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5 to Legend - Murloc Rush

  • Last updated Jun 8, 2017 (Un'Goro Launch)
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Wild

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Paladin
  • Crafting Cost: 8540
  • Dust Needed: Loading Collection
  • Created: 5/22/2017 (Un'Goro Launch)
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  • Total Deck Rating

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This is the Murloc pally rush I used primarily to get up to rank 5, at which point I started alternating between this and my spell priest. Here is the spell priest

5 to Legend - Spell Priest
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Minion (19) Ability (11)
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Around rank 4 I was running into too many hungry crabs and freeze mage to keep a decent win rate, and the primary became the priest. The win/loss stats, which aren't detailed since I primarily play HearthPhone, are as follows:

Pally Murloc: 28-11

Priest: 37-17

Not much to say about this but I'll update the guide if I think of anything. The wrinkle of this deck is that you can use an early Small-time time recruiter to thin out your deck, simultaneously giving you cards that are very usable for your rush. I like the way it functions in that it a. Gives you card draw even if your opponent doesn't have many cards, b. helps you get your finishers at the right time. 

I added Barnes and Ragnaros to the deck after reaching legend and am 5-2 so far. Barnes brings up some unique opportunities for getaway kodo and redemption synergy, which will obviously be discovered from your Murloc. 

Time blocks will intermittently appear where people will get annoyed with murlocs and a frequency of hungry crabs and counters will spike up suddenly. Switch your deck and wait for meta to recalibrate. A losing streak with this deck is analagous to holding onto a falling stock too long.