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Rank #1 Legend EU - Aggro Murloc Paladin

  • Last updated Apr 21, 2017 (Un'Goro Launch)
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  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Murlocadin
  • Crafting Cost: 8140
  • Dust Needed: Loading Collection
  • Created: 4/19/2017 (Un'Goro Launch)
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Well met! I am tholwmenos, 23 year old Professional Hearthstone player from Greece, playing for Panathinaikos AC eSports. Few hours ago I hit Rank 1 Legend  EU with this Aggressive/Midrange Murloc Paladin deck. You may have already seen my list used by famous streamers like Dog and Tyler.

Rank 1 Proof, Twitter Profile: Tholwmenos Twitter Profile A follow would be a great way to support me, in my efforts to offer more content to the community.

Twitch Channel: Tholwmenos Twitch Channel

Coaching/Book me as your coach: Tholwmenos Gamersensei Profile (or add me in skype "tholwmenos" (Kostas Sakellaridis real name)  / send PM here or Twitter to discuss coaching opportunities)

In the last few days, Paladin decks featuring Murlocs have become really dominant in ladder.  This is my take on the archetype. I decided that lowering the curve a bit and playing cards like Finja, Blessing of Kings and Coldlight Seers really help dominate the board in the early/mid game and close out wins easily.

Screenshot of hitting Rank #1 EU

Rank 1 Legend Paladin

I used ONLY this deck to climb from ~4000 Legend rank to the very highest rank #1, meaning I had an insane win ratio. 

General Tips:

Don't be afraid to play your minions, just for their stats without getting any value. You may need to play a Coldlight Seer on turn 3 as a 2/3 or a Megasaur on turn 4 as a 5/4. It's a big mistake to play nothing because you feel you lose value. Tempo is really important in a lot of matchups.

Don't hit face like crazy. We dont have the insane damage reach pirate warrior has. Create boards that your opponent cannot deal with. In later turns, if you lose board and cant keep up anymore, try to calculate your good outcomes to close out a game.

Don't be afraid to take risks. For example: Playing around Brawl is correct most of the time. But you have to realise those situations where you cannot. If you back down , and overthink around every possible devastating card your opponent has in his hand, you will lower your win ratio. 

Coldlight Seer is played before Warleader most of the time. Get the health, create a board hard to remove then play Warleader for more damage. Warleader damage is like charge, the more the best.

 Short Mulligan and Matchup Guide


You have to search for 1drops, so you can trade efficiently with their weak stuff in the early game. Don't hard mulligan though, you should keep 2drops as well (expect Bluegill). If you find a curve (like 1-2-3, or 1-2, Truesilver, consider keeping it). You can keep 2x 2drops and 1x 3drop if you are going second, you setup a curve that way. As long as you are able to trade nicely in the early game, cards like Blessing of Kings, Consecration, Truesilver Champion and buffs will help you easily secure your win in the mid game. Don't be afraid to hit a 6/6 buffed minion into a 2/2 rat. Its ok to trade if a possible houndmaster threatens to destroy you.


Warrior can be a bit tricky because of the 2 different archetypes in ladder (pirate and taunt).  Try to mulligan around what you face more is one thing to consider. Otherwise, mulligan for pirate warrior because it is a more difficult match where you may need very specific cards to win (compared to taunt warrior where you can win with weaker hands). If you face to many pirates, Golakka Crawler is not a bad tech choice. 


Aggro druid is definitely the hardest matchup. If you are playing first, you need 1drop more than any matchup. Rockpool hunter is good to have, as a vanilla 2/3 may require some attention, whereas Hydrologist is not much trouble as a 2/2 to deal with. Try to drop your minions, trade as much as you can, and stabilize. If you are in a decent spot early, our midgame is by far stronger.


A favourable matchup. You are free to be greedier in your mulligans vs rogues. Warleader is a keep even if you go first, considering you have an 1drop. If second, 1drops,2drops and warleader are keeps. Consider keeping Megasaur if you have a really good curve. You have to trade a lot in the early game, protecting every single of your minions. Rogue has a hard time clearing big boards, you dont care if you lose few face damage if you setup a big board to win later. 


Whoever curves out better wins, if both players are playing correctly. Keep 1 drops/rockpool hunter as first. Keep Warleader if second with 1 drop.  Trade everything because if you let your opponent get value out of Health/warleader/adapt buffs you will be in trouble. Be careful how you trade, around stuff like Consecration.


An easy matchup if played correctly. General rules apply here, keep 1-drops/2drops. Keep warleader if you have 1drop or 2 drop. If you miss turn 1 its fine vs Priest. You can always come back because they have a hard time dealing with minions. 4attack your minions if possible (finja with steed is game). Play the value game, cards like Truesilver Champion/Finja/Divine favour/Megasaur help a lot for this. Choose good adaptations, to create AOE resistant boards if possible. I win this matchup by presenting more threats than they can deal with in the long game. Silence priest is a bit harder, if they find the nuts and trade efficiently with everything we play, but it is unlikely.


Warlock in 2k17 lul


2 types of Mage around at the moment. Freeze and Control with Medivh. Same approach goes for both matchups. Control mage is favourable for us, they cannot deal with all the threats we present and a lot of times divine favour destroys them. Freeze mage is harder but not so bad as people think. Try to curve out early, mulligan for 1drops/2drops/warleader if you got any 1-2 curve. Always keep Stampending Kodo in your starting hand. There are possibilities you curve out so well that they cannot deal with your board and secure a quick win. If thats not the case, play smartly around AOE spells. Be cautious of the damage you SMOrc to the face, popping block on time is crucial. 90% of the time pick Eye for an Eye from Hydrologist. This secret is nuts in this matchup and locks out any burn OTK potential they have. You have to pop them at 1 for this to work though.


Shaman is pretty bad at the moment, but you should be careful. Mulligan for 1/2drops , try to take out totems and small stuff early. Play around Jade claws if you can, prefering to play your 1/3 instead of tidecaller if the situation needs it. Play correctly around portals and storms if possible, its the only way for them to comeback. Their minions are not fearsome and we can get really valuable trades with help buffs and adaptations. Do not hit face too much, you may be punished. Dominate the board and win in the mid/late game. 


Good luck dodging Hungry Crabs. The deck got insanely popular since I made it public and people started to tech aggressively against it. Getting your Murlocs eaten is really annoying and ridiculously game breaking, so you may need to play something else till this counter-trend stops.

 Why not those cards?

Stonehil Defender: Bad tempo as a 3 mana 1/4. No murloc synergy. Not good enough for a more aggro oriented deck. Fits better in slower, more value oriented versions.

Equality: The meta game is too fast already for a card like that. It wont help in our bad matchups at all. In the good matchups, we got the board most of the time and we dont want it to be at 1health. :D

Aldor Peacekeeper: Same with defender. A lot better in slow decks which want to stall the board and start getting advantage in later stages of the game. 

Ask me in comments for other cards.

The Legendaries of this deck are extremely hard to be replaced. My apologies guys. Each of them has really unique abilities.


I hope this helps. Hearthstone is a really complex game to fit everything in a few lines. Consider booking me for a lesson so we can talk in depth about every situation. 


Contact me: Skype "tholwmenos" or PM me here