Wild quest shaman
- Last updated Apr 25, 2017 (Un'Goro Launch)
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Shaman
- Crafting Cost: 7000
- Dust Needed: Loading Collection
- Created: 4/25/2017 (Un'Goro Launch)
- lorem
- Registered User
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- 3
- 7
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Battle Tag:
N/A
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Region:
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Total Deck Rating
13
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A very strong deck in wild. Everyfin is awesome gives you incredible burst damage, and its scaling cost makes it playable earlier than you'd think. This card is your win condition, and the deck is much weaker without it.
Often you'll win without finishing the quest or needing to play megafin; what he gives you, though, is a way to reload your hand when you run out of cards with this very all-in deck. With this you can survive a flamestrike or dragonfire potion and live to swarm your opponent with murlocs once more.
This is quite fun, I've climbed quickly from 19 to 17 and am curious how far up the ladder it can take me. I only had one primalfin totem and replaced it with a gentle megasaur. The adapt from megasaur has won me games, if I had a second one I would try to find a place for it.
Thanks for posting the deck and it's introduction. I have a question on Finley - what hero powers do you look for?
Warlock, mostly, but really anything but paladin is ok, the point is to not clutter your board with non-murloc minions.
Gentle megasaur is a natural fit here, I simply lack the card. Good luck!