Un'Goro Mill Rogue
- Last updated Aug 15, 2017 (Frozen Throne)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mill Rogue
- Crafting Cost: 6940
- Dust Needed: Loading Collection
- Created: 4/21/2017 (Un'Goro Launch)
- ShatteR
- Registered User
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- 6
- 19
- 39
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Battle Tag:
ShatteR#21625
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Region:
EU
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Total Deck Rating
313
N'Zoth mill rogue
Unfortunately for all the mill rogue players,Gang Up and Brann Bronzebeard has rotated out of standard so we have to have our fun in the wild format.
But man, there is a lots of fun....
Mill rogue is a strong deck at he moment in the right hands,as it has a lots of good matchups, while not suffering much from aggro.There are a lots of good defensive cards in wild that can make our life easier,namely Deathlord,Sludge Belcher and Antique Healbot.
Win conditions:
- Coldlight Oracle:-In the first few turns you remove your opponent's minions, then use Coldlight Oracle + Gang Up to draw your(and your opponent's) whole deck while controlling the board, then kill him/her with fatigue damage.
- N'Zoth, the Corruptor:-As most fatigue decks in wild(grinder mage for example) we also play double Deathlord and Sludge Belcher to stay alive and rip out minions off the enemy's deck.You can win with N'Zoth without even drawing a single Coldlight Oracle.You play your taunts in the early-mid game, then drop N'Zoth, the Corruptor either with Shadowstep him and use Gang Up on him after you drop him next time or just Preparation+Gang Up right away after you used him the first time.There is no deck that can out-value 4+ N'Zoths, nor deck that can kill you trough a wall of Deathlord and Sludge Belcher(except freeze mage or similar spell-oriented combo/burn decks, but there are Antique Healbot and Coldlight Oracle for them).
- Playing as Valeera Sanguinar increases your winrate!
Why play as Valeera Sanguinar?
- Just look above at how good she looks(b00bs)
- You play Coldlight Oracle-------> Your opponent: "Thanks" emote------> You:"The pleasure is mine ",because the pleasure is literally yours.
- The occasional mirror emote. "I always do,huhmp ;)"
- Maiev is so badly made that many people that doesn't know the lore tought she was a guy.No interaction with Illidan, also why does she have to yell so much?
- You don't say "Smart moves" to an opponent you wouldn't like to when conceding.Just "I give up", like "I give up, I am tired of your shit"
- After you get golden Valeera Sanguinar Maiev is just not an option.
- Checkmate Maievists.
Full matchup and mulligan guide:
-Mulligans:-DL:Deathlord ,DS:Doomsayer,BS:Backstab,FOK:Fan of Knives,DIS:Dark Iron Skulker,CO:Coldlight Oracle, I'll write down every other card.
Druid
- Jade(CO,DS,DL,BS): -Favored(60-40).Jade druid is actually not a hard matchup with N'Zoth, the Corruptor(see win conditions),if you survive until that point(what is not a terribly hard thing to do, jade druid doesn't often rush you).
- Astral/ramp druid(CO,DS,DL,BS,Sap):-I did met some of theese , this matchup is quite easy. Sap and Vanish is just too strong against their big-ass stuff .The only way to loose this matchup is not drawing Coldlight Oracle on time when they draw all their ramp/Astral Communion and steamroll you.
- Egg(DS,DL,FOK,DIS,BS):Bad matchup(40-60)Recently I played this matchup quite a bit, and found not as bad as it seemset first.You can win 2 ways:first is having early removal(Backstab/Doomsayer then taunt and stall until a few N'Zoth, the Corruptor. Second is control the early game, so they drop Living Mana that you [card=gold]Vanish/card] and win the game.
Mage
- Reno mage(CO,DL):-Very favored matchup(70-30), be careful for their burn(12-15 max. depending on what they have already used).They can add 2-3 extra cards to their decks with Manic Soulcaster and Forgotten Torch, that could mess with your gameplan.Otherwise it should be a piece of cake.
- Tempo/secret mage(BS,DS,CO,DL):-Bad matchup(40-60), remove all of their minions on sight(especially Flamewaker!!).Try to be above 15 hp(10 if they have already used a Fireball) constantly and put pressure on the board(All taunt minions), so they have to use burn on your minions. They usally play secrets,play around them carefully(this comes with experience).
