Rank 3 to Legend Elemental Shaman [Season 37]
- Last updated May 18, 2017 (Un'Goro Launch)
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Wild
- 19 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Elemental Shaman
- Crafting Cost: 4220
- Dust Needed: Loading Collection
- Created: 4/23/2017 (Un'Goro Launch)
- laadeedaa
- Registered User
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- 10
- 36
- 95
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Battle Tag:
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Region:
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Total Deck Rating
59
5_18_2017 EDIT: OK so still climbing, but I haven't been playing much. Currently rank 6 and facing a LOT of mages! I did tech in an Eater of Secrets (-1 Jade Lightning) for the mass amount of Secret Mages currently flooding the ladder at ranks 8-6. Just an FYI folks :) !
EDITS: OK, so I've started the climb for Season 38 with this deck. So far I am rank 10 and climbing. I haven't really put in much time so far (around 3 hours of play) but I've only lost around 3 times from rank 16 to 10. I have made 1 permanent change to the deck, I added +1 Devolve and -1 Mana Tide Totem. Devolve is just too good against Aggro Druid and Murloc Palaldin. It also can help as a taunt removal against Taunt Warrior to push in the (hopefully) final damage with Bloodlust. Good luck all!
This is my first time legend deck. And I must say that it is pretty tight! It is a great midrange deck that does well against all classes. Don't get me wrong, it is an Elemental Shaman deck and they kind of build themselves, but since I got to Legend I thought I'd post it.
Proff above LOL
By the numbers, this is how my deck performed against:
Shaman: 100% 3/3
Paladin: 66.67% 10/15
Hunter: 55.56% 5/9
Priest: 100% 3/3
Warrior: 63.64% 7/11
Mage: 75% 3/4
Druid: 33.33% 2/6
Warlock: 100% 1/1
Rogue: 3/6 50%
Some of the numbers are spot on while others should definately be WAY higher. This deck is GREAT against Hunter. The times I lost were do to some rough draws. Fire Fly is soooooo good against Hunter, Jade Claws op, and obviously Portal is amazing. If you don't have at least one of those it makes the matchup much more difficult. The Warrior and Rogue numbers should also have been a bit better. Taunt Warrior is tough, but with the same Hunter draw stated above, you should wreck Pirate Warrior. Against Rogue, it's basically 50/50. For Quest Rogue, if you get a good early draw (especially Flametongue Totem and Fire Fly), you can easily win. For Miracle, Hex can be GG!
OK, decided to write one anyway, while everything is fresh in my mind.
Mulligan and Strategy
Warrior: Pirate - Jade Claws, Fire Fly, Maelstrom Portal, Flametongue Totem. For Pirate you want to clear his minions as fast as possible. Jade Lightning can be very strong to handle Frothing Berserker and or any other hard to handle minion. Tar Creeper is also a good hold if your hand is blank. This is a great matchup for us. Unless you get a rough draw and he gets the nuts, you should win. But Pirate can do some crazy stuff sometimes...
Taunt - Jade Claws, Fire Fly, Hex, Flametongue Totem. Taunt Warrior is a bit more difficult. Full aggro is the way to go. Flametongue Totem behind a taunt, buffing 2 minions is the way to go. If they don't have the removal, you have a shot. Late game is also possible if you can maintain a strong board against the Rag hero power. Use Kalimos, Primal Lord to build a board with 1/1s. Bloodlust is another great card for this matchup.
Mage: Fire Fly, Flametongue Totem. The mulligan isn't the problem is this one. You basically need to kill them as fast as possible. The infinite Fireball deck is basically either you kill him first with an early Bloodlust down to 1 health and pop his block early or they complete their quest and you die. The Molten Giant version is basically the same, but you can play a bunch of taunt minions if you know the combo is coming. The Burn version depends on Kalimos, Primal Lord, save him to heal up after Alexstrasza.
Hunter: Jade Claws, Fire Fly, Maelstrom Portal. Same strategy as Pirate Warrior, kill his early minions. Jade Lightning and Hex is great against Scavenging Hyena, but you really want to save Hex for Savannah Highmane
Rogue: Quest - Fire Fly, Flametongue Totem, Jade Claws, Maelstrom Portal. Another tough one, try to go as aggro as possible! Almost all face, except when you need to clear the board before they play the quest and to get more favorable trades to keep your minions alive. If they leave a Charge minion on the board, KILL IT!!! If they leave a quest combo card on the board, KILL IT!!! If they play an Igneous Elemental, Hex IT!!!!
