Heeljin Grindhouse Priest (Wild)
- Last updated Jul 10, 2017 (Un'Goro Launch)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Priest
- Crafting Cost: 11160
- Dust Needed: Loading Collection
- Created: 7/5/2017 (Un'Goro Launch)
- Heeljin
- Registered User
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- 4
- 25
- 38
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Battle Tag:
Heeljin#1898
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Region:
US
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Total Deck Rating
1407
DECK DESCRIPTION
Ultra late game priest designed to "grind" out other control decks. The focus is on the priest quest Awaken the Makers as well as N'Zoth, the Corruptor and Elise the Trailblazer. Two copies of Youthful Brewmaster serve to replay these powerful battlecry cards which includes Amara, Warden of Hope. We are playing with two copies of Cult Master with many token cards to super-charge our draws, getting through our deck faster than the opponent.
DECK GOALS
Early turns are spent playing small deathrattles and looking to hit them with Mirage Caller. Cash in the tokens with Cult Master and survive with taunts Tortollan Shellraiser and Sludge Belcher. The deck completes the quest very quickly which should stave off threats from aggressive decks. Shadow Visions is tuned to get just three cards. Potion of Madness for an early play, Entomb for hard to deal with threats, and Un'Goro Pack for late game grinds.
THE MULLIGAN
The key cards in the mulligan are Haunted Creeper and Nerubian Egg. These will generally always survive for a Mirage Caller on turn three. Always keep Potion of Madness and Shadow Visions for early threats. Tortollan Shellraiser is a good keep assuming you already have an early deathrattle.
TECH CHOICES
No cards are teched in for specific match-ups. "Four" copies of Entomb serve as the answer to problematic cards like Tirion Fordring or Sylvanas Windrunner.
THINGS TO NOTE
This deck does not contain AoE other than a nice Potion of Madness play. We will take advantage of the fact our opponent will assume we have cards like Lightbomb and Dragonfire Potion.
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Egg also combos with Mirage Caller on turn 3. This is important because you want to be playing a deathrattle each turn. The egg in general is a card control decks like Reno Warlock HATE to see.
The deck is tuned to beat control. A big reason it doesn't even play a single AoE outside of the powerful potion of madness. If you are playing too many aggro match-ups its not a great choice :) I made the deck after I noticed 3 control decks were listed on the "tier 1" Wild list.
Is Nerubian Egg the right choice for this deck? It ends up as a dead token on my board for most of the games and people are just not even touching it. We have only Shellraiser to "buff" it where it can attack to get killed and transform into a 4/4/?
I like the idea of the deck, but I think it might need some more refinement or better card choices. I would almost think Deathlord would be better than Nerubian Egg.