- Freeze mage(CO,DL):-Favored(60-40), but also very skill-intensive matchup from both players side.You should try to burn as many cards as possible,and keep track on what you have burned(like if you burn both frostbolts, his icelances can only be comboed with each other or if you burn Emperror).Try to be above 20 hp at all times, but save heal after Alexstrasza.Sap Doomsayer before drawing,so you might mill more important cards.
Priest
- Dragon/N'zoth priest(CO,Eviscerate,DS,DL):-Very favored matchup(70-30).They just play slow stuff, also they don't have any burn from hand, they can't even steal from you(besidesEviscerate which is not a terrible amount of damage).Don't panic if they steal a Gang Up from you.3 cards advantage in fatigue is still more than enough to win.If they steal 2+ stick to the N'zoth plan(if they didn't draw a bunch of cards trough the game).
- Reno priest(CO,DL,Eviscerate):-Dominating(80-20).They are just too slow and usally play very slow but impactful minions(Ysera/Confessor Paletress) or quest with N'Zoth.Play as they have stolen 1 Gang Up, because of the possibility of getting one from one of the priest's steal effect, but very easy matchup regardless.
Paladin
- Anyfin Paladin(CO,DL,BS):-Favored matchup(65-35).Your muclocs can mess up his Anyfin Can Happen, you also have a decent chance to burn 1-2.But be careful with Finja, the Flying Star, he can make a short work on you if he pulls murlocs and you can't answer them.You should kill Finja, the Flying Star and Bluegill Warrior, but try to Sap the Murloc Warleader, because even if he has Anyfin Can Happen he can't effectively play it without the Murloc Warleader dead.
- Secret Paladin(DS,BS,CO,DL,FOK):-Slightly favored matchup(55-45).Rogue has some of the best answers for paladins such as Fan of Knives against Muster for Battle or Sap against his buffed Challenger etc.It's easy to fatigue them, Mysterious Challenger "draws" them a bunch of secrets that brings them much closer to fatigue.But regardless, secret pallys can give you a lots of pressure that can overcome you easily if you don't have the answer.
Warlock
- Renolock(CO,Sap,DL):-Dominating(80-20).You can loose basically 2 ways:the first is not having an answer to Mountain Giant and it just murders you.The second is the Leeroy Jenkins combo.I have to say the first is more likely, you have a very high chance to burn a combo piece, and most renolocks in wild don't even run the combo.
- Zoo(BS,DS,DL,FOK,DIS):-Very bad matchup(30-70). A lots of small minions that they can play constantly, Vanish just delays them.They tap a lot, so the fatigue part is not that hard, but the survival until that pont is.Try to make a taunt wall up until you can kill them with fatigue damage or drop 1-2 N'Zoth, the Corruptor.
Warrior
- Pirate warrior(BS,DS,Gluttonous Ooze,DL,FOK):-Pirate warrior is maybe the best aggro matchup besides face hunter.Still bad(35-65), but you can win.Remove their stuff, play as many taunts and heals as you can.If you survive until N'Zoth, the Corruptor you will win.Shadowstep can be really good with Antique Healbot/Gluttonous Ooze/Deathlord(you can replay him with full health if he is damaged).Pro tip:You can Gang Up his patches and use him for board control later on.
- Classic control warrior(CO,DL):-Dominating(80-20).You can hit face every turn with your dagger to shred down some armor, hit Acolyte of Pain 3 times with dagger if they play it.Stay above Grommash Hellscream range and you should win easily.
- Taunt warrior(DS,CO,DL):-Favored(65-35).They just drop taunts until turn 8-10 then press the button.Fatigue and N'Zoth, the Corruptor gang works too.Just be careful with the Rag hero power and should be pretty easy.
Rogue
- Miracle(DS,CO,DL,BS,Sap): -Slightly favored(55-45).They like to draw a lot, let them do it in the early game while controlling the board.Sap and Vanish are the MVP here, they can shut down the biggest Edwin VanCleef and/or Questing Adventurer(Vanish even when concealed).Stay above 15 hp and keep track on what you have burned to calculate their lethal potential.
- Quest rogue(prayers to Yogg-Saron):-Shit(10-90).Hope they draw shit and you draw amazing then taunt up until a few N'Zoth, the Corruptor.
