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3 to Legend- Control Paladin -Updated

  • Last updated Apr 27, 2017 (Un'Goro Launch)
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Wild

  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Paladin
  • Crafting Cost: 11360
  • Dust Needed: Loading Collection
  • Created: 4/23/2017 (Un'Goro Launch)
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  • Battle Tag:

    Adernain#2121

  • Region:

    EU

  • Total Deck Rating

    56

View 15 other Decks by Adernain
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Hello guys, I am Adernain, casual player from Cyprus. I have just reached legend for the first time today with this deck and ofc my favorite and main class in HS and WoW. I have started using it from rank 4 to rank 1. Got a big losestreak to rank 3 and then today I gave another push and got to legend with 2-3 loses only. Unfortunately I don't track my games so I can't say a win/loss ratio.

LEgend proof: http://imgur.com/a/GGZnI

I don't like netdecking, neither being mainstream so I decided to play my own deck, instead of The Curator/murloc midrange deck or the murloc aggro version. This deck depends on survivability up to rank 5 and later, where you just swing the game from there on, play Sunkeeper Tarim, heal, then your big drops.

Today I decided to add 2 Hungry crab in my deck and removed 1 Dirty Rat and 1 Lost in the Jungle. Lost in the Jungle was a good T1 play and has nice synergy with Sunkeeper Tarim, but always sucked against warriors who coined a Ravaging Ghoul and killed my guys. Eating a Vilefin Inquisitor or Murloc Tidecaller on T1 is just a huge tempo swing for you, which the opponent ca't overcome for 1-2 turns.

This deck can overcome with its boardclears all aggro decks, with it's midgame all midrange decks and with the value from elise the trailblazer and all 6 discover minions against control decks. A lot don't use Elise in paladins but it fits and helps a lot against long matches like against Control-Medivh Mage or Taunt warrior or Miracle priest. The pack won me lots of matches.

Mulligan against aggro: Hydrologist, Doomsayer, Lost in the Jungle, Wickerflame Burnbristle, if the choise is shit, keep Consecration, and sometimes I keep wild pyromancer and Equality. Especially against druid the latter is just game winning. Occasionaly I also keep Truesilver Champion for Frothing Berserker, Murloc Warleader, Southsea Captain

Mulligan against midrange: Hydrologist, Doomsayer, lost in the jungle, early taunts. If it's Hunter I keep also Wild Pyromancer and Equality

Mulligan against control: Hydrologist, any 1 drop and Stonehill defender are the best ones. 

If you are reading this, thanks for doing so. I will keep this post updated and answer all questions =)

Update nr.1: Added a 2nd Ivory Knight and removed 1 Acolyte of Pain