Kripp's Un'Goro Zoolock
- Last updated Apr 24, 2017 (Un'Goro Launch)
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Wild
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 1520
- Dust Needed: Loading Collection
- Created: 4/24/2017 (Un'Goro Launch)
- Kripparrian
- Pro Player
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Country:
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Tournament Decks:
3
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Ladder Decks:
950
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"I almost always go for the board, I take very little risks"
First week of Un'Goro, I made a similar deck that brought me from 10 to 6 but couldn't make the push to 5. Vicious Syndicate has Warlock as the dumpster class of the expansion for a good reason.
So guys,
I tested the deck a bit (on dumpster legend) and it is not really successful. For a new player with few cards to go this is surely a viable budget zoolock version (there are others as well of course), that should pilote you through 25 to 10. Going higher is tough because the deck is a bit too slow and has too few burst possibilities, so a lot of the decks on the ladder will counter this kinda hard.
My gameplay on this deck: VOD Budget Zoolock (Kripparrian)
Youtube-Player:
RIP power overwhelming, thx for video evidence file.
Not incredible but I did take it to Rank 8
I tried to play this deck.. and it's not good. The standard discard Lock is much better to the current Meta. This version is just too slow to win against quest rogue, midHunter, murloc pala and anything else
Not a fan of this version over the Bloodsail Raider + Patches the Pirate, Golaka Crawler and Ravasaur Runt variant with Knife Jugglers, he's so over loaded on 1 drops that the deck can't mount a clock
Any results on this deck?
In my opinion, the best incarnation of Zoo ever was during the Naxx days whenVoid Terrors could feed off Nerubian Eggs and Power Overwhelming, or even Leeroy. I see promise in this deck, but does anyone have results? I've been too close on the verge of legend only to fall back to rank 4 or 5 to risk a new deck at this point in the season...
Don't risk it, play murloc or midrange pally
ranks boys ? legend ????
I get rank 26 with this deck.
This deck is great, Mortal Coil is great to clear off one health minions in the early game and get that extra card draw which gives the zoo more ability to control the board. The use of Abusive and Dark iron is great for clearing any huge taunt minions too.
While this may not be better than Discard Zoo, at least it's more consistent.
I don't have a Void Terror but i can craft it, is it really worth it?
I am also unsure is Mortal Coil worth to have in this deck
As for Mortal Coil, it's both ping and card draw - helpful with slowing the aggro first turns in some decks. If the situation calls for it you can use it on a weakened Devilsaur Egg (post 2 damage AoE) to crack it open and draw a card, or sacrifice a small minion for the draw.
Lol, that quote