zombie Chow, Northshire Cleric and Acolyte of Pain. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Secret Mage: Radiant Elemental,Zombie Chow, Northshire Cleric, Deathlord, Potion of Madness. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Shaman:
Aggro Shaman: Radiant Elemental, Zombie Chow, Northshire Cleric, Deathlord, Potion of Madness. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2
Control Shaman: Radiant Elemental, Zombie Chow, Northshire Cleric and Acolyte of Pain. Power Word : Shield and Velen's Chosen if you have a turn 1 or turn 2.
Differents matchups with score and description :
Aggro Druid : Really favorable (score : 7-0) In this matchup you want to take the control of the board to out value your opponent your minions are stronger than him and with your buffs you will take the control of the board and win.
Jade Druid : Really Favorable (Score : 3-0) In this matchup you are the aggressor and you want to kill your opponent really fast. You can use your divine spirits and inner fires on your minions early in the game without killing your opponent because they don't play removals like Mulch in their deck so your minion will stay alive for sure and you'll win.
Renolock : Really favorable (Score : 8-0) In this matchup you want to draw a maximum of cards with your Northshire clerics or Acolyte of Pain to finish off your opponent with your combo you want to make your combo only when you kill your opponent because they play Blastcrystal Potion and Siphon Soul which could totally destroy your gameplan and out value you. Be aware of Twisting Nether too by not overextending on the board at turn 8.
Quest Rogue : Favorable (Score 5-2) In this matchup you are the aggressor you want to kill your opponent before he finishes his quest. You can use your inner fires without having divine spirits just to put pressure on your opponent you have to play all-in and can't play around Preparation + Vanish which destroys you but if the opponent doesn't have it you usually win.
Miracle Rogue : (Score : 1-1) I did not see enough of them at the moment to talk about this matchup.
Token Paladin : Favorable (Score : 5-2) This matchup is favorable for you if your opponent doesn't have Equality but be aware of his tokens too because he could have Lightfused Stegodon that could give poisonous and you would loose instantly. You also wanna draw a lot of cards to play around his Equality because if he clears your board you will not be totally out valued.
Combo Priest : (Score : 4-0) The key of this matchup is Velen's chosen with a 2 attack minion because it's really hard for priest to deal with a 4 attack minions with a lot of health if you arrive to Velen's Chosen a Zombie Chow or a Radiant Elemental it's almost an insta win because your minion will stay alive all the game and you'll kill your opponent with it.
Reno Priest : Favorable (Score : 1-0) Your plan is the same than with combo priest you want to have some unkillable minions and kill your opponent with your combo. It's a favorable matchup because they let you do what you want in the early game.
Pirate Warrior : Really favorable (Score : 5-1) This matchup is almost the same than aggro druid you take the board control with your buffs, Potion of Madness and Wild Pyromancer and then your opponent is out valued. A key card in that matchup is the Deathlord.
Control Warrior : Unfavorable (Score : 6-7) This is one of the worst matchup because the have removals like Execution or brawls so in this matchup you have to play really all in and go for a big minion with divine spirits and Inner Fire early in the game and hope he doesn't have Execution or Brawl, that's your only way to win this matchup.
Freeze Mage : Even (Score : 2-2) The thing that will decide who will win this matchup is only if he has Frost Nova + Doomsayer because you can't kill the Doomsayer then so if he has it you loose and if he doesn't you win.
Reno Mage : Even (Score : 3-2) This matchup is based on if he has his removals like Polymorph, or Meteor, Kazakus could also be a problem if he transform for exemple your big minions in sheep. But if he hasn't Polymorph or Meteor your big buffed minion will survive the whole game and his Reno Jackson will not even be useful for him.
Secret Mage : Favorable (Score : 4-0) In this matchup you just wnat to buff your minions and then your opponent can't kill them so he's out valued and you just win the game with your big minions.
Aggro Shaman : Really favorable (Score : 7-0) Same kind of matchup than Pirate warrior or aggro druid you want to buff your early minions to keep the control of the board and out value your opponent.
