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65+% Win Rate Aggro Hunter

  • Last updated Aug 7, 2014 (Naxx Launch)
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Wild

  • 11 Minions
  • 17 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2420
  • Dust Needed: Loading Collection
  • Created: 8/6/2014 (Naxx Launch)
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Description: An aggro hunter deck that I made from a mix of a few popular aggro hunter decks I've seen over the past month or two. I was able to reach rank 3 with mostly this deck and a priest deck I found. I use this to climb the ladder because it's faster and more efficient.

Stats: Recently, I've been playing mostly this deck. Out of 40 games, I've won 27. This is a 67.5% win rate. I have the most trouble with Control Warrior, which is just naturally a great counter against Hunters, especially aggro hunters. I've had a pretty decent win rate with all other decks that I've been facing, and Handlock is by far the easiest to beat just because we're a very hard counter.

Strategy

Early Game: I have two stonetusk boars for both synergy and a turn one play. I usually play a boar on turn 1 if I don't have Leper Gnome. People will rarely want to waste removal on a 1/1, and therefore won't have a decent answer to clear it until about turn 3. This will allow is to get 2-3 extra damage in, which is very good value for our boar. I almost always use Hero Power on turn 2, even if I can play a secret. Here's why: if I have both eaglehunter bow and a secret on turn 3, just play the bow and hit their face. Then use the secret and your hero power on turn 4 to regain board control while sustaining your weapon. If you don't have bow, Animal Companion is always a great turn 3 play. Secrets are usually used on turn 4 with your hero power. Clear smaller minions with Explosive Traps. If they have one minion up with 3+Atk, you usually want to use Misdirection. Otherwise use Freezing Trap. Again, use secrets on turn 4 with your hero power. Hopefully you'll have your Bow equipped too.

Mid/Late Game: Things like Druid of the Claw aren't too much of a worry, freezing traps will take care of them. You want to keep the pressure up by hitting their face whenever you can, but don't fall too behind in board control. They'll probably be busy removing your minions to play their own, anyways. Save hunter's mark for a Starving Buzzard+UTH/Boar combo on a big taunt. Always check for and plan for lethal every turn, because our kill range is very versatile :) If you have Leeroy and UTH, SAVE BOTH OF THEM for lethal. Hopefully you will have cleared their taunts with your other minions and maybe Hunter's Mark/Freezing Traps. When you're planning for lethal, remember to calculate their minions and what you'll get with the Leeroy+UTH+Timber Wolf combo. You'll get at least 12 damage with the combo at turn 10, which is plenty, because it's turn 10. You'll have been smashing their faces with your hero power and painful minion attacks.

I'm by no means a pro player, but I made this deck from looking at multiple pro hunter decks and have been having great success with it. I hope you try it out on the ladder too, good luck :D I'm open to suggestions; the only possible change I might consider is replacing a Stonetusk Boar with a Webspinner and/or replacing a Misdirection with an Ironbeak Owl.