TOP 100 Legend - New Age Control Warrior
- Last updated May 17, 2017 (Un'Goro Launch)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 9100
- Dust Needed: Loading Collection
- Created: 5/13/2017 (Un'Goro Launch)
- Titan_Hs
- Registered User
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- 11
- 23
- 70
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Battle Tag:
twitch.tv/urkoth
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Region:
N/A
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Total Deck Rating
2188
Ahoy friends! This is the list I used to climb to top 100 legend after experimenting with decks and builds. - Proof - I love playing playing control warrior and think that it's one of the best performing decks in this meta. And I do think it's better than the quest warrior.
The reason for control warrior performing so well is the current state of the meta. I will go a bit more in-depth about it during the match-up discussion.
Match-ups:
Mage: Favored. We can win through armor gain whether it is the control or aggro version. Be careful though, mage decks are pretty strong right now.
Hunter: Favored. They can win if we don't have an answer if they go for a big hyena during the early stage. Otherwise it's easy for us, clear their stuff and win.
Rogue: Unfavored. Just like any deck that doesn't go straight face from turn one, we are unfavored against the quest rogue. Game strategy is waiting for Blizzard to nerf it. Games are still winnable if we pressure them a lot and lethal with Gromm or silence the Igneous Elemental . We are favored against miracle rogue though.
Paladin: Favored/Even. Paladins are tough but with our Gluttonous Ooze and Spellbreaker techs we are in a really solid spot against them. Save the Ooze for Tirion Fordring!
Druid: Favored. We are in a greeeeeat spot against them! Especially with double Whirlwind and double Sleep with the Fishes. Their only way to win is double innervating a threat on turn 1 that we can't answer.
Priest: Favored. It's the silence priest most of the time and if we remove their minions early on, we're in a good spot. Brawl can also be a good card in this match-up.
Shaman: Favored. We have enough removal against the bloodlust version. I met only a few controlish versions and won those games.
Warrior: Taunt even, pirate favored. Be proactive against the taunt version. We have enough removals and life gain against the pirates so it is a pretty easy win for us most of the time.
If you have some questions, comments, suggestions etc, post them bellow or ask on my stream where I play these kind of decks competitively twitch.tv/urkoth
EDIT: Since you awesome people gave some love for this awesome deck, let's include some mulligan and playstyle tips!
Mulligan:
Fiery War Axe is a keep against everything and the most important early game card. You don't have to mulligan hard for it though.
Whirlwind is good against token classes, Ravaging Ghoul is better to keep though.
Acolyte of Pain is good versus control since the games usually don't go to fatigue anymore, so drawing cards from it gives us more proactive options. It's still good in other match-ups, saving one in the starting hand is fine most of the time.
Armorsmith is hard to remove early so it's usually a fine keep vs aggro. She represents a win condition condition with whirlwind effect against mages, so save her for a big armor gain turn against them.
Sleep with the Fishes is not a keep usually but can be useful if our opponent plays lots of minions early on and we do have a lot of activators for it. I do think that it's not correct to keep it most of the time.
Alley Armorsmith is a fine keep against mages if we already have early game cards next to it, especially Fiery War Axe.
Execute is a fine keep against priests.
Gluttonous Ooze is good against warriors and paladins, though it should be saved for Tirion most of the time. I even sometimes keep it against mages if I'm expecting early Medivh.
Grimestreet Informant is not a keep even though he can be played on turn 2. He excels at late game or even mid game.
Trust your guts and enjoy the deck!
This seems like a cool deck, but what makes it better than quest warrior? You're making your deck have a bit more removal and value, but you're removing such a good win condition.
I fell asleep when I was playing taunt warrior once so I decided to play more fun version of it, AnderHS.
Do that strategy, the deck is not designed to beat quest warrior but has a change against them, Bujan
SeemsGood Revenxyo
im not questioning decks like this, im just asking myself on WHICH FRIKKIN EARTH everyone is playing , so this kind of decks actually work?
im living in a world where quest rogues, quest warriors and jade druids draw PERFECT EVERY FRIKKEN turn. and im sitting here, with 2 whilwinds vs e4t5436543646345634567435745745674567 8/8 9/9 10/10 3453454356/345345345 golems or 5/5/5/5/5/5/5/5/5/5/5/5//55 in round FUCK IT, in the round bvefore we even started!
Hey guys. Ive been trying this deck out and i got to say it is really refreshing in the meta. However, im struggeling towards priests (the lyra, combo wombo dragon ones) and Q rogues. since ive faced 4 priests and 3 rogues in a row im wondering if i miss something to get my favour a bit higher? (im playing on rank 10 atm, just a casual player who wanna play nice but fun decks (hence why i love control warrior))
hit me up!
edit: i dont have ysera/elise.. i play gorehowl + 1 informant
Control warrior decks are not designed to beat dragon priest and quest rogues. If you are facing a lot of them mysticalkovuu, try playing something else.
This Deck is definitely unfavored vs Pala. They just don't run out of strong boards. Discovering Tarims and Tirions... creating free murlocs and buff them... you just run out of answers pretty quick. Also I don't see how you can outvalue a Taunt Warrior with this Deck. As much as I love control, the archetype was killed by blizzard by creating quests and mechanics which create infinite value. The Deck is solid at the moment due to all the mages and pirates and druids.
It does fine agaisnt them because of ooze and spell breaker, RampTea.
Yeah they're helpfull. But the ability to build good board presence over and over by buffing heropower murlocs and discovering new Tirions or Tarims makes your ooze and spellbreaker not that great. You just don't have enough answers. You can use your ooze and spell breaker exactly 1 time. This Deck lacks a win condition like N'zoth to overwhelm your opponent. In a Meta where Midrange Decks can discover so much value, pure control isn't that great. Like I said, it's doing fine because we have so many mages and aggro at the moment. But I can't seeing this become Top Tier at the moment.
Replacement for elise :(? thats the only card im missing
Alexstrasza or second grimstreet informant, Kurumii
It's even, ajana.
That's true timetoduel, teching dirty rats makes the match-up winnable but armorsmiths are just master-race against everything else.
Obviously it won't work everytime, but remember your turn 10 Primordial Drake / Sleep With the Fishes combo. Clears all 5/5s and can be a game winner when they over extend.
Very fun deck, only real issue i've had is Quest Rogue and surprisingly Shaman decks that utilize Spirit Echo, making clearing the board difficult. Considering dropping Grimestreet for an Eater of Secrets, to make the Mage match a tad bit easier. Aggro Paladin isn't too rough, the midrange version however is very resilient and usually results in a drawn out loss.
Used this list to get my last 20 wins for gold Warrior though, and had a great time doing it too.
Great job, betterasksomebody, glad it worked out for you!
Im confused, how does this deck do any damage to make you win besides grommash? Or is this like a fatigue deck in a way?
Control decks basically just run their opponents out of answers, Your goal is just to survive long enough for your opponent to run out of steam, making it impossible for them to win.