Miracle - Fire Fly, Flametongue Totem, Jade Claws, Hex. Hex his Edwin VanCleef and Sherazin, Corpse Flower, keep a board while clearing theirs and that's GG. But it is Miracle Rogue so anything can happen....
Shaman: Fire Fly, Flametongue Totem, Jade Claws. I've only faced the Elemental Shamans and the matchup is basically have a bigger board than them, clear their minions and go face as often as possible. For the Ancestral Spirit version, Hex would be a keeper.
Paladin: Aggro - Fire Fly, Flametongue Totem, Jade Claws, Maelstrom Portal. This is both for the Buff Paladin and the Aggro Murloc Paladin. Basically get board control as early as possible, keep clearing there board efficiently and you will win.
Control - Fire Fly, Flametongue Totem, Jade Claws. Try to keep board control, but DO NOT overextend. Use your hero power and trade using Flametongue Totem as best as you can. Save Hex for Tirion Fordring and any card buffed by Spikeridged Steed.
Warlock: Discard - Fire Fly, Flametongue Totem, Jade Claws, Maelstrom Portal. Same as the other aggro type decks, try for early board control and try to survive until you get out some taunts and then start playing your big boys. Then GG.
Druid: Aggro/Token - Fire Fly, Flametongue Totem, Jade Claws, Maelstrom Portal. Same as the other aggro decks, clear board, maintain control, yada, yada, yada. Be mindful of Living Mana, this card can just straight up create a board and win the game. Be aware that they lose their mana using this card so play around Savage Roar appropriately. Also try to save your AoE for the Living Mana IF YOU CAN, if you need to use them to get board control early, then use them!
Ramp - Fire Fly, Flametongue Totem, Jade Claws. Try you get an early board and just go face as fast as possible. Hex can be a great card, but unless you are 100% sure it is Ramp Druid, you just can't hold it in the Mulligan.
Priest: Fire Fly, Flametongue Totem, Jade Claws. Despite the win rate above, this is a TOUGH matchup. The matchups are basically the Silence, Miracle, and Dragon versions. Dragon Priest is winnable. Always be mindful of Dragonfire Potion and don't overextend in the board. Also Primordial Drake can take down your board too, so at 8 mana be aware that a lot of your board can be cleared.
For the Silence and Miracle variety, try to get a board and keep it. They typically have less board clears, but some tech in Dragonfire Potion. You can't really play around it, but if they are acting fishy so might want to hold back a little. Hex can be huge if they mess up and use Divine Spirit and don't outright kill you. You don't want them to have any minions on board that they can buff so try to keep the board clear. But sometimes they can just outright kill you.
Overall: Try to save the Fire Elementals from Fire Fly for Elemental synergy. It is very important to make sure you are aware that an Elemental has to be played the TURN BEFORE you play an Elemental synergy card. Also, it is easy to forget about your Flametongue Totem position. Always be mindful to put minions from hand to the left of the totem as your hero power and Jade tokens will spawn to the right of it. That is a basic Flametongue Totem rule, but you get the gist of it. Also try to maximize your Flametongue Totem value by buffing 2 active minions. Sometimes this isn't possible against aggro, but that is fine to maintain board control.
Tech Cards: Some interesting tech cards that can be used are the following:
Devolve - help against Murloc and Druid aggro decks. Can also be useful against Taunt Warrior for a final Bloodlust push. Can kind of act like a 3rd Hex against certain decks.
Spirit Echo - This can help if you're facing a lot of Control decks. Helped against Taunt Warrior when they left your board up for too long.
So feel free to ask question in the chat if you like. I have been getting a lot of positive feedback on this so if I keep getting 'likes' and any other questions, I'll keep updating this guide with more details on how to play against certain classes and styles.
Thanks all!
Thanks for leaving a comment in my OTK blast priest thread. So how about adding Jade Spirit now it is an elemantal too?
Haha! No sweat! Yeah, Jade Spirit would be a very strong addition to this deck and I'll probably look to start doing some modifications, but I'm waiting for the new set to focus my efforts! Right now I'm having fun playing a (bad) Resurrect Priest without Resurrect haha!
