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[Legend#6] Hybrid Water Rogue [WILD]

  • Last updated Jul 19, 2017 (Quest Rogue Nerf)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Water Rogue
  • Crafting Cost: 5080
  • Dust Needed: Loading Collection
  • Created: 7/8/2017 (Un'Goro Launch)
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  • Kohai_
  • Registered User
    • 5
    • 10
    • 22
  • Battle Tag:

    Kohai#21781

  • Region:

    EU

  • Total Deck Rating

    177

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 UNDEAD MURLOCS

(a mix of Water Rogue and Deathrattle Rogue)

(Season 40 July 2017) fast Legend in first week [50% WILD cards]


This deck is perfect for people who are new to Rogue in Wild because it's not hard to play and good against Aggro. 

Ahoi, my name's Kohai and this is my deck guide about a mix of Water Rogue and Deathrattle Rogue. This deck is A LOT different than the Water Rogue in Standard as it contains 15 Wild cards which allows us to use the most powerful ones in the history of Hearthstone. I got legend with this list on the 7th of the season. The Idea of this deck is to beat every minion based deck. (aggro, midrange) The downside however, are decks like Freeze Mage and Control Shaman don't need a board to win and can deal with your board. (Freeze Mage ignores it and Control Shaman has Devolve and Hex) The second point: big minions early on (Miracle Rogue with Edwin VanCleef and Innerfire Priest with their buffs) you don't have a single hard removal. You could tech against those decks with Loatheb or Sap but I think it's not necessary as you do well against all the other decks.


Proof and Decklist as Pic:


Cards you can consider putting in:

Sludge Belcher, Sylvanas Windrunner, Journey Below, N'Zoth, the Corruptor

Loatheb, Shadowstep, Leeroy Jenkins

The Curator, Golakka Crawler

Bloodmage Thalnos, Fan of Knives