theoddone23's Legend In-Depth Hydra Pirate (70...
- Last updated May 4, 2017 (Un'Goro Launch)
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Wild
- 20 Minions
- 6 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Pirate Warrior
- Crafting Cost: 5620
- Dust Needed: Loading Collection
- Created: 4/22/2017 (Un'Goro Launch)
- VeePlaysHS
- Registered User
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- 8
- 37
- 38
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
720
Intro
Hello! My name is Ivona; I go by theoddone23. I am a multiple Legend Hearthstone player. I started playing Hearthstone in September 2015, and I first hit Legend in September 2016. Since then I have been entering Legend rank consistently, finishing in the top 1000 and reaching top 100 or top 200 throughout the month. My highest reached rank so far is #97, and I did it with Mid-Range Shaman. I am also a Hearthstone streamer; I stream multiple times per week with my colleague Zeronnix. You can find our stream on this link: https://www.twitch.tv/hswithtandz if you want to learn more about us and see what decks we play. Also, I invite you to like our Facebook page: https://www.facebook.com/HSwithTandZ where you can stay in touch with us and know all about when we will stream and what decks we will play.
Also, this is our YouTube channel, where you can see all our previous broadcasts: https://www.youtube.com/channel/UCPwKrNaz6ZP_ro-8d5JezbQ
Now, about this deck! The general strategy is pretty self explanatory, but I will still go over some basics for the new players and the returning ones who wish to try Pirate Warrior in Un'Goro as well. Basically, the main goal of the deck is to finish the game before the opponent reaches its power turns. It has an advantage over other aggro decks (Rogue, Druid, Hunter) and it has potential to finish the game versus control (Priest, Paladin etc.) and combo decks (Mage), where against mid-range decks it suffers (Shaman, some Priests and Paladins). Since the meta has been either aggro or control, this is a good time to counter popular meta decks. This is the deck i reached Legend rank with this month, after struggling a little bit in ranks 3-2, because of increased population of the deck mid-range was pretty weak on.
Also, if you like the deck, please upvote so more people can see it!
You can also check out my other decks from the past expansion (now they are WILD decks!):
http://www.hearthpwn.com/decks/708529-theoddone23s-legend-61-wr-in-depth-reno-priest
http://www.hearthpwn.com/decks/720226-theoddone23s-legend-67-wr-in-depth-wind-fire
My newest deck (Standard) - Elemental Shaman: http://www.hearthpwn.com/decks/811154-theoddone23s-in-depth-elemental
My Hybrid Hunter: http://www.hearthpwn.com/decks/827339-theoddone23s-in-depth-hybrid-hunter
General Mulligan and playstyle
This deck is specific in a way that the mulligan is pretty much the same for most classes. I will go over the cards that are always a keep, and after that, over the situational cards that you may want sometimes.
Always a keep (only one copy!):
- N'Zoth's First Mate - a card that you keep no matter what you're facing. It's a perfect 1-drop that also brings Patches (hopefully) on board and establishes a strong board presence on turn 1.
- Fiery War Axe - a card that allows you to keep the early board control. People often mistake this weapon for a go-face weapon in early turns; its real purpose is to protect your minions on board! Never allow good trades for your opponent if you know that he will trade into your minion with his, that is less valuable or already on low health. If you happen to get Upgrade - then great, you may go face if you think you won't need that one charge for board control. But you usually don't spend your last charge until you have another weapon in hand (or you are really required to), and you don't spend the first charge unless you need to (especially when playing versus a reactive class, for example Hunter).
Could be a keep (only one copy)!
- Southsea Deckhand - This is a very situational card to keep. Basically, you keep it if:
- You have N'Zoth's first mate, regardless of whether you have a coin or not
- If you don't have the coin and you are playing versus a class that doesn't have an early response to a 1-health minion without using additional resources (in other words, its hero power is not board reactive, or they have early removal like Maelstrom Portal): Paladin, Warlock, Priest, Warrior (only the quest one!), Hunter. You do this if you really have no other choice but to play this minion on turn 1, and it is usually so you can summon Patches to trade with after your opponent's turn. It's far from a perfect 1-drop but in some cases it can serve well as it hits multiple times.
