70 % win rate silence priest (rampdate2020)
- Last updated Jun 4, 2017 (Un'Goro Launch)
- Edit
- |
Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Silence Priest
- Crafting Cost: 2600
- Dust Needed: Loading Collection
- Created: 5/6/2017 (Un'Goro Launch)
- danielschwartz22
- Registered User
-
- 8
- 11
- 32
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
2433
So this is my version of the lesser played but immensely fun silence priest. Which can with some consistency just slam face so hard your opponents butt's fall off.
Now I have looked around a lot and I have seen all these versions of this deck that are just so inefficient, playing pay to win cards like Lyra and Medivh to like create a whole new option, but heres the real fucking scoop. If you cant win with a 32/32 turn 4, all that other stuff. It's not gonna fucking save you. Plus those decks love to just play around with techy nonsense. Now I don't have anything against that, But tech is just so ostentatious.
So here is how you play this deck. Look for your royal flush hand That's Coin, Humongous plant, and two divine spirits, and inner fire, draw into a silence. If unanswered you win. And laugh, like seriously i laugh my ass off every time this happens and it is really not that hard to do.
Other acceptable fun time options! Make a really healthy acolyte of pain, and draw until he can otk the board. Healthy northshire clerics are also acceptable. Use your faceless shamblers to hide behind the biggest butt's in the World. Use potions of madness to remove all of your stupid aggro opponents early game options. The possibilities are endless!
Standard Rules
25 upvotes gets you guys a more indepth mulligan guide
50 upvotes gets you a general guide on playing this deck
100 stupid fucking green arrows gets you an expanded guide, and every 25 upvotes after that gets class guides.
Happy healing my lovely little priests. Go and agitate the meta with our soon to be called "no skill" deck.
By my fucking beard!
So I went to work for 4 hours, came back and this thing had fucking exploded like I could not possibly believe. Can I feel the love tonight? You best fucking believe it. So instead of making every separate reward we're gonna go through the ins and outs of this deck. Also I'll be throwing up a Q and A section later as those are my favorite to write (mostly cause i get to talk mad shit and make fun of questions as though they are really dumb {even though most are valid}) So let's dive in.
Mulligan's based on match up
So while the meta has been evolving and deck types are sort of diversifying more and more as people realize where the hidden op cards are. We still have a pretty clear cut view of what we will be playing against based on the class we are facing.
Aggro Classes
Hunters, warlocks, and occasionally paladins, and 50 percent of the time warrior, finally druid, are typically gonna call for an anti aggro plan. So what is this deck's anti aggro plan. Well it's basically we are gonna out aggro the aggro. We're looking to get our ancient watchers and our humongous plants out as quick as we can to start dealing with their on board threats; we shouldn't lose sight of sustainability. There is also the question of adaptations and poisonous minions or really good death rattle minions like kindly grandmother, so in these situations I will also keep a silence without humongous or ancient. This allows me to mitigate their damage buffing effects and buy me crucial turns I need to set up an otk or build a problematic minion such as a 6/6 acolyte of pain. Against pirate warriors we should be able to hold our own just giving them high level threats to fear. This and a nice sized faceless will just let us have a lot of fun. If all else fails, keep your draw cards and hope for the fucking best, but at this point we are in trouble.
Against control
Now freeze mage or any mage including iceblock are not our friends at all, and if they draw into it we are in major trouble as our otk will be countered and mitigated by the time our next turn rolls around, so it's crucial in this match up just to be slamming face as much as you can with as much force as you can. So like playing against aggro we are really looking for a silence-able minion right out the gate. Beyond that other control decks we can take our time against. We should focus on draw cards and draw effects to increase our options. the amount of silence in this deck allows us to easily deal with a lot of their end game threats with little to no hassle. I often find myself staring down a ysera and just paying zero mana to make it fucking useless, and then I laugh cause I countered a nine mana play for zero mana. Taunt warrior we need a little more fear of but once again the silence and early game aggro style of play will do that in as well. The other big player we really need to be worried about besides the mirror match, is obviously this new control paladin. Their ability to generate absurd taunt minions with stonehill defenders is a major issue, and honestly unless my draws are on point this is always an uphill battle. So if you find yourself losing against them, it's got nothing to do with you and something to do with it just being a shit matchup for us right now.
Piloting The Deck
Now when you look at this decklist you might be thinking "what the fuck is all these cards and how the fuck does this make a viable deck?" You know what, I look at this decklist myself and say the same fucking thing sometimes, because you look at all the cards and you think "There is no way this collection of nonsense wins games". The sad truth is though, this was just one of the hidden op decks.