Shaman
- Mid-Jade Shaman(CO,BS,DL,DS,Eviscerate):-Favorable(60-40).If they don't get an insane start you should win,but always calculate for Bloodlust since it can cause a loss that you could have avoided.Mana Tide Totem is your best friend, but don't let them draw too much if you don't have a Coldlight Oracle.
- Control Shaman(CO,DL):-Control shaman with N'Zoth, the Corruptor became pretty popular, this deck just eats it up alive(85-15).You have everything to make them cry.Mr.Sap MVP.I have beaten a shaman who shuffled 4 The Storm Guardian into his deck, and it wasn't even close.
Hunter
- Midrange hunter(FOK,DS,DL,CO,BS):-Unfavorable matchup(40-60).Their minions hold a lots of pressure, hunters hero power puts you on a clock, also a decent amount of burn(Eaglehorn Bow,Kill Command,Quick Shot), so taunt and heal is your best friend.
You can check out my older Mean Streets of Gadgeztan mill deck for more tips & tricks!
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Minion (13)
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Ability (17)
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Tech cards:
-If you want to tech against a certain deck, or a type of deck you can always change some cards. I'll give you some tips.
- Aggro:-The Curator -1 Preparation, add some of theese:Mistress of Mixtures/Acidic Swamp Ooze/Refreshment Vendor/Earthen Ring Farseer/Golakka Crawler/SI:7 Agent/Gluttonous Ooze
- Midrange:-The decklist right now is motly tuned against midrange decks.
- Pressure decks:-I am thinking about decks that don't necesseraly aggro, but can hold a great deal of pressure on you trought the game(tempo mage,midrange hunter,dragon warrior etc..) -Azure Drake +Reno Jackson(as you can usally survive for a decent amount of time, but the end-game can be difficult)
- Combo:-Dark Iron Skulker +Loatheb, Mill rogue is decently favored against most combo decks, but if you want, you can tech.
- Control:-If you want to tech against control decks for some reason(or for the mirror match lol),you can cut 1 or both Fan of Knives and 1 Deathlord(because it can bring out some nasty minion from a control deck that you don't want to see) for Dancing Swords/King Mukla/Nat, the Darkfisher/The Caverns Below
Bonus: -Any card + Yogg-Saron, Hope's End to tech against everything.
Changes:
- 2017.04.24:-Bloodmage Thalnos +Doomsayer
- 2017.04.26:-Vilespine Slayer - 1Fan of Knives +Dark Iron Skulker +Golakka Crawler
-I cut one fan, because as i have found out it didn't really perform without thalnos,Dark Iron Skulker offers you AOE and a body as well, and vilespine for an anti-pirate tech(considering ooze tho).
- 2017.04.27:-Golakka Crawler + Gluttonous Ooze
-I found the crab underwhelming, being crap in any non-pirate warrior matchup, also doesn't stop a 7/4 Arcanite Reaper and heals you for 7.The ooze is also a 3/3 which is way better than a 2/3 in non-pirate matchup.
- 2017.05.14: -Gluttonous Ooze + Azure Drake
-While the ooze can be really helpful in the pirate warrior matchup, I still ended up loosing a lots of games regardless of it(a lot of the times not even drawing it), so I changed it for some more cycle and spell damage provided by Azure Drake, what I lacked sometimes mostly against midrange/control decks(finding coldlight/N'Zoth).
- 2017.May rank 4 with mill!
- I definietly think the deck is legend viable, I just didn't have the time to climb it trough. due to studies, maybe in the summer.
Very hard deck to play, but very rewarding, both in the feeling and in the winrates.
Check out my Knight of the frozen throne mill rogue too!
http://www.hearthpwn.com/decks/895875-shatters-koft-mill-rogue
The thing is with Violet Illusionist that is completely unnecessary.I have played a decent amount of games since Un'Goro came out and only came across one instance where I would be happy if i had her(when a priest stole 2 Gang Up and i drew N'Zoth late).
The Curator howerer is a nice 4/6 taunt that can protect you WHILE drawing you a coldlight(the most important card in the deck).He increases the deck's consistency by a lot.
Damn, you're right.. so many games lost due to not drawing coldlight. I'll try curator, thanks.