- If you really have no other choice (your curve is really bad and you don't feel like risking and looking for a better 1-drop:)
- Upgrade! - only if you have N'Zoth's First Mate that you know you will play on turn 1, or if you have a Fiery War Axe AND A COIN, because you would coin out Fiery War Axe, and on turn 2 play Upgrade! + 1-drop. If you don't have this, it's not worth it!
- Bloodsail Raider - only with COIN and a Fiery War Axe on turn 1, and then the Raider on turn 2 (when it gets the buff from the axe). Also, you keep it if you have N'Zoth's First Mate on turn 1 (it's not a huge buff, but you stay on curve). Or if the rest of the mulligan is really bad and you know you are playing versus the class you will need a minion against regardless of the buff from the weapon (for example, Zoo Warlock, Hunter). But prefer not to play it without the buff.
- Golakka Crawler - you keep it if:
- You play versus a class that possibly runs Pirates (Warrior, Druid, Rogue, some Warlocks), and preferably if you have a turn 1 planned
- If you have a turn 1 and you suspect you will play Golakka on turn 2 and eat your own Pirate (preferably Patches or N'Zoth's First Mate)
- If your curve looks bad already and you need a turn 2 and you're not willing to mulligan it away
- Bloodsail Cultist - only with coin and a very carefully planned turn 1 and 2 (existence of Pirates and Weapons - N'Zoth's First Mate that you will protect with your life until turn 3, or the Patches that it summons), or some combo with Fiery War Axe and a Pirate. Very situational!
- Frothing Berserker - only with carefully planned turn 1 and 2, or with coin on turn 2. Only versus classes that have a hard time removing it - Mage, Warlock, Rogue, aggro Druid, Hunter, Shaman. It's not advised to do so but can turn out alright.
Special Card Mentions & Questions
- Bitterhide Hydra - a very strong card and a great addition to this deck. An 8/8 body on turn 5 (or 4 with coin) is sometimes game-winning. Of course, it has its bad sides: can be punished by Polymorph, Aldor Peacekeeper, Shadow Word: Death, Sap, Hex; or a lot of minions trading into it. But the good side is that turn 5 is early enough that there's a large chance your opponent just doesn't have an answer to it, since the cards I mentioned are not something they usually mulligan for (or even run in their decks!!). People are mostly used to old-school pirate Warrior and this can take them by surprise. If you have a choice between coining out Hydra or Arcanite Reaper, always go for the minion unless there's an immediate threat!
- Golakka Crawler - a great addition in this expansion. Apart from buffing your own board by eating your own small pirates, it is also immensely useful in a mirror (or Rogue) matchup when you need to remove a pirate, largest of them being Naga Corsair. It's a good tech choice and I highly advise you to run it in this deck because of its mirror advantage.
- Why 2x Mortal Strike? It's simple - one just isn't enough :) It's a great card; once you drop to 12 health you can safely armor up and if your opponent has Taunts you're able to do 12 damage on turn 8 if you have both in hand. People surprisingly rarely play around Mortal Strike limit, even when it wouldn't cost them the game to do so. Use it to your advantage.
- Why no Naga Corsair? I believe the card is too slow and of low value - you usually have only one charge that you're buffing the weapon since you don't have the luxury to wait for a longer time. Also, it gets eaten by crabs!
That's it from me - for now at least! Please upvote if you like the deck, and also make sure you visit our stream and say hi :) https://www.twitch.tv/hswithtandz
Hello. You wrote:
"If you don't have the coin and you are playing versus a class that doesn't have an early response to a 1-health minion without using additional resources (in other words, its hero power is not board reactive, or they have early removal like Maelstrom Portal): Paladin, Warlock, Priest, Warrior (only the quest one!), Hunter."
So what to do if I go against Shaman for example and I have N'Zoth First Mate? I guess I have to play it anyway, even if I expect Maelstorm Portal?
Or what to do if I go against Priest and I expect Potion of Madness?
This is like a lottery. If they have it, you re screwed, if they dont, you are fine. But in general, you cant play around it. Am I right?
Just wanted to state that this deck works in EU at the current meta like a charm.
Played it from rank 4 1 * to legend with a winrate of 25:8 (76%).
Won the last 12 games in a row.
Changed just one card: 1 more Southsea Captain instead of the Gollakka Crawler.
Thx for your detailed guide.
I was thinking of may be making a substitute of 1 dread corsair for a spellbreaker.
It could work both ways, stop damage from bittertide hydra or silence a pesky taunt from the opponent.