Starting off our games, if we have safe room to do so, or we have the coin we wanna go ahead and try to get out a northshire cleric that can survive long enough to draw us a couple cards. we also have the wonderful turn two play that is radiant elemental plus power word shield, and it's truly a beautiful play. We're using our early game to give us draw potential or some way to answer the weaker minions of our opponents. So against hunter a really great card in the deck is potion of madness, as this allows us to use their minions to kill their minions. Keeping our board clear, giving us crucial extra turns to finish up the game. All of these strategies make incredibly viable starts. Failing these a purified ancient watcher is never a bad thing either.
Now if we have been playing properly we are now moving into our mid game with a decent health pool and can begin setting up to finish out the game. Now you might be saying "But it's only turn five how can I be finishing up a game?". Well number one dumb dumb I have finished out games with this deck on turn four with a 32/32 razorleaf so calm your existential tits. At this point in the game we should either be digging for or already have on board one of the silence minions that are gonna change our game. We might also have a faceless shambler that is just gonna protect us til the end. If we do not have one of our silence minions it's time to get creative. Remember that 6/6 acolyte I keep bringing up. This is a great play for a shitty midgame as it gives us draw potential and if we can dove tail into a northshire we're drawing two cards in one turn for three mana, while generating threats. it's also at this point in the game that if we haven't used our shadow visions in desperation we are gonna be using them to piece together either survival or our finishing blow. If we need to survive grabbing silences to deal with buffed or minions with powerful effects is not a bad move. If we are in a good spot start snatching up those divine spirits and inner fires to put the final punch into your opponents face. Do this and you shouldnt even have to worry about late game.
So if you are reading this part, you must be making it to late game a lot and that is not a huge problem, but it's at this point we really are trying outplay our opponent (fyi if you made it to end game and have no minions on board, with no chance of improvement in sight it might be time to concede). Now making it to late game will not necessarily spell a loss for you. Though it's decreasing our chances. At this point we really do need to end the game in one thrust and that should be your goal here. Make sure to give your opponent dummy targets like northshires and acolytes to keep your razorleaf healthy. AT this point you are looking to make a one shot kill razorleaf that is unanswered (so you may need a silence or songstealer in hand to sneak past their desperation taunt minion). Once again if we can help it we're not gonna be playing the match this long but if we are at this point, everymove you make has to be spot on.
Desperation Plays
Now with a deck like this we are looking for a specific combo, we wanna silence our "cant attack" minions and then attack with them. The issue with this is sometimes just sometimes we can't silence them. Fret not we have faceless shambler, it's perfectly acceptable in desperation to make a 4/16 faceless shambler just to save you some pain. You might even be able to turn it into lethal damage the next turn. Saving a potion of madness can also give you that clutch win such as robbing a 2/6 or 2/7 minion from taunt warrior to make your final face rush. Sometimes with this deck you need to get really creative and plan really far ahead.
Deck Philosophy
This is an all in deck friends. When you make your move that is it. Sometimes you can re-establish, but when you make your move to finish the game you are basically saying this is the best chance I have at finishing out the game. So don't waste your powerful combos just trying to stay alive. There really is no endgame finisher in this deck besides the pure synergy of making an over powered minion. The late game of this deck is garbage and we should avoid it if we can. If you lose on an all in play, there's a good chance you were playing against your odds from the start. So don't take those all in failures as a mark of personal failure. Know that this was just not your game and you can definitely improve the next time around. Good luck and may the heart of the cards be with you scrubs
The shift in meta
This deck is still as viable as the day I crafted it, but as some of you may have noticed the meta is catching on to our not so sneaky tricks, and so those of us who are still playing aggressively need to shift our focus. So help you deal with the influx of aggro I bring to you the aggro breaking deck I promised a week ago.
http://www.hearthpwn.com/decks/833933-75-win-rate-controlled-evolution
Questions and Answers
Q. Is there room for lyara? You know cause I really like that cards animations and voice actor and that dragged out shit never gets fucking old.
A. Look you can replace any card in this deck with any card you want, this is the list that i run. If you wanna replace every card in the deck with a fucking 1/1 that costs 5 mana that doesn't actually exist, then by all means have it. You are more than welcome to experiment with whatever you want.
Q. Are the radiant elemental really necessary considering you are not running the spell factory?
A. I ask myself this same fucking question every time I see a mage deck list and see sorcerer's apprentice, like going into the decklist I know it's gonna be there, I know I am always gonna think the spot coulda be better used, but I am always just gonna run the apprentice cause it does fun stuff for me. Same goes for Radiant Elemental, but I have played it without them and it seems to be about the same experience.
