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Zoo SMOrclock

  • Last updated May 26, 2017 (Un'Goro Launch)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Zoolock
  • Crafting Cost: 5280
  • Dust Needed: Loading Collection
  • Created: 5/26/2017 (Un'Goro Launch)
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  • Battle Tag:

    Wacky1215#1926

  • Region:

    US

  • Total Deck Rating

    52

View 44 other Decks by wacky1215
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So this deck plays like Zoo, SMOrc and Handlock. It's kinda messy, but it's working. Basically You want to get your imps out early, so mulligan for them. If your lucky enough, the dream hand is two flame imps, bluegil, turn three warleader. 18 damage by turn 3, its game by turn 4 if they don't kill your guys. 

With the murloc water package, Doom guard and felfire potion there's plenty of burst. There's also plenty of taunt if you need to go defensive. The Black Knight is for fun. Nobody expects the Spanish Inquisition, or the Black Knight anymore. For those pesky quest warrior decks going around, it can put a serious kibosh on their plans. No to mention the felfire clearing a rogue quest board as well.

It still in trial mode, but so far I've gone from 15 to 10 with no losses, and I was just trying it out. I'm pretty sure it's not going to keep up this win rate, but so far so good. Honestly, I was simply trying to build a workable Warlock deck without the quest or discard. Not to mention I was bored of Hunter, priest, warrior and rogue. Not sick of paladin yet, but I'm getting there. Lol.

All input is appreciated. Thanks!