Ok cool, do you have a list of that deck?
http://www.hearthpwn.com/decks/858525-resurrect-priest-the-bad-version
I think it's public, but I make most of my decks private (cause they suck LOL)
Thats the same exact change I've been playing with. Do you have any replays I could watch? Sounds like you play the deck better than I do lol
@Blacken6, nah, no replays.... Not a streamer or anything like that. Give me a few matchups that you're having trouble with and I'll try to give you some tips for those specific classes.
I got to rank 10 before the end of the season, I slacked for a few days after making a big push so I didnt get higher. I was playing Heroes of the Storm. But at least I got the Heroes card back. May season I will push and record my progress. I made 1 change adding Devolve. I tried spirit echo which worked well with thing from below and fire fly/ flame elemental, but it was stuck in my hands sometimes and I wanted something more flexible.
Looking into seeing how this season plays out. Will try the initial climb with Purify Priest as it is a good ~60% winrate and the games are super fast, then go back to Elemental Shaman towards the end.
I wanna make rogue quest and switch off. I'm so unlucky pulled 4 quests 2 duplicates and none of them are for the classes I want. Also I dumped patches when I started playing because i didnt know better :(. I Dont think I was meant to have rogue deck lol
Never switch off man.... This game is always about evaluating your performance and you need to do that even with the Rogue Quest. Granted it is a lot less than other decks, but there are always things to improve on. Honestly. if you are looking to play a fun (lower cost) deck, go with Purify Priest. It is really fun and is a pretty strong deck! I played it quite a bit so you can always throw a question on here if you need!
Got a decklist?
Here is a cheap one I just put together.
http://www.hearthpwn.com/decks/825304-cheap-silence-priest
or
http://www.hearthpwn.com/decks/819342-s37-legend-silence-priest-74-5-winrate-updated-4
You can make quite a few swaps in these decks depending on the cards you actually own. A lot of decks replace the Songstealer and Defender with Lyra and/or Barnes or 2 Northshire Clerics. Barnes is great as you can Silence the 1/1 which is a strong play. Basically, the idea is to get a minion to stick on board, silence it, buff it up to 30-something health, Inner Fire it and win LOL! I'd recommend the 2nd deck, because it has been proven to get to Legend and the guy wrote a nice guide for it as well!
Any ideas against Quest Druid?
FACE!!! Haha! You have to go as fast as you possibly can. You want Fire Fly, Jade Claws, and Flametongue. You could even hold Bloodlust because you need to get damage in as fast as possible. Try to get fast damage in and get them as low as possible. Holding Hex seems good, but you actually need to get lucky a little and draw into it later because you need to get them down as fast as possible. Then use your spells and Blazecaller/Fire Elemental to finish them off ignoring their big taunts. It is certainly a tough matchup, but winnable.
got rank 5 with this deck thank bro
Awesome! Keep going for Legend! It is kind of funny how no one plays Shaman, but I found this deck to be really strong. And since no one plays it, they make so many misplays against it haha!
From a class perspective I never liked Shaman, but I have really liked some of the cards, and I really like elementals. Stay away in the beginning because of overload lol
Yeah Blacken, I actually loved Evolve Shaman, but it was obviously not as strong as Aggro and Mid Shaman. Those 2 decks made me stop playing the game until this new expansion. I was sick of seeing Coin, Totem Golem every effin game.... Not to mention Pirates.... But the new expansion made Shaman fun to play again!
That is a real tough one unfortunately. Kalimos is the strongest card in the deck. Real tough one here, but I'd go with either a 2nd Bloodlust or a Spirit Echo. The 2nd Bloodlust is obviously to get more fast face damage and hopefully kill them quicker than they can kill you. The Spirit Echo is to try to get AS MUCH value as you can. Against aggro, try to copy as many taunts and heals you can. Against control, go for super board value, such as copying as many strong minions as possible, Things from Below, Servant of Kalimos, Stone Sentinal with his 2 taunt minions, etc.... But realize, the deck will be weaker as Kalimos is the best card in the deck.... Good luck!
Kalimos is the reason I made this deck, I pulled him and I loved him so I was like I need a deck with him and BAM! I found your deck in a search of decks containing him, since I had most of the cards i only had to spend 400 dust and an extra 100 to make another variation which is really close to yours but yours seems more balanced.