Q. This deck has infested the ladder, and I fucking hate you and your fucking guides, you degenarate cock sucker, whom gives oral sex for money in porto potties at national forest preserves.
A. Ok number one that is a lot of anger and hate, and conjecture. Also that is not a question. This is one of my favorite things to see though. So you mean to tell me the deck works...and a lot of people are playing it? And that bothers you? I am not even a hundred percent sure what to do with this information. Like see I hear someone say "This deck is everywhere like horseshit" and I personally think "Oh ok so when i build my deck I have to take into account I am going to see this priest deck a lot, so I have to have a plan to counter it, that way I can win more games and have a good Win Rate instead of BITCHING like a fucking beta male.!" That's just me though. Look if you are playing against the same deck 3 out of every 5 games, Why are you not consistently winning those 3 outta five games? Because you didn't build to counter it, that's really got nothing to do with me, and any amount of venom you spew in my face is not gonna change that. So we cool bro?
Ramp druid is back in a big way baby!
Hi, I am playing this deck and I got to rank 9 (first time for me) so thanks for this deck! It's very fun to play. I am now stuck at rank 10. I am getting obliterated by pirate warriors, freeze/control mages, and murloc paladins. What am I doing wrong and are there any cards I can swap to maybe balance out the fast aggro decks I'm encountering? Like mass dispel or...?
If you are NA, add me at epictrollman#1611. I am at rank 2 with the deck's exact list, and I destroy control mages/pirate warriors. Murloc paladins on the other hand, they're fucking annoying (hate Tarim).
It's just me then! I'll come watch you today and see how you handle those decks. Thank you!
This deck is an AWFUL version of the deck mentioned below. Like just awful. 0 reason to have radiant elementals in here if you're not going for Lyra, no argus/sunfury protector for aggro, nothing the really makes your big silencable minions good if you don't draw silence.
Make your own decks if you're gonna post them bud.
As currently rank 2 with this deck, I would say otherwise :)
This is a worst version of http://www.hearthpwn.com/decks/711120-purify-priest-ungoro-edition .You copied it and replaced some cards with not so good replacements.
All your other decks are the same. Are plagiarisms and your guides are so big and incosistent.
So would you say that the deck you mentioned is more effective against aggro decks than this one ?
I think it is. Considering that there are 2X Sunfury Protector and a Defender of Argus.
But i get your point: radiant elemental + potion of madness or power word: shield is pretty good.
I love the accusation of being a "Plagiarist". Ok buddy it's story time. When I was playing mtg for channel fireball about 7 years ago. I created a decklist that with exception of replacing 4 cards, with bloodbraid elves was an extended jund deck through and through. After the placing first in the tournament, the deck list went up as "REDACTED'S" Extended Jund Deck. They named the deck after me, despite it being the same cookie cutter deck list with the exception of the "BloodBraid Elves". I even made a point of feeling as though the decklist was not mine, but I for some reason was credited and celebrated in the community for it. As I continued to modify decklists and have my name attatched to them I realized the difference between one big players deck, and a similar deck by another player really only came down to a few statistical decisions based on what other players were playing. So where you say Plagiarist is actually kind of inaccurate. See the decklist you posted is different than mine in ways that really do change the way it curves out statistically, I would also say the way you play the other list is very different to mine. All that being said, the opening moves in any game of chess are basically lifted from the books of pros, and would by your own flawed logic be considered plagiarism as well. So I assume in your opinion Bobby Fischer was a filthy plagiarist too. See the problem with your argument, is that you are using the logical fallacy "appeal to authority", In which you are said authority on in this what constitutes plagiarizing in a card game. Oh that and your apparent authority on what constitutes "big and Inconsistent guides". So my question to you really is what makes you an authority on this exactly? Like why should people reading your comment consider it more valid than this comment demonstrating why in the realm of card games it is hard to accuse someone of plagiarizing a list? I mean cmon use your head man! we're working with limited card pools here buddy.
First, I think I didn't tried to be an authority on this. There are a lot of other people that said that your decks are this way. All your other decks are this way:
-http://www.hearthpwn.com/decks/833933-76-win-rate-controlled-evolution-mulligan-guide
I've seen this EXACT variation of shaman two weeks ago and it is not a control deck.
