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[73% WIN-RATE] Emirates Renolock UN'GORO

  • Last updated May 6, 2017 (Un'Goro Launch)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Renolock
  • Crafting Cost: 11580
  • Dust Needed: Loading Collection
  • Created: 4/26/2017 (Un'Goro Launch)
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  • Battle Tag:

    Emirates

  • Region:

    EU

  • Total Deck Rating

    230

View 7 other Decks by Emirates0506
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Greetings, I'm Emirates, an italian guy playing for the Team Renegades, after the great succes of my first WILD Renolock, many of you asked for the updated version of it with the new cards of the UN'GORO's expansion!

And after tried a lot of combination for ''fight'' the new meta, I have finally hitted legend with the definitive decklist I'm going to show you today.

The total games made from Rank 4 to Legend are been 50, with a total of 36 wins and 14 loss.

if you want to know more about strategy and mulligans, be sure to hit like, I'll post a full guide when we'll reach 10 upvotes. Enjoy and have fun!

- Strategy - (Will be updated every time I tech a new card)

Usually in the wild, people are more 'inclined to think that if a control deck as Renolock doesn't run N'zoth, you often lose a large slice of win-rate.
That's not always true, infact in a ladder like the one we have nowadays, with many aggro-oriented decks (Pirate Warrior, Rogue and Secredin), it's better to adopt a strategy more '' 'fast'', more focused in the early and mid-game (turns 1 - 7), for counter those kind of decks.
And that's the reason I choosed to mount one of my multiple variants of Renolock in this manner for the current season.

Cards like Zombie Chow, Mistress of Mixtures and the evergreen Doomsayer, can help a lot to dealing with aggressive decks, allowing us to stalling the first 2-3 rounds in our favor.
This is why the mulligan is very important in a Reno Warlock deck, which for our purposes varies according to the archetype that are faced.

- Mulligan -

Aggro / Mid-range: Here the choices are many, we can do an hard mulligan for cards like Reno Jackson (always keep him in hand), Kazakus, Shadowbolt [/card](for Frothing Berserker andTotem Golem), Zombie Chow & [card]Mistress of Mixtures (Pirate and Aggro Shaman), Imp Gang Boss, Doomsayer, Hellfire (versus Shaman / Pirate), Demonwrath (versus only Aggro Warrior).

Control: The choices here 'are almost obliged: Mountain Giant & Twilight Drake are the must-keep, and very often if you have the confidence that your opponent is a very slow control dekc (Like Priest), you can think to keep [card]Lord Jaraxxus for play him asap.
Obviously Vendor and Tharussian might be okay, given the slow start of our opponent.

- Play Style -

Your win-conditions are generally 3, Kazakus, Reno Jackson and naturally Lord Jaraxxus, so use them wisely.

The first rule of Renolock is to ask yourself every turn ''Can I tap?''.
Using the hero power can give you an huge advantage in many circumstances, but can be a big problem in others.
That's why using it wisely it's the key of the game, that distinguishes a good player from a bad one.

Keep an eye on the opponent board and hand, in Hearthstone the vision of the game is very important, since 'many  players don't play around the possible opponent's moves, but when they see a ''green card'' they think is the best to do for that turn.
It is not always so ', so' take your time when you start a turn, be careful and ask yourself 'how can I be punished?' 'Rather than  'This card seem cool, I think is fine for now...' '

Remember, Renolock is a deck that rewards the skill of the player more than you can imagine, if you play well, taking time to make a play and especially studying that play you have in mind, can give you high profits, don't be hasty and always stay focused on yourself.

 

For any question, PM me or leave a comment, I'll always reply you with kindness.

Enjoy! -