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GALVADON SOLVED!!!

  • Last updated Apr 20, 2017 (Un'Goro Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Kaleidosaur Paladin
  • Crafting Cost: 5140
  • Dust Needed: Loading Collection
  • Created: 4/19/2017 (Un'Goro Launch)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    10

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The day Un'Goro was released I opened 62 packs and only got 2 Legendaries.  One of them was this turd.  Image result for last kaleidosaur

Instead of turning it into dust, I got destroyed in dozens of games trying to make this card work.  I've come to the conclusion that it's impossible in standard, or at least beyond my skills, but there are a handful of cards in Wild that actually make this Quest pretty damn good.  

The spare parts generated by Clockwork Gnome, Tinkertown Technician, and Mechanical Yeti allow you to only run 6 buffs in this deck and still consistently complete the quest.  

Since I've been using this list I'm around 8 and 2, and the 2 losses were very close.

Basic Mulligan 

Keep the quest, Clockwork Gnome, Cogmaster,Mechwarper, Shielded Minibot, and Annoy-o-Tron.  Throw away all buffs and Primalfin Champion.

General Tips

- You don't have to play the quest on turn 1.  Ideally you will have a minion to play instead.  Don't play the quest until you have a spare mana crystal, but make sure you play it before you use any buffs.

- Don't be in a rush to use your buffs.  I usually don't use any buffs before turn 3 or 4.  You should focus on establishing board control with your minions in the first few turns.

- Always try to get at least 2 buffs on yourPrimalfin Champion.  Two buffs leads to four, which gets you most of the way through the quest.  If you use three buffs on him, you can finish the quest as soon as you get them back. 

- Try your best to get at least 2 cards off of your Blessing of Wisdom.  If you have an adaptation in hand at the same time, a good idea is to use your Blessing of Wisdom, attack with that minion, and then use adaptation on it.  If you get windfury you can immediately attack again and draw another card.  If no windfury try to pick whichever option will give your minion the best chance to survive until the next turn ie; stealth, divine shield, +3 health.  The reason you should go in this order is if you use adaptation first and you choose stealth, your minion will un-stealth when it attacks.

- Throw that last tip out the window with Primalfin Champion.  You don't necessarily have to get any card draws when you use it on him, it's usually coming back to you.  

- It's better to buff most minions after they have been on the board for a turn so they can attack, but with Primalfin Champion, just throw them all on him the turn you play him.  It's generally going to be worth it because you will be closer to finishing the quest, and they are all coming back to you. 

- Remember, your goal is to win the match, not complete the quest.  This is a Mech-Aggro deck with Galvadon as one possible finisher.  

Good Luck!  Let me know how the deck works out for you and I'd love to hear your suggestions or what other ideas you've tried to make this card work.