Control Shaman : Unfavorable (Score : 2-3) It's an unfavorable matchup only because of Devolve and Hex because he can ruin your board with those cards but if he hasn't Devolve you still have a chance to win the game with your combo.
I hope you enjoyed this guide for the wild combo priest please give an upvote and maybe I'll see you next time for a new deck
i like how you played against the same player, called toxic, 5 times in a row and he never stayed on a class for longer than 1 game lol
Its just a fun deck but nothing else, top legend #1... Yeah right!
I seem to do something wrong with it. I lose a lot. I can't even get past rank 16. I'm not sure how it is meant to be played. Do I keep cards in my hand and wait for combos or do i try doing max face damage as soon as possible with combos like Deathlord? I lose a lot to random decks .
Should i go for more board control or more face?
Update i got back to rank 18 lol. I really suck at this.
Alright been playing this deck solely. Turns out it's pretty darn shit, just jk. At least in my server it's not op. I get 3 or maybe 2 warriors out of every 10 games and the rest are control decks reno decks and so forth.
This deck is just too vulnerable to clear spells and counter spells. Devolve, poly, death spells from warlock, hunter, rogue u name it. Even pala equality is hard counter because u invest in such few minions that when u lose both deathlord there is no coming back. Not to mention u pull their big minion on board and its game over I've pulled everything from giants to Ysera etc.
Also it has zero tech cards so u just get run over by secrets. Secret paladin seems to be a hard counter for this deck. I mean that's like 2015 meta that just kills u like nothing ands it's literally the most frustrating thing. Maybe servers where u get pirate warriors every other fight might makes sense but for me I actually dropped a ranking playing this at least 30 games. Around 45 win rate. Had fun countering warriors and aggro druids but had such bummer games against control.
Then explain to me how you play against secret paladin.
Have 75% winrate from rank 20 to rank 10 and 50% after rank 10. I dont know whats wrong. Lose everytime vs shamans and half of pirate warriors.
Yeah it's the meta. Control decks just destroy this set up because u rely on few minions u buff up. When they outvalue u in the late game it's gg. Win condition is mostly mid game
So much combos lol! It actually takes some getting used to like how the old miracle rogue was but to be honest I think this deck is harder to play because you don't know what you're going to get off Lyra D: ! Really nice job with the deck though super strong thanks!
Took this deck from rank 7 to rank 12 legend in 2 days of playing. Played this deck the entire time except from rank 3-1 because of the opponents I was facing. Also swapped tech cards every other game to adjust to the meta because I would end up playing the same person over and over again.
Whether or not the OP created this deck themselves, it's still worth sharing, so thank you hujo91
Here's a shot of my most common line-up. I used one auchenai and one naaru as flex spots. The main techs were golakka crawlers or kezan mystics/eater of secrets.
Great deck, very effective and fun to play.
I've just played a guy using this deck! I thought they just scrapped up some random cards, beat them with some murlocs at rank 19.
Can't believe people play this in ranked :)
Yeah this deck is ok but only against aggro. Controldecks basically kills you unless u have good draw n they have bad draw. Only lucky guys who face druids, hunter warrior will rank up. Otherwise 50 50.
this is not your deck its control's old combo list.
https://twitter.com/F2K_Control/status/874053202265620480
I dont understand the downvote in that comment,because he is right? LOL
You're right. The least this guy could've done is given credit to Control. I don't understand why these comments got downvoted.
This deckis REALLY bad against dragon priest.
5 - 1 so far in rank 8. Nice deck. i'll see if I make legend.
My non-Jade Ramp Druid destroys this deck, so by all means, keep playing it, you guys!
I rarely make negative comments on decks, but honestly this deck is trash. The draw in the deck is awful and if you don't draw good combinations you end up literally having no plays.
You're playing the deck wrong then.... This deck is fucking insane and tons of reputable pros will tell you the same.
Idk how you're running into issues with draw, mate.