Saw it played by someone on the tournament and thought it could work.
How vital to the deck is Patches? I can build the rest of the deck no problem, but really don't want to spend 1600 dust.
I can totally say you that patches is a key tool from this deck, it generally is very solid craft, may be the best craft you can make since it can fit several deck and add not only a body, but also a free ping with any pirate you play on any deck.
I totally suggest you to craft one.
I need help,can I replace a card by Hobart frappe hammer and if so witch one ,thx in advance. ;)
Hey :) I'm not really sure where it would fit since it would break the consistency a bit, but you can try it instead of one Southsea deckhand if you want to :)
I don't have Leeroy, can I use Reckless Rocketeer?
YEs you can it costs slightly more but it does the job
I am main hunter, so I am not used to this deck. However, hunter is having a hard time and I m stuck in rank 4! This deck got me to rank 3 before entering a legendary lose streak and ending back in rank 4.
I am currently 59% And I can honestly say this is so mulligan sensitive...
Honestly the randomness shows a lot against rogues.
Any more tips on how to mulligan? I know that keping N zoth is good and upgrade /fierie axe. but should i keep bloodsail raiders?
Because out of the 30 cards we only have 8 1 mana cards. And this deck is honestly ALL about mulligan.
Edit one more question how to play this deck generally ? Go just face and ignore all the minions (even with weapon?) or clear with weapon and attack with minions? Or try control early and if you cant just kill?
I went from Rank 3 to Rank 5 with this deck. I just am the unluckyest guy ever xD in the last 5 games not ONCE did i get a 1* minion haha xD wtf
Lol to continue a bit on my "diary" I won't be reaching legendary, highest I have gotten with this deck is 3 4*. But then the luck completely left me. I just played 5 games, I drew patches 4 times hahahaxD oh man, am so salty xD
hydra is good, but need to be careful. I would not play it against a mage for exemple, they just keep it frozen and ping it. Gg you lose. I had a smart hunter against me who probably had a bad hand but let me spam the board anyway, let me fill up and waited until I had close to 7 minions. With 1hp left he played his bloody dogs and hit my poor hydra. Thank you 21 damage from a card that cost him 3. I know I should play around it but all I needed for a couple of turns was a either a weapon or any charge xD
anyway next season will be new and new chances !
Hey! Thank you for the feedback!
Honestly I think you should be very satisfied with your winrate. It depends on what kind of meta day it is but more than 50% even is still good. And yes, it is a mulligan sensitive deck, but if it wasn't, I feel like it would crush the meta because of its stability. So that is a downside to its overpowerness :D
Regarding Bloodsail Raider, she is usually not a keep. You hard mulligan for 1-drops and only ply Bloodsail Raider if you don't have anything else and you need a board :) And since you asked about the gameplay, your strategy is early trading and protecting the minions on the board with your smaller weapons - and go face once your hand is filled with damage at least somewha, and you can't contest the board anymore :)
And btw, yes Hydra can be pretty tough to manage. But see, that's the difference between a standard pirate warrior and this one. It requires a bit more skill regarding when to play it, because it can REALLY win hard when it does :D but yes, it has its downsides like all the OP cards. So yes, be careful :D and good luck!!
I was doing horribly at the beginning because I'm used to control decks. Then I remembered that face is the place and I started winning.
https://www.youtube.com/watch?v=-jenlSf2E8o
Hahah :D Well I'm glad it works for you :) it's always good to learn different archetypes to improve the overall gameplay :)
Thank you for sharing!
Now I have a cheapish list to join the ladder experience! :D
I believe I will call this scissors ;-)
No problem I hope you have fun :) the good side of this deck that it really is somewhat cheap so even players with not that much dust for all the fancy Un'Goro legendaries can play :)
Are there many Control Paladins in Ranks 3->1? Since Aldor Peacekeeper or Humility on Bitterhide Hydra would be so bad. you have to kill it as fast as possible, and since you kill minions with weapon, 24 damange from Bitterhide Hydra would be gg for you.
Hey :) I've been seeing a few control paladins myself (and I'll be honest, humility or Aldor never happened to me with Hydra:D) but this is a good matchup for you because Paladin removals are board-oriented and they rarely run Heal. So if he clears your board you still have your weapon to finish the game. But Hydra without a response is usually gg :)