Journey to Ungoro Guide
Total Deck Rating
It turned out that Bloodbloom+DOOM!+Violet Illusionist combo is working well in C'Thun deck! The reason is cycling your entire deck and drawing turbo C'Thun very fast.
C'Thun minions are good targets for DOOM! because their value is making C'Thun bigger.
If it gets 10 upvotes ill write a guide for it
Edit: it seems that Doomcaller is still quite slow in this deck, replaced with Medivh, the Guardian
Actually Medivh is extra win condition that helps against Jade Druid, but you can try to add Doomcaller because you draw 2nd C'thun very fast.
P.S. I didn't expect this deck gets so much upvotes, because despite all warlocks are pretty weak this time. I'll try to make some adjustments to make it work better and write introductory guide about it
Awesome idea - really.
But in these days, very bad chance againts almost all archetypes, Counterspell can easy ruin combo and You dont have enough spells to bait it.
3 mages - 3 lost
2 priests - 2 wins
3 hunters - 1 win
Your only healing are the Mistress of Mixtures and Siphon Souls, neither of which are reliable ways to heal. How do you not get destroyed by aggro?
I rely mostly on the early board control. Tar Creeper and Fire Fly help in early game, Mistress of Mixtures could be played on turn 1 as 2/2 body. Twin Emperor Vek'lor does his job too. I tried to fit Earthen Ring Farseer here but on turn 3 its often just a 3/3 body
You also save health when you draw cards with combo instead of hero power
Edit: Actually i tried to replace Fire Fly with Voodoo Doctor like in Stancifka version, it can provide small amount of healing. Probably should replace C'Thun's Chosen with Earthen Ring Farseer too
a cool idea, respect (и уважуха). This deck is worked
Trying it, but I am not sure if there are quite enough C'thun buffers. I think it needs 2-3 more to give the best chance of hitting on Vek'lor. I might try and fit Cho'gall in here too, but only because i have a golden one.
Edit: So far I haven't lost and kept it as is. I have played Murloc Pally, Jade/elemental shaman, and silence priest. I like it.
Actually other C'Thun buffers are too expensive or situational. DOOM! rewards you for playing cheap minions and you can draw a lot of cards after. It works like miracle rogue, you just have all your deck in hand and you can choose an answer that you like. But even without card draw i think C'Thun minions could be enough.
Cho'gall has synergy with Siphon Soul here, but on turn 7 Vek'lor is always better choice.
I like the idea, I will give it a shot!
i think this is a good idea, i will try.