+44
Favorite this Deck

[Guide] Top 20 legend - 88,2% WIN RATE - Are Yo...

  • Last updated Apr 26, 2017 (Un'Goro Launch)
  • Edit
  • |

Wild

  • 21 Minions
  • 5 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Pirate Warrior
  • Crafting Cost: 6440
  • Dust Needed: Loading Collection
  • Created: 4/22/2017 (Un'Goro Launch)
View Similar Decks View in Deck Builder
  • Powah
  • Registered User
    • 4
    • 10
    • 21
  • Battle Tag:

    Powah#2851

  • Region:

    EU

  • Total Deck Rating

    164

View 6 other Decks by Powah
BBCode:
Export to

This is the deck i used to climb from rank 2 to legend (11 wins-1 loss) and that i'm still using at rank legend (currently 4 wins-1 lost). Even though most people don't like aggro decks, pirate warrior is still one of the most powerful archetypes. In wild you can find different types of pirate warrior but the one i'm most confident with is the classic one. If you want to make the deck stronger (but slower) you can consider to run a couple of piloted shredder, a dr. Boom or a Loatheb but in the current meta I dont think these changes are actually needed.

At the moment i'm rank 14 legend (on EU server)

The declist reached 30 likes so here is the decklist guys, clearly pirate warrior is not hard to play but a beginner could be unsure about what to do in certain situations ^^

MULLIGAN: 

With coin: keep all 1 and 2 mana cards but patches, heroic strike and upgrade. If you don't have ship's cannon in your hand and you play against a deck which can deal 1 damage with hero power you can mulligan southsea deckhand.

Without coin: keep all 1 and 2 mana cards but patches, heroic strike and upgrade.

 

When you play pirate warrior (im talking about wild) your main goal is not to immediatly deal all the possible damage to your opponent since if you do so you will likely be on turn 5 without any resources or pressure on the board. What you have to look for is board pressure: you can keep it in early turns (but the game isn't thought to last long LOL) by trading enemy minions with your weapon or with ship's cannon's effect. Often it's worth not to play a single minion until turn 2 or 3 just to be able to fully take advantage of the "ship's cannon+1 mana pirate" combo. Until you have a strong control on the board i suggest you not to rush face with your minions: in 80% of cases trading is a better idea in turns 1,2 or 3.

REMEMBER:

Don't waste your weapon's durability on your opponent's face unless if you calculated you need it to have lethal or you have enough mana to play another wepon next turn.

The best moment to play frothing berserk is when your board is full (so remember to load it the turn before) because this way your opponent might wait to use an AoE to clear your board and if he can he will surely remove the berserk first (so he'll waste so many resources).

 If you have any questions just ask in the comments below and i'll come to reply ^^

 

At the moment wild pirate warrior has still no rivals strong enough to be considered it's counters so enjoy the ladder!! ^^ (your opponen't won't hehe)

 

Hope this brief guide can be useful. I just hope there won't be so much flame into the comments, i hate it. I don't see why you should make a fool of someone just because he likes a different playstyle (i know, it's stressful and bla bla bla). Anyway, if you appreciated leave a like and if you didnt leave a dislike (just dont flame lelel) ^^