+16
Favorite this Deck

Wild Lakkari Sacrifice

  • Last updated Jun 21, 2017 (Un'Goro Launch)
  • Edit
  • |

Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Discardlock
  • Crafting Cost: 5280
  • Dust Needed: Loading Collection
  • Created: 5/22/2017 (Un'Goro Launch)
View Similar Decks View in Deck Builder
  • Battle Tag:

    Earwinfirwat#1632

  • Region:

    US

  • Total Deck Rating

    100

View 19 other Decks by Earwinfirwat
BBCode:
Export to

Before writing this deck off as a gimmick due to some unusual inclusions, forget all opinions you have formed about the strength of any individual card in this list and look at the big picture. This deck is one that thrives on synergy. Wild as a format has already begun moving in a direction where good synergies are more powerful than a single card's individual strength and this will only become more true with each expansion.

How to play the deck:

This is not an Aggro deck. Nor is it a Control deck, or at least not in the same sense that Renolock is.  The best way I can think to describe it is a Mid-Range/Tempo deck. This deck contains some of the most efficient, tempo generating minions and spells in the game such as Doomguard, Lakkari Felhound and  Soulfire just to name a few. 

Its very important that you are greedy with your Malchezaar's Imps because running out of steam will be your downfall.  When playing Dark Peddler you should prioritize Malchezaar's Imp first, and Soulfire second. If neither of those are offered then just take whichever option is best for your situation. If the card you get isn't very good, don't worry. You can always discard it.

Playing for board control is very important. Casting Nether Portal is only good if you have the board. Its perfectly fine to use Doomguard and Soulfire to get an advantage on board. In fact, this is almost always what these should be used for. If you're saving them for burst, you're doing it wrong. The Nether Imps you gain each turn from your Nether Portal will help you to not only outvalue your opponent, but give you inevitability which will lead to a win. Very rarely will I ever Life Tap once I've gotten my quest off because the reality is you don't need to. That's the beauty of infinite value :)

 

The 'Core' of the deck:

Malchezaar's Imp-This is hands down the best card in the deck. Without it the deck could not function without Life Tapping yourself to death.

Dark Peddler-A true unspoken hero of the deck. It adds discard fodder to your hand, but what is truly awesome about this unassuming little guy is that he can discover malchazaar's imp and Soulfire.

Darkshire Librarian-Not only does she help complete the quest, but she draws you a card to replace the one you discarded when she dies.

Fist of Jaraxxus-This card has been put down in the past because if you draw it once you have no more discard left in your deck, paying 4 mana for it sucks. Fortunately that is not an issue with this list. There is so much discard that you can always count on discarding it  eventually to get maximum value.

Dark Bargain-Another card deemed unworthy in the past but is now strong enough to make it in Wild. Sometimes RNG doesn't always go your way and you discard one or two of your powerhouse discard minions in the early game. The addition of this card to the deck ensures that you have enough discard to finish your quest. it truly is great.

Silverware Golem-Because 0 mana 3/3's are good.

Clutchmother Zavas-Because she is legendary, you might not even see her in some games, but thanks to her I have completed my quest as early as turn 5. The fact that she never allows you to run out of cards in hand until you play her is actually better than the fact that she gets +2/+2 each time she gets discarded. 

Soulfire-The highest damage-to-mana card in the game. This card allows you to generate some serious tempo when used on a minion or it can be used to push for lethal damage in the late game.

succubus-Sometimes you discard your powerhouse discard minions and you need a back-up. This often overlooked beauty helps ensure you have enough discard to get you there.

Doomguard-A minion who in most other decks isn't played until the lategame when your hand is already empty, but I have played this on turn 5 many times for the sake of controlling the board and it's usually the correct play. This card generates so much tempo for you while also working towards your quest you'd be silly not to include it.

Lakkari Felhound-4 mana 3/8 taunt? Advances your Quest? sign me up! A powerhouse against aggro.

Lakkari Sacrifice-Your win-condition. The infinite-value-generating-pot-of-gold-at-the-end-of-the-rainbow! Once you have completed the quest and played your Nether Portal you generally don't need to tap anymore due to the fact that you get 2 free 3/2's at the end of each of your turns.

Flex Spots:

Mortal Coil-A powerful card that I chose to include. You could consider another early game option in this slot, but I like the 1 damage+card draw.

Tiny Knight of Evil-This card doesn't break the deck, but it has good synergies and it usually draws removal, which is pretty good because that means its more likely they won't have removal for your Malchezaar's Imp, so in that regard it's quite good so I kept it in my list.

Imp Gang Boss-A good solid minion who is great at controlling the board. I'm never sad to discard this card. I think it is good enough to be considered a staple, however if a better discard synergy minion is printed its possible this could be cut someday. 

Imp-losion-A powerful card for controlling the board and an overall good card, but same as Imp Gang Boss, i'm never sad to discard it and this could easily be cut for something else.