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Wild Legend in 2 days with only 2 wild cards

  • Last updated Jul 30, 2017 (Quest Rogue Nerf)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Druid
  • Crafting Cost: 6220
  • Dust Needed: Loading Collection
  • Created: 6/22/2017 (Un'Goro Launch)
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Hey guys yonson here, a greek HS player. I reach Legend Rank every month (Standard - Wild or BOTH) and I love to do that, creating my own decks !
I stream from time to time so you can give a follow and check me out when I stream:
https://www.twitch.tv/yonson21 .



I climbed ranked 5 - Legend in 2 days with this Druid, with a 70% winrate !
Extremely powerful vs every deck in the wild meta, killing every pirate warrior and only struggling against some control Shamans.
The fun fact is, I used only 2 wild cards Jeeves and Living Rootsto do this !

Sooo we overcome the 20 upvotes and its time for a full guide, thanks for the support !

General Mulligan:
Keep all your 1 mana drops (instead of Patches the Pirate of course)
If you face warrior its good to keep your Golakka Crawler too.
If you have Innervate you always keep Vicious Fledgling so you can throw it in your 1st turn and if your opponent has no answer its a win condition (this have won me many games).
If you have the coin, you usually keep Finja, the Flying Star, imagine play the innervate-coin-finja on 2 mana. You will dominate the board.
NEVER keep your murlocs, you want them to come with Finja, the Flying Star.
A dream start would be this: Enchanted Raven - coin - Bloodsail CorsairInnervateFire Fly or Living Roots - Mark of the Lotus.


Against Warrior:

Its 80% a pirate warrior!
Starting hand: You hard mulligan for the 2 Golakka Crawler. You also keep your one-mana drops and Innervate
If you have the coin you also keep Finja, the Flying Star and Living Mana
Don't be afraid to throw everything with coin and Innervate in your 1st mana.
If you get the early board control against pirate warrior, they have no chance to win.
Don't you ever play Bitterite Hydra against them, it's a suicide mission lol !
The first Bloodsail Corsair can be dropped just for tempo, but you have to keep the second one, to destroy a weapon.
Don't play Jeeves if he has like 1 or 2 cards in hand.

 Against Shaman: 

Aggro Shaman: You mulligan as said in the mulligan guide above. Maintain the board control - buff your minions so they cant be cleared - don't throw all your resources so you can play arround Devolve. Never play Living Mana or Finja, the Flying Star if he hasn't play his 1st Devolve. Clear as much as possible so you will not lose by upcoming Bloodlust.

Control Shaman: Its the most unfavorable matchup for this deck. You hard mulligan for Vicious Fledgling and Innervate. If you summon it in your 1st turn, you have a big chance to win, either way you have to be very lucky against them.
Don't you ever play Bitterite Hydra, you''ll get rekt by Volcano

 Against Rogue:

Its a quest rogue 95% of the time.
I think this is the most favorable matchup.
The mulligan is as said in the mulligan guide above.
If you have a good starting hand and the game goes as it is supposed to go, you usually win around turn 7-8.
Some tips: Clear his stupid minions but don't kill his Igneous Elemental. Go face as much as possible.
Bittertide Hydra is a key card to win this.
Becareful with your Living Mana because of his Vanish.

 Against Paladin:

You have to push here before he throws his The Curator and Tirion Fordring.
So maintain the board control but keeping hiting his face as much as possible.
Buff your minions so they can't be cleared with Consecration.
If you play your Vicious Fledgling or Finja, the Flying Star very early with coin and Innervate, you usually win asap!

 Against Hunter:

Hunter? LuL
I have only faced 1 hunter and I was lucky enough to ''rape'' him asap with the InnervateVicious Fledgling combo !
However I suppose that you play against him, as if you face a pirate-warrior.

 Against Druid:

Jade Druid: You usually win, just mulligan as said in the mulligan guide above - keep your board full - buff your minions and hit face. Bittertide Hydra its a key card if you can play it max by turn 5 (I have never seen a Druid, using Mulch these days)

Aggro Druid: In this matchup you fight for who is the faster. Just throw it all there and keep board control as much as possible. Don't throw Jeeves if he has 1-2 or even 3 cards!

 Against Warlock:

For real now, is there any warlock out there !?
I have only faced like 2 or 3  RenoLocks and I won them before they even throw Reno Jackson.
Be as rapid as possible, hit face and buff your minions so they can't be killed by Demonwrath. Play around Hellfire as well!

 Against Mage:

You usually outrun mages because they are very heavy!
Just clear his minions ( Babbling BookMana WyrmArcanologist and Mad Scientist, and hit face.
They can clear your board like 1 or 2 times but you will fill it again and eventually win.
Be very carefull about Doomsayer in 2nd turn, fully buff your minions  or play Savage Roar so you can kill him (if possible). Even Innervate into Swipe its acceptable !

 Against Priest:

Its exactly the same as mage. Kill his minions, maintain the board control, hit face and be patient to win.
Play around Dragonfire Potion , especially if you are about to throw Finja, the Flying Star.

 
Card Replacements: 

You cannot replace: 1) Finja, the Flying Star, 2)Living Mana

If you have no Patches the Pirate you have to replace all the pirate-packet.
Play a 2nd Enchanted Raven, a 2nd Living Roots and an Acidic Swamp Ooze.
You can also change the Bittertide Hydra with Loatheb or a 2nd Power of the Wild.



For any other question, you can ask me in the comment section or if you catch me on stream.
Hope you will enjoy the deck as I did !!!