-http://www.hearthpwn.com/decks/809736-71-winrate-taunt-warrior-update707
A very basic Taunt Warrior build, nothing special
-http://www.hearthpwn.com/decks/816970-68-wr-mountain-miracle-rogue-anti-priest-update
This is the worst. The meta miracle wit 2X mountains giants. They have absolutely no space in rogue. I see you've swapped them with dirty rat and yogg. This is even worse.
Don't take it personal, but your decks get a lot of upvotes in such short periods. I think you are using bots to upvote and comment. I know I may be wrong but there are a lot of comments which are written by account which didn't do anything, except just the c comments on your deck.
I think your analogy between plagiarism in card games and chess is plain wrong. In chess I don't think it can be any plagiarism. The first turns don't have no corelation with a Hearthstone deck. It is more like the esports. If a pro-player uses a net-deck does that mean he comitted plagiarism? I don't think so.
All in all, I don't mind if you copy net-deck and explain how to play it (explained clear, not as you do). But I think you've done more, upvoting your own decks to make them popular.
I don't think it is right to do so.
Well I can honestly tell you I do not use bots, as I am not technically savvy enough to use bots, also the unexplained popularity of my guides has been quite a conundrum to me as well. I personally don't know if it's the efficacy of the decks or how I explain them. I find though that people are enjoying my content. Also it's a little difficult to claim that my upvotes come from bots, when a lot of comments are often the same people, or people making videos based on my guides. Even if I was tech savvy I doubt writing a bot that makes a youtube video is beyond the scope of most bot users. Personally I do not feel like a plagiarist, and while I admit mountain miracle ended up being a big ole flop. Beyond that my other decks have felt solid to me, and the guides have a decent amount of contemplation and thought thrown into them. I think this is why they do well, I see a lot of other decks go up with no dialogue and little explanation, or a link to a 30 minute youtube video nobody really wanted to watch. I personally respect your strength of opinion and your willingness to put yourself out there in the face of what is seemingly "Some injustice" in your opinion. You are very much wrong though, both in accusation and delivery of said accusation. Though I know that you will never not have the opinion that I am a plagiarist, I would encourage you too research what really makes anyone deck list or guide any different than any other. As you will find this distinction rarely comes down to more than a few meta based card changes.
Thanks for the reply. I will trust you on this one. I wasn't talking about the people that made videos on your decks. They are pretty much making a video of every popular deck. I wasn't saying that "you copy decks no question about it". I was pretty frustrated by the popularity of your decks and I didn't personally liked them. I don't like the way you write them.
See and that was the vibe I was getting. I see that you put some work into making your own guides and they did not get a lot of upward traction, then you see my guides, think the formatting or composition is just "shit post" and assumed that what I was doing was something immoral or taboo. I personally don't even understand my decks or guides popularity all that much myself, i really don't. I also don't understand the amount of inbox requests for coaching and dusting advice. Maybe I made the right list on the right day, or maybe it took me dying on the inside a little and developing this matter of fact, nihilistic tone that made the difference. I personally could not tell you. I do wish you the best of luck in your future write ups, and really do hope you get the attention you deserve, you seem to care about the game a lot and want to do write ups as well. So I think you will get there. Happy writing, and thanks for voicing your opinions. I always love feedback from other creators.
Thanks a lot.
Started this deck thinking it would be the same as Dragon Priest or a Control. It's pretty fun when you get the right early draws, but I suppose that's the same as any deck. After building I went on a win streak, think I was 17 or 18, and got up to 14. After that milestone, a 6 streak loss back up to 15-16. Just odds I suppose, but fun none-the-less.
Thank you, OP for a super fun deck to play in ranked with only 2600 dust. Pure genius!
I totally agree. It's a lot like what Handlock used to be, but there's a lot more power here. You can get things bigger than van cleef in 3 turns.
60% ratio. lose almost everytime against mages/hunters/rogues. good ratio vs druid/war
can i ask why acolyte of pain and is there anycard that is better then it because i think 1 AoP is not that cost effective in this deck in this meta
p.s. did u play the new brawl already its awesome https://youtu.be/2njOtCEOjwE
Is it just me, or does this deck get royally screwed by aggro decks, especially a paladin or shaman murloc deck? I realize that there is an answer by trying to out-agro them, however my experience against these decks is not drawing what I need. I'm not about 0-10 or just 1-10 against these kinds of decks. I even switched out the Shadow Word: Death for Holy Nova to try to handle large amounts of low health enemies, and it still isn't really working.
On other opponents, this deck is wickedly fun though. I think my highlight has been using Potion of Madness to take control of a Mage's Pyros, then killing it to clear his board and taking his 6/6 for 6 into my hand.