Sharkuu's Legend N'Zoth Shaman (April)
- Last updated Apr 29, 2017 (Un'Goro Launch)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Shaman
- Crafting Cost: 11520
- Dust Needed: Loading Collection
- Created: 4/24/2017 (Un'Goro Launch)
- sharkuu
- Registered User
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- 3
- 28
- 36
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
173
*Update 4/29* Hit top 1000 Legend! We got a ways to go boys, but it's still performing wonderfully. I will write a detailed matchup guide at the end of the season. Keep upvoting and thanks for reading!
*Update 4/28* Climbing legend with this list with above a 60% winrate, and I only hit legend a few days ago. The deck shines against midrange and aggro, with weak matchups against taunt warrior, any mage with burn, and crystal rogue. I highly recommend trying it, and would love to debate tech choices!
Match-ups from Track-o-Bot: W/L - 50/26 (65.8%)
10-3 Paladin
9-3 Priest
7-3 Pirate Warrior
6-3 Druid
6-2 Rogue
5-1 Shaman
2-1 Hunter
1-0 Zoo
3-4 Taunt Warrior
1-5 Mage
Notable inclusions
1 <Mistress of Mixtures> : There is not enough good healing at the moment, so this is just to give you that extra turn against aggro and make N'Zoth playable against hunter. If you face no aggro, replace with Cairne.
1 <Acidic Swamp Ooze> : Tech against weapon classes, especially warrior. Also Medivh is seeing play in control decks. I might try Gluttonous Ooze for the armor because you usually save for arcanite or later in the game, and you want to hero power or claws turn two.
Jade package: Jade claws and jade lightning are two of the best removal/board control cards out there, so you just want to have them. They also feed Aya synergy with N'Zoth.
Mana tides: Better than Acolytes because you are guaranteed a draw for the next turn, and they can win the game behind taunts. Also feeds TFB reduction.
Stonehill Defender: Shaman is the second best class for Stonehill behind Paladin, and it provides flexible value in any matchup. Tip: look for White Eyes ;)
Elise: Pure value + card advantage against non-aggro, and not too punishing for tempo againt aggro. Helps most when you don't get your card draw and need a refill, or to provide unexpected answers in a grind battle.
Hallazeal: She is slow, but it's a good meta for this card. Not many decks have good burst, so you can get low and swing back reliably with turn 8 storm or turn 10 volcano.
Volcano: Better than Elemental destruction because you can use it on tall or wide boards, it's much less rng reliant, and it doesn't overly punish your next turn.
N'Zoth: With dirty rat only a niche tech in most meta decks and Kazakus potions all but gone, N'Zoth is once again the king of late game value. You get to turn 10 a lot with this deck, and you have enough targets for consistent value. Especially gross if you can pull multiple White Eyes.
Notable exclusions
Ancestral Spirit/ Earth Ele: This is more of a playstyle choice. I don't like going all in on one minion, and the combo is too difficult to pull of quickly against aggro. I can see this being better overall against certain matchups, but I find you don't need these sometimes dead/combo-y cards.
Far Sight: Enables the ancestral combos, but provides no value or tempo. Also, I don't like being punished for having a lower curve.
Hot Spring Guardian/Tar Creeper: These can be nice for holding off aggro and preserving life total. However, they are very low value and have little proactive impact. These are best when discovered by Stonehill in a pinch.
Elementals in general: The elemental mechanic rewards curving out and maintaining tempo. Although potentially strong and rewarding of proper planning, the elemental package lacks consistent ways of finishing games without drawing the Dr. 6-7-8 curve. In a control deck, you will play many turns without dropping any minions, which goes against the elemental game plan. If you want to play elementals, play a tempo deck not a control deck.
Yes, that is one of the worst match-ups, and probably the only reason this style of deck could never take over the meta. However, you have a chance to win by developing jades early and sneaking in a kill before their quest gets too much value. I would ban quest rogue in a lineup and switch decks if you see too many on ladder.
Always loved Control Shaman, glad to see someone is using in Un'Goro. Hopefully the meta will slow a bit so Cairne Bloodhoof would make more sense. A few observations- when you play Hallazeal the Ascended with Volcano, doesn't that take away some of the value from volcano since you are oftentimes destroying your own minion at the cost of doing less damage to your opponent's board? Also I feel that Ancestral Spirit is better in this meta since Silence is almost never seen. Running at least a one of would work well with White Eyes especially. Also did you think about teching in a Dirty Rat? It's pretty ridiculous right now.
Gonna go on a trip to find Elise then. I see you have the vanilla Ooze but what about the new Gluttonnous one ?
"1 <Acidic Swamp Ooze> : Tech against weapon classes, especially warrior. Also Medivh is seeing play in control decks. I might try Gluttonous Ooze for the armor because you usually save for arcanite or later in the game, and you want to hero power or claws turn two."
This probably doesn't really answer your question just thought I'd throw it out there. In my opinion Gluttonous Ooze is better in general than the Acidic Swamp Ooze and is worth crafting if you have the extra dust.
Yeah i saw it after ... I thought the guy only talked about exclusions. I have this card already because it has proven too useful against pirate warrior and it's always good when Atiesh is around. I was doubtsful about putting it however as i pushed the thinking behind, sometimes you may not have the 1 extra mana to launch because you are overloaded or you absolutely needed to play something else.
Thank you for helping out, i appreciate it:)
hey dude, i just hit legend with this deck from 5 at a 70 percent win rate https://imgur.com/Y6usJpI GG man thanks
That's incredible! Way to go, man. I'm glad it's not just my variance. Keep it up!
Pretty close to what i am playing except i switched out Hallazeal and the mistress. Both are situational healing that i find i usually don't need. I have in place of them Two Spirit Echo. There are just so many good targets for this spell it can swing the game very quickly. Currently playing it in rank 2 moving up form 5 with the deck. I find Mage and Rogue have issues with spirit echo however the quest rogue is still the one big problem. I usually just try to find the volcano's or devolve. I have had a game or two against them where i got out Things reduced pretty well and discovered some with defender then hit them with echo so you can trade them to their 5/5's and put them back out.
I'm glad you are having success with Spirit Echo! I love the idea of the card and I should probably try subbing one in for science. I think that card is best in a slower midrange deck that wants to keep flooding the board and finish with Bloodlust. For that build, I would forget about the N'Zoth win condition and go all in on the jade generators, which synergize well with Spirit Echo and BL. Now I actually want to make this deck, so look out for a post on it soon :)
Is Elise, really this powerful of a card? I see it in a lot of decks but the RNG aspect of it worries me.
Also, wouldn't Cairne Bloodhoof be a better pick over her since his synergy is great with N'Zoth?
If aggro wasn't so prevalent, I would replace Mistress with Cairne in a heartbeat. However, I don't find I need him for value in slower matchups (thanks to Elise as an alternative soft win-con), and I would hate to draw him in most aggro match-ups. And sometimes your board is so full, you can actually only fit a few more minions anyway! The great thing about Elise is that her pack allows the deck to get away with having slightly less draw and a lower curve, plus she is immediately vanilla tempo on board.
It's VERY hard to explain how good Elise is until you play her. In decks like Priest she is borderline broken and in just about any other deck outside of extreme aggro she is well above the power curve. She has solid stats and that pack is a massive swing mostly because they have no idea what you got. Watch a few matches online with her and just watch the value they get form her especially Priest.
Awesome deck man! Grats again on legend
Thanks! Just a struggling (but winning) control shaman player :)
Do you have proof of legend
Really?