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TTK Exodia Mage {Wild}- Updated for KOFT

  • Last updated Sep 13, 2017 (Frozen Throne)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: TTK Mage
  • Crafting Cost: 7080
  • Dust Needed: Loading Collection
  • Created: 6/13/2017 (Un'Goro Launch)
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  • Battle Tag:

    FallenAngle#2513

  • Region:

    EU

  • Total Deck Rating

    493

View 22 other Decks by TheFallenAngle
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Guide:

Mulligan:

Keep- Quest (obviously ), Doomsayer,Clockwork Gnome, Mad Scientist, Babbling Book, Novice Enginner, AI.

This deck is all about the draw, in 99% of the games you will finish the quest before drawing all of the combo pieces, so you need to go for the draws.


Using Primordial Glyph: the best cards you can get from Glyph are- Arcane Intellect (AI), another Glyph, Ice Barrier,Molten Reflection, Echo Of Medivh, Duplicate, and if you need to finish the quest at the moment then Cabalist's Tome. It is also great to get Frost Nova's, Blizzards, Removals, Cone Of Cold (for freeze, works like Frost Nova/Blizzard).


Match-ups-

Aggro- Warriors Druids and Zoolocks, all the same.

This match-up is a hard one, and you are going to need good RNG with your random stuff and your draws+curve to win this matchup. Basically try to get a big board and trade for their minions, get the Ice Barriers Quickly and get the Boardclears with Doomsayer and Glyphs+Babbling Books. In this matchup take from Glyphs Boardclears, and not tools to get the combo quicker. Good cards are: Volcanic Potion, Flamecannon, Cone Of Cold, and sadly even Arcane Explosion.

Against Pirate Warriors it is almost hopeless :(

Midrange+Control:

Here you keep the Board freezers for big boards,  in this matchup I can only talk about noticing some things-

1) Paladins- Eye For An Eye is an option from Hydrologist that can destroy you.

2)Control Shamans run Devolve and Hex, so they can minimize your draws, do not use Duplicate against them.

3)Mages run Ice Block! if you can pop the block in the 1st turn and then kill them in the seconds you will win.

In this mach-up just draw as quickly as possible, and stay alive due to secrets and board freezers.


Some tips:

-When you run the combo, you still have +1 draw from the seconds turn so:

1)Fatigue will kill you if you are on 1 hp (opponent played around Block).

2)If you have 1 card remaining in deck and it's your last combo piece then use the combo NOW - you get the draw so you can play it in the seconds turn, notice you can play both Archmage Antonidas and the remaining Sorcerer's Apprentice/Molten Reflection in the same turn.

- Nothing can stop your combo- not Taunts, not 100 Armor, but Ice Block can! beware from other Mages, Beware from Priests and Rogues who steal cards from your deck/class cards.

- Clockwork Gnome can give you a card that Taunts your minions (as a defensive tool), and also a card that Stealths 1 minion, this is great for Doomsayer, because your opponent cannot kill it now, so it will wipe the whole board.

- Notice you do not burn your Quest Reward! if you play Glyph/Cabalists Tome/AI/Flame Geyser/Unstable Portal as your last non-created in deck spell to finish the Quest, your reward will be Discarded and you will lose.

Always make sure you are not milling yourself.


 

Knight Of The Frozen Throne:

Quest mage may become OP in the new meta! If the new KOTFT control decks will succeed vs aggro and beat the aggro out of the meta this deck will become crazy good (it is countered by aggro and it is amazing versus control warrior and elemental mage and stuff like that).


Update 13/9: removed Giest due to seeing less Jade Druids (& seeing them play the Jade Idols at summoning instead of shuffle to play around Geist).

Added Blizzard against the Naga Giants deck (in case they don't have at the moment/run loatheb).