In a lot of my games I go to fatigue, and win them thanks to illusionist.. Guess we have a different playstyle?
I go to fatigue in alot of my games too, but i have enough HP left to not die while my opponent does.
Sooo yes we migh have a different playstyle.I am not saying Violet Illusionist is bad but i don' t need it.I'd rather use Reno for a similar purpose.
I also have reno in the deck.. haha.
You have reno and illusionist? :D
Do you even N'Zoth bro?
Edit: I just won against a control warrior(non-quest) wheere I burned one of my gang ups and he shuffled 4 6/9 taunt triceratops into his deck( 2 with N'Zoth).Even tough he had the advantage in fatigue i still won due to the fact that i was holding Coldlight Oracle and i could decide when we get the fatigue damage(so waited until he dies from a coldlight +his own fatigue).
So my standpoint is still that you completely don't need Violet Illusionist.
Any room for the Quest? If you find Coldlights early it could help some.
I tried the quest, it didn't really perform.Sure it can be good in slower matchups, but i find it unnecesarry. If you draw right you can finish it around turn 8, and then you have to cast the crystal core which cost almost your entire turn.Most deck don't let you have that luxury, and the ones that does are already an easy matchup.
But you can swap a fan of knives or vilespine for it if you really want to play it.
rip quest
Is there any way to defeat quest rogue?
I did defeat it a few times, but it's very very hard tho.
Basically you have to have a great hand and they have a bad one,then taunting constantly until you drop N'Zoth with shadowstep and then gang it up.
I rather take a quest rogue than an egg druid or zoo.
Mill is one of my favorite archetypes. Don't even care if it's good or not, I'm gonna play it and like it :)
I did that too(as you saw it :D) for the exact reasons as you listed.
Dancing swords's 4/4 is weak for what it does. Mukla doesn't really help you against your weaker(aggro) matchups(it s actually helping your oppnent), he would be semi-usable in midrange matchups.
Both dancing swords and king mukla would be good if you're expecting a very slow opponent, but this deck is heavily favored against control decks and good against midrange, there is no need for further tech.
You would rather want to fit in more healing or an ooze than techs against control decks.
Hm... I did' t think of Envenom Weapon sounds cool, I will try it out. My problem with mukla is that he only begins to be good in slow matchups, where you are already heavily favored.Aggro decks typically have a nearly empty hand, and Mukla don' t help you with them.
Spoiler:also I don' t have him :'D.
Mukla fills the hand with garbage (banana's cost 1 each, so they're often not your opponent's best play anyway). It mills more cards, but it also gives you a cleaner vanish that removes more of your opponent's good cards.
If you do tech it against control, don't remove the Deathlord, because whatever it summons can usually be killed by Mukla + Vanish.
Mukla is a beast, so it gets pulled by the curator. If you run it, cut Azure drake so you only pull two cards (three thins your deck too much). Maybe replace Fan of Knives with Mukla and Azure Drake with Thalnos?
currently 7-2-10 with the deck. started at rank 15, went to 14 and dropped back down. Little tedious to climb with but when I win with the deck its an absolute blast.
EDIT: 8-2-14 I think I'm going to try to find something else. let me know if you find notable changes
It depends what matchups are you struggling with. You can swap Vilespine for Reno for more healing, or for an ooze or pirate crab that you can bounce. I will write a guide on the matchups very soon.
Also being said this is a very hard deck to play, and takes a lots of practice to be good with.
See i struggled with aggro and control. midrange was ok but the deck just seemed weak to each. and how would you swap vilespine for reno without breaking the deck entirely? theres multiple 2 ofs
I find myself don't need Reno, but Reno is a very good card in mill rogue,feel free to change vilepsine for him.
This deck just shits on control decks.I find midrange matchups rather easy(especially shaman), the hardest one being secret pally, but i can support 50/50 against them.
Hardcore aggro is actually not that bad(like pirate warrior and face hunter), if you draw right(fan of knives, healbot, taunts), the hardest matchup is the board-swarm type of aggro(like egg druid and zoo).
Reno is saved for fatigue to bump you back up. You won't get much use out of him before that point. Alternatively, you can throw in Violet Illusionist for super mill turns with Brann and Coldlight (Brann + Violet + Coldlight + Shadowstep = 